HELLO EUROPE: VJ Joint Broadcasting Event

VJ Joint Broadcasting Event presented by Orange

HELLO EUROPE: Live Coding Performance
3.9. 21:00-22:00, Hof

Gábor Papp, Ágoston Nagy (Kitchen Budapest, HU), David Stolarsky (US) (Ars Electronica Futurelab), Stefan Tiedje (Public Art Lab Berlin – Collegium Hungaricum Berlin, DE), Slub (FACT, Liverpool, GB), presented by Orange.

AGF (DE)  und Sebastian Neitsch, Woeishi Lean (AT) (Visuals)
3.9. 22:00 – 23:00, Hof

The performance of the German musician AGF is transferred from the courtyard of the tobacco factory in Linz to various cities in Europe via live video stream and can be experienced as sound and vision on the media facades of these cities.  Meanwhile in Linz,  the Austrian artists and VJs Sebastian Neitsch and Woeishi Lean immerse the historic façades of Linz tobacco factory with a mix of light and image signals from European media facades.

Orange Kunden haben am 3.9. kostenlos Zutritt auf das Areal der Tabakfabrik Linz, zu sämtlichen Ausstellungen und Performances untertags und der Nightline bis spät in die Nacht jeweils mit einer Begleitung. Als Orange Kunde einfach das Handy mit der Orange“ Betreiber Anzeige beim Eintritt vorweisen.

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Rear Impact

Tom Hanslmaier (AT)
5. 9. 23:30 – 24:00
6. 9. 21:45 – 22:15

“Rear Impact” is a performance that deals with human latitude for action when the machine isn’t the tool of the human being but rather the human being the instrument of the machine. What influence do new technologies have on the body and its faculties of perception, and what aesthetics are the results? Audience members see a fluid situation cut up by the stroboscope into individual stopaction images. The flowing movement of a head-on collision between a car and a motorcycle driven the performer comes across as a series of snapshots. A minimalist stage set and a stark lighting concept underscore the character of an extreme situation that audience members experience live. One of the areas of emphasis of Tom Hanslmaier’s creative activities as an artist is the confrontation with the biomechanical processes that go on in the human body, the incredible power and intensity that the body generates, and the forces that act upon the body when it’s in motion.

www.tomhanslmaier.at

Performance&Concept: Tom Hanslmaier
Techniker: Martin Urstöger, Philipp Tengler, Thomas Rinner, Thomas Seiberl, Thomas Doppler
Sounddesign: Axel Wolph, Tom Kaser
Musik: Alex Joechtl, Flaer, Alexander Balanescu
Lichtdesign: Gerald Pappenberger
Stimme: Julia Noa Fischer
Regieassistenz: Christina Raab

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As an artist, I need to rest

Sonia Cillari (IT)
Generative / Interactive performance
2. 9. Part of Frozen Music
3. 9. – 7. 9. 18:30 – 20:00

While lying still on the floor, the artist is exhaling through a cable connecting her left nostril and the center of a big screen. A digital creature called “feather” is entirely generated by the artist’s exhalation. Around 14,000 digital elements are created during the performance, and the digital feather can be brought into more than 6 different states of being, from addition to resistance patterns of life. Furthermore, the carbon dioxide level in the exhibition space is indicated by the feather, which might lose its initial range of colors heading towards black in case of higher concentrations in the surrounding air. One can hear the fatigued sound of the artist’s respiration over time.

www.soniacillari.net

Supported by [ars]numerica (Montbeliard, France), Optofonica Laboratory for Immersive ArtScience and Mondriaan Foundation (Amsterdam, the Netherlands)

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Soft Bodies – International Performance Art Festival

The aim of the Soft Bodies Performance Art Festival is to bring together at a single location the tremendous diversity of approaches to and takes on performance art. The participating artists put their ideas into practice upon themselves and together with their audience at the same time. Thus, they work on and with the living subject, which creates space for many different points of view amidst this encounter.

Performance art is processual and ephemeral; moments of transcendence, experimentation, insight and spectacularly going down in flames are possible and desirable. The performances will be staged at different locations throughout the Tabakfabrik grounds. bb15 is the festival headquarters, and will also serve as a setting for discussion and presentation of previously staged performances.

Schedule:

03.09. 18:00 – 21:00
Time Location
Leo Devlin (IE) 18:00 Hof
Marta Bosowska (PL) 18:30 Event Space
Boris Nieslony (DE) 19:00 Hof
Sofia Greff (DE) 19:30 Event Space
Didi Bruckmayr (AT) 20:00 Hof
Christian Bedics (DE) 20:30 Hof
Faxen (AT) 20:30 Hof Bühne
04.09. 19:00 – 24:00
Time Location
Elisa Andessner (AT) 19:00 Hof
Hugh O’Donnell (IE) 19:30 Event Space
Alice Devisscher (BE) 20:15 Event Space
Stephen Dorothy (IE) 20:45 Event Space
Colm Clark (IE) 21:15 Event Space
Siegmar Aigner (AT) 21:45 Hof Bühne
noneon (AT) 22:15 Hof Bühne

Festival headquarters: bb15, Baumbachstraße 15, 4020 Linz. Dates & hours: September 3-6, 2010, 2-6 PM each day

http://www.medea.or.at/bb15/

Curators: Elisa Andessner (AT), Didi Bruckmayer (AT)
Produced jointly by the Ars Electronica Festival and bb15, the Linz offspace

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crowd2cloud

Experiments in Crowd Gaming
2.9.-6.9.

Keep your eyes on the ball! This year, the balls will keep their eyes on you too. They know who touches them, they track social dynamics, and soon they will connect a local crowd to virtual crowds, via the cloud. crowd-2cloud is the next generation of large-scale physical crowd games. From one gigantic pleasure orb inspired by Woody Allen’s “Sleeper”, to hundreds of balls motion-captured with the latest technology, you will have the chance to play, experiment, and design your own games. Participants can experiment with the system, just bring your own laptop! We know how it will start, but it’s unpredictable how it will end.

Open Lab
2.9.-6.9.
Participants can experiment with our API to our motion capture balls in the dev space, and can sign up for slots in the event space to run their code in real-time on the big screen with the big balloons.

Open Demos
2. 9. – 6. 9. 13:00 – 15:00
Everybody is invited to try out the newest daily developments.

The Big Bounce
3. 9., 5.9., 6. 9. 21:30 – 22:00
ATTENTION: Performance at 4.9., 21:30-22:00 canceled!
Play the crowd2cloud team’s own games and the best of the new daily developments in this big show event.

NEWS: Sample code and API is already available online with simulator. Start coding in your bedroom already: http://crowd2cloud.org/code

www.squidball.net

Chris Bregler (US / DE), Sally Rosenthal (US), Kirill Smolskiy (US), Ian Spiro (US), Graham Taylor (CA), George Williams (US)

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