Wearable computing technology allows the participant to take the social construct of the emoticon from the context of the virtual into a physical interactive space. This changes who has access to this form of communication. Textual punctuation becomes its own graphically and internationally interpreted language. The context in which the access occurs changes the type of energy expended to create an interpersonal event. Superficially, what at minimum would require bodily energy spent, now requires electrical energy to fully implement.
In this application, the effort has been put into replacing the nuances of personal communication with punctuation and textual cues in the virtual realm, which will help subtitle and enhance (or confuse) the conversation and interaction that occurs in the physical realm. Force sensors will allow the wearer to react to the conversation in a natural way, the more tension, the more force applied, whether positive or negative, generates a more robust and overt textual emoticon. It creates a range of implied emotion from the wearer. This also introduces an imprecise control over the emoticon displayed and the perception of the emoticon in the context of the interaction. The user has the ability to change the experience of the conversation when they attempt to control the level of emoticon displayed. They have the choice to display reactions that they may or may not choose to portray physically.