2002 Transplantierte Interaktionen

Pixelspaces 2002

Pixelspaces at Ars Electronica 2001 was dedicated generally to know-how in the area of computer-interactive art as applied to the design of spaces in which to experience virtual reality (VR). Pixelspaces 2002, in turn, casts a more tightly focused light on this domain. The 2002 Pixelspaces symposium theme, which constitutes the segment binding together the fields of architecture, game development and augmented reality (AR), focuses attention within the spectrum of the conceptualization and design of environments whereby, in the broadest sense, interaction as the guiding principle and ultimate aim lies at the basis of its methodology. The point of departure of these considerations and extrapolations with respect to operating procedures widely shared by practitioners is the elaboration of possibilities and examples—in particular, those provided by exhibition architectures—of an intertwining and blending of the three fields.

Even as architecture and game development have heretofore come up with parallel procedures for the solution of their respective specific problems, the recent recognition of parallels among the tasks and issues themselves—primarily those having to do with crowd management as well as the narrative structure of the context of utilization and function—is yet another factor that makes interdisciplinary approaches even more urgently necessary.

Link: http://90.146.8.18/en/archives/festival_archive/festival_catalogs/festival_artikel.asp?iProjectID=11793