- net.culture.space
- Exhibits

- The new net.culture.space under the aegis of Ars Electronica and with the support of Telekom Austria opened on July 3, 2007 at quartier21 in Vienna’s Museumsquartier. This facility provides an ideal setting for a permanent installation project dedicated t...
- Papyrus
- Information Design

- Vodafone Group R&D commissioned the Linz lab-atelier to come up with an interaction concept for their eInk-Newspaper Project Papyrus. The result is a context-sensitive device featuring a double-page eInk display that can be folded together. Navigation thr...
- Memento
- Media Performances

- Media installation for the ceremony demonstrating opposition to violence and racism to be held in commemoration of the victims of National Socialism on Monday, May 5 in the Austrian Parliament.
- “With Hands and Feet”
- Information Design

- As part of an effort to explore ways in which art can be used as a means of intercultural communication, the Ars Electronica Futurelab developed the Internet platform www.manipede.net.
- Interactive City Model
- Information Design

- The Ars Electronica Futurelab has been collaborating with Linz’s Department of Geodata Management to gather information about the city contained in many different databases and bring it together in a single interactive information platform. This project w...
- 50th Anniversary Kommunalkredit
- Media Performances

- The Ars Electronica Futurelab supported the staging of the 50th anniversary of the Kommunalkredit-Bank in Vienna by means of media-artistic interventions.
- Console
- Exhibits

- The AEC’s “Console” is an example of an interactive table at which users can access data via an intuitive interface.
- Hotel Spitz
- Media Art and Architecture

- Artistic creativity went into the Spitz Hotel’s recent makeover. You can admire the design work of Ars Electronica Futurelab staffers in the hotel’s Lobby and on the 1st Upper Level.
- voestalpine Linz
- Information Design

- The Ars Electronica Futurelab visualized the architectural ensemble proposed for the voestalpine grounds in Linz. The assignment was to provide a preview of the individual structures’ visual qualities and overall look in a realistic model that brought out...
- Source.Code
- Media Art and Architecture

- The Ars Electronica Futurelab’s projects focus on a thematic domain at the nexus of art, technology and society. Quell.Code (Source.Code), a media installation created especially for SAP’s corporate headquarters, is a prototypical example of this triparti...
- Pixelspaces 07
- Exhibits

- This year, Pixelspaces has been staged a setting for a discussion of strategies and methods of community informatics that are being applied to location-based services. The Ars Electronica Futurelab is thus carrying on its practice begun in 2000 of intensi...
- The Peony Pavilion – Interrupted Dream
- Media Performances

- Ars Electronica Futurelab participated in the opening of Shanghai eARTS Festival on the 19th of October 07 with an innovative fusion of traditional Chinese Kun Opera and current media art techniques.
- Europe in Sight
- Exhibits

- There are two types of multimedial features installed at "The Sound of Europe" conference:
First of all, there’s the custom-designed, nine-screen media display with a total projection area of about 160 m˛ in the Europasaal, the main hall of Sal...
- WIKImap Linz
- Information Design

- WIKImap Linz is an interactive, virtual city map that supplements a cartographic depiction of Linz’s topography and man-made features with individually customized artistic, associative, historical or visionary views of the cityscape. A Web interface enabl...
- Content for Competitiveness
- Media Performances

- The Ars Electronica Futurelab designed the media infrastructure and created the visuals for the conference held to strengthen Europe’s creative industries in accordance with the EU’s i2010 strategy.
- Museum Arbeitswelt Steyr - working_world.net
- Exhibits

- The Ars Electronica Futurelab designed and implemented a wide-ranging concept for visitor interaction with the museum’s extensive exhibits. The thematic focal point: interrelationships among work, technology and everyday life in the future.
- Schönsee
- Exhibits

- The Ars Electronica Futurelab implements two multimedia projects for the new Bavaria Bohemia Center in Schönsee.
- City Puzzle
- Exhibits

- An interactive simulation environment visualizes technological approaches that city planners and architects of the future will be working with. This installation is an expanded spin-off of “Gulliver’s World,” the Ars Electronica Center’s mixed reality env...
- Le Sacre du Printemps
- Media Performances

- Following the successful virtual staging of Richard Wagner’s Das Rheingold (2004) and Gustav Mahler’s Symphony Nr. 2 in C Minor (2006), the series of projects is now carried on by a collaborative effort of Ars Electronica Futurelab and the Brucknerfest wi...
- Swarovski Product Visualization
- Information Design

- The Ars Electronica Futurelab has visualized cut crystal objects for Swarovski, the worldwide leader in this field.
- The Electric Grandmother
- Media Performances

- The play for youngsters by Franz Schwabeneder based on Ray Bradbury’s sci-fi short story is enhanced by interactive stage elements and stereoscopic computer animation.
Realized in cooperation with Theater Phoenix
- Archiquarium
- Exhibits

- In a multi-year study entitled “25 Years of Ars Electronica – An Overview as Memory Theater,” Gerhard Dirmoser has created a thematic cartography of all aspects that seem relevant to Ars Electronica. The approximately 8,000 entries include all contributio...
- Digital Graffiti
- Information Design

- Leaving virtual messages at any place – A cooperative project of SIEMENS CT, Ars Electronica Futurelab and the Johannes Kepler University Linz.
- opening.05 Hewlett-Packard
- Exhibits

- An exhibition staged by the Ars Electronica Futurelab provided the setting for festivities celebrating the opening of HP’s new facility in Vienna.
- Virtual Millionenzimmer
- Information Design

- In creating the media installation *Millionenzimmer* (“million room”), the Ars Electronica Futurelab has attempted to restage the Schönbrunn experience in a virtual environment. The aim was to create a mobile representation of a part of the imperial palac...
- Mahlers Auferstehungs-Sinfonie Visionized
- Media Performances

- As a follow-up to their “Das Rheingold – Visionized” pilot project, the Ars Electronica Futurelab again collaborated with artist Johannes Deutsch on a performance of Gustav Mahler’s Symphony Nr. 2 in C minor as an interactive visualization in three-dimens...
- Innovision Board
- Exhibits

- The InnovisionBoard takes the idea of the blackboard and updates it for the Information Age. This media installation thrives on user-supplied content, and constitutes an attractive, dynamic platform for communication in the public sphere.
- Novgorod
- Information Design

- Mighty Novgorod is a project that has digitally reconstructed the Church of the Assumption near Novgorod, Russia, a recent addition to UNESCO’s World Cultural Heritage list.
- Interactive Bar
- Exhibits

- The Interactive Bar forms the natural biotope of a species of creatures that exhibits a very unique pattern of social behavior.
- walk.in.formation
- Information Design

- The ARSBOX is the centerpiece of the presentation and research equipment installed at the Center for Advanced Studies and Research in Information and Communication Technologies & Society.
- Gulliver´s World
- Exhibits

- Gulliver’s World thematicizes the relationship between virtual and material reality, and the reality that is a blend of these two components.
- Das Rheingold - Visionized
- Media Performances

- Wagners Rheingold as an experimental approach on the Future of Opera.
- SAP Berlin
- Media Art and Architecture

- The centerpiece of the medial mise en scčne is The Hidden World of Noise and Voice, an installation by Golan Levin and Zachary Lieberman. The New York media artists have created software that depicts sounds and voices in virtual space.
- motion traces - a1 lounge
- Media Art and Architecture

- Architecture from information can be experienced at the new “a1 concept store” in Vienna!
- Apparition
- Media Performances

- Based on a close collaboration between experienced theatre and dance makers
- Interactions/ Art and Technology
- Exhibits

- Interactions/Art and Technology presented a selection of interactive digital media installations from artist-driven projects and residencies at the Ars Electronica Futurelab and Ars Electronica Center.
- Hidden Worlds - Creation
- Exhibits

- The Design of the Exhibition "Hidden Worlds" has been developed in cooperation with Scott Ritter and Jakob Edelbacher.
- Highway Simulation
- Information Design

- Highway Interchange Reconstruction Work Simulated in the Internet
- CO.IN.CIDE (Tracks +Traces)
- Exhibits

- CO.IN.CIDE formalizes the interrelationship of two "places" by means of a system of interaction that mediates between them-the "third place."
- Lab Space
- Exhibits

- “Lab Space” showcases a selection of the Ars Electronica Futurelab’s recently completed projects as a close-up look at the facility’s achievements and areas of special expertise.
- Humphrey II
- Exhibits

- In the beginning, there was Humphrey—a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment.
- VRizer - Game Engines on the ARSBOX
- Information Design

- The use of game engines is currently the most widespread way to generate PC-based, interactive, real-time applications.
- Gulliver’s Box
- Exhibits

- Mixed Reality installation with visitors live projected as 3D figures.
- Living Room
- Exhibits

- "LivingRoom" is a multimedia installation that comes alive with the contributions of its users. The open infrastructure provides an opportunity for interaction with new media ranging from playful experiences to educational project work.
- Living Room
- Media Art and Architecture

- "LivingRoom" is a multimedia installation that comes alive with the contributions of its users. The open infrastructure provides an opportunity for interaction with new media ranging from playful experiences to educational project work.
- LibroVision - Gesture Controlled Virtual Book
- Exhibits

- Research findings in the field of computer vision constitute the basis for invisible human-computer interfaces that make possible an intuitive information exchange with media.
- Networked Portrait
- Exhibits

- Networked Portrait presents a contemporary portrait diptych composed of two 3D models. The portraits appearance and orientation can be changed by the user in real-time. This is achieved by physically manipulating the surface of the portrait mesh through a...
- Drehscheibe Linz (Linz Hub)
- Information Design

- Architectural Visualization of the “Linz Hub” Transportation Interface Using the ARSBOX at the Ars Electronica Center
- I.L.V.O. Santo Stino - Video
- Information Design

- A promotional video created for the staging of the virtual groundbreaking ceremony of a new logistics center makes it possible to take a virtual stroll through the facility in the Ars Electronica Center’s CAVE.
- Landesausstellung Friesach - VR
- Exhibits

- Interactive exhibition design – Expo 2002 in Friesach as an example of the conception and design of exhibitions on the basis of virtual reality models.
- Province Expo in Friesach - Video Works
- Exhibits

- Videos for installations at the Province of Carinthia’s Expo 2002 in Friesach
- Zukunftszentrum Innsbruck
- Exhibits

- Conceptualization and execution of the exhibition level at the Future Center in Innsbruck.
- Zukunftszentrum Innsbruck
- Media Art and Architecture

- Conceptualization and execution of the exhibition level at the Future Center in Innsbruck.
- Mosaic
- Information Design

- Video installation as part of an exhibition at the Future Center in Innsbruck.
- Aussichtsposten (vantage points)
- Exhibits

- This installation illustrates the concept of Augmented Reality and offers users the opportunity to playfully explore it.
- INSTAR
- Information Design

- Information and Navigation Systems Through Augmented Reality – a research project to develop mobile augmented reality applications.
- VR Flip Chart
- Exhibits

- The VR Flip Chart is a multifunctional piece of office furniture that performs a wide variety of office functions in tandem with the ARS BOX, a virtual reality system developed at the Ars Electronica Futurelab.
- The Hidden World of Noise and Voice
- Exhibits

- Ars Electronica Futurelab guest artist Golan Levin came up with a totally new approach to the visualization of sounds in a multi-user augmented reality system.
- Info-Benches
- Exhibits

- Augmented reality information system – the technology and content of this installation thematicize approaches to so-called augmented reality.
- Design of the Museum of the Future’s façade
- Media Art and Architecture

- The Ars Electronica Futurelab’s Reinhold Bidner used the depiction of a robot developed by Japanese designer Tatsuya Matsui to convey the message “Face the Future.”
- Imagining - Urbis
- Exhibits

- Projection-based interface for the visualization of cultural content in a dynamic three-dimensional environment for the “Urbis” museum project in Manchester.
- I.L.V.O. - Santo Stino
- Information Design

- A CAVE application to visualize an international logistics center.
- XEDIT
- Information Design

- A portable linear recording studio featuring full editing capabilities on a handheld PC.
- Gesichtsraum (FaceSpace)
- Media Performances

- Interactive CAVE-Application...
- MM-Framework for Embedded Linux
- Information Design

- in cooperation with SIEMENS CT/SE2
- Cyber-Couple
- Information Design

- 3-D modeling of a cyber-couple for the cover of the Austrian magazine “Format.”
- The MATRIX
- Information Design

- Control software for complex art applications.
- solarCity
- Information Design

- Virtual Reality application for the visualization of Linz’s new “solarCity” neighborhood in the CAVE at the Ars Electronica Center.
- Rueckprojektion
- Exhibits

- An installation as a walk-through negative image of an object that exists exclusively as a virtual process; executed in conjunction with the Artist-in-Residence Program.
- Melk Monastery
- Information Design

- Interactive exhibition design – strategies for the presentation of objects and content in an exhibition context using the example of the Melk Monastery’s collection.
- Telesymphony
- Media Performances

- Golan Levin, a participant in the Artist-in-Residence Program, delivers a concert performance played out exclusively via the ringing of the audience’s cell phones.
- Future Office Project
- Information Design

- Strategies and concepts for the workplace of the future are implemented in the form of prototypes suitable for everyday use.
- Quelle Promotional Video
- Information Design

- Promotional video for Quelle AG
- Sperm Race
- Information Design

- Internet platform for the presentation and documentation of the “Sperm Race” project featured at “Next Sex,” the 2000 Ars Electronica Festival.
- Via Donau
- Information Design

- Virtual Reality application for the visualization of an inland navigation vessel and its loading procedures for the "via donau" transport development company.
- Processing Images
- Exhibits

- “Processing Images” by Ofelia da Silva Zaragoza Malheiros is an attempt to teach the computer to see.
- Sunflower
- Information Design

- Computer animation of a sunflower
- AEC Façade Design
- Media Art and Architecture

- The striking “Face the Future” motif on the Ars Electronica Center’s façade facing the Danube made a colorful programmatic statement within the cityscape of Linz.
- Architectural Model – Province Expo 2000
- Exhibits

- Walk-through computer model of the design concept Hans Hoffer developed for the Province of Upper Austria’s Expo 2000 in Wels.
- Millennium Park
- Media Performances

- Multimedia science-fiction story and Internet observatory of the turn of the millennium, produced by TNC Network, Ars Electronica Center and ORF.
- HAME
- Exhibits

- HAME by Laura Beloff, a project that thematicizes hysteria and boredom, was produced as part of the Artist-in-Residence Program.
- TimeExplorer
- Exhibits

- Multidimensional multimedia installation for the Province Expo 2000 in Wels.
- SIEMENS - HYBREX
- Information Design

- 3-D enhancement of a HYBREX simulator for fine rolling mills in a virtual environment and modification of the simulator for the CAVE.
- TimeExplorer & RaumZeitSpiegel - Documentation
- Information Design

- Digital documentation of the exhibition concept and the installations produced by the Ars Electronica Futurelab for “Time,” the Province of Upper Austria’s Expo 2000 in Wels.
- RaumZeitSpiegel
- Exhibits

- Installation on “Time,” the theme of the Province Expo in Wels.
- VAI Training Simulator
- Information Design

- Virtual reality simulator of a continuous casting plant for industrial steel processing.
- Tug of War
- Exhibits

- Interactive tug of war – an installation developed for the Playzone of the Millennium Dome in London, it thematicizes the relationship between human and computer.
- Wifi - unitM
- Media Art and Architecture

- “User-sensitive information architecture” – prototype of an interactive building as a networked media art project at the nexus of man, media and machine.
- Face ŕ Face
- Media Performances

- An attempt to develop virtual personalities in the CAVE environment, carried out as part of the Artist-in-Residence Program.
- Active Score Music - Scribble, Small Fish Tale (DVD)
- Information Design

- Documentation of a concert performance by artists Masaki Fujihata and Golan Levin that explored the synesthetic connections of sound and image.
- Siggraph 2000
- Exhibits

- Presentations by the Ars Electronica Futurelab at the SIGGRAPH 2000 international computer graphics trade show.
- Confetti in Klangtheater GanzOhr
- Media Performances

- Sound theater for kids in conjunction with the television series Confetti TiVi and the “Klangtheater GanzOhr” project.
- video.aec.at
- Information Design

- Webcams in the Ars Electronica Center.
- TeleZone
- Exhibits

- “TeleZone” is a robotic installation with Internet components that enable the Web community to build a city, view it, and fill it with social life.
- Virtual Heavy Plate Mill
- Information Design

- A hot rolling mill along with its entire architectural setting is transposed into the virtual reality of the CAVE.
- Cave
- Media Performances

- The CAVE project by Peter Kogler originated within the framework of the Artist-in-Residence Program.
- Nomads
- Exhibits

- NOMADS is an installation that invites visitors to take a virtual ride through fantasy architectures and acoustic spaces.
- Lentos Visualization
- Information Design

- Architectural visualization of the new facility housing the Lentos Museum
- WHY SYNC?
- Information Design

- In this sound installation by Rupert Huber, a website functions as a musical score instrument. The image of a pebble-strewn riverbank forms the interface through which individual compositional elements can be combined.
- Humphrey Unreal
- Exhibits

- The “Humphrey” virtual reality station enables users to get a glimpse of a potential future of the Ars Electronica Center.
- Mindsweeper
- Media Performances

- A multi-user sound and video game experience – “Capture the Bandwidth!”
- Sinus Objektbau - Körnerpark
- Information Design

- Architectural visualization of a residential construction project as an interactive, walk-through virtual reality environment in the Ars Electronica Center’s CAVE.
- Architec Tours
- Exhibits

- A Virtual Outing through the Millennium Dome’s Worlds of Experience.
- OEDIPUS
- Media Performances

- A computer-interactive staging of the play “Oedipus” premiered at the Phoenix Theater.
- World Skin
- Exhibits

- “World Skin” by Maurice Benayoun is an interactive CAVE installation that takes visitors on a “photo safari” into a land of warfare. It received the Golden Nica Prize for Interactive Art at the 1998 Prix Ars Electronica.
- Klangtheater GanzOhr
- Media Performances

- “Klangtheater GanzOhr” (Sound-Theater AllEars) is a theater of hearing into which computer animation sequences have been integrated as visual elements.
- ORF – Guidance System
- Media Art and Architecture

- The ORF guidance system provides detailed and comprehensive information for visitors to the ORF’s Upper Austria Regional Studio.
- Speednet
- Information Design

- Speednet was a multidimensional platform for a high-speed Internet field test on the basis of ADSL.
- Wittmann
- Information Design

- A simulation of a robot unit featuring an innovative programming device was visualized in the form of a virtual menu control in the CAVE.
- BIKE
- Exhibits

- Computer generated short film
- Fronius
- Information Design

- High-speed video technology is applied to research on welding equipment, and the results are visualized in the CAVE.
- open X / Exhibition Design
- Exhibits

- With “openX,” Ars Electronica ‘97 offered network artists a spacious temporary laboratory for the development of new forms of presentation.
- Visible Human
- Exhibits

- An elevator ride through the human body is visualized on the basis of data from the “Visible Human Project.”
- Low Cost VR
- Information Design

- The “Low Cost VR” program emerged from the effort to generate PC-based, interactive, real-time applications with the help of game engines.
- Muehlkreis Expressway – A7 – Bindermichl
- Information Design

- In the CAVE environment, city planners were able to experience and improve the results of a proposed urban architectural project—including changes that it would bring to the city’s soundscape.
- Bouleuterion of Miletus
- Information Design

- “Bouleuterion of Miletus” is an early example of the reconstruction of Greek architectural masterpieces in the form of three-dimensional computer models.
- MCE – Turbine
- Information Design

- A prototype of a turbine designed by the firm MCE was visualized in the CAVE at the Ars Electronica Center. The application is an early example of industrial simulation in the CAVE environment.
- Mobile Workshop (Siemens’ 150th Anniversary)
- Information Design

- “Mobile Workshop” was one of the world’s first networked CAVE environments. On the occasion of Siemens’ 150th anniversary celebration in Berlin, it provided a glimpse into the future of communications and work.
- Apollo 13
- Exhibits

- An elevator ride into outer space—during the elevator’s ascent, the cabin seems to smash through the roof of the Museum of the Future.
- Humphrey
- Exhibits

- “Humphrey” is no conventional flight simulator. It’s a special construction that lets users fly through virtual worlds.
- AEC-Lift
- Media Art and Architecture

- Based on an idea from Roy Ascott, computer animation sequences were created for the elevator of the Ars Electronica Center.