Configuring the 80,000-square-meter interior of POSTCITY Linz with lucid structures conducive to exhibiting media art is no easy task. But the architects at ANY:TIME took up this challenge and are working out a suitable framework for the artwork at the 2017 Ars Electronica Festival. Here, they discuss their approach.
March 13th is the deadline for submitting works of media art for 2017 Prix Ars Electronica prize consideration. In this interview, sound artist Emre Erkal, one of this year’s jurors in the Digital Musics & Sound Art category, talks about sounds, architecture and artificial intelligence.
Humans have created robots to serve us as work-saving devices, but their capabilities now go far beyond that. The new “Creative Robots” exhibition at the Ars Electronica Center shows just how far. A chat with Johannes Braumann of Linz Art University and Wolfgang Schinnerl of KUKA Roboter CEE.
Archaeologists are increasingly using laser scanning technology, as shown in the example of the Upper Austrian Provincial Museum in collaboration with EF Tech. It allows to capture historical places and buildings as three-dimensional objects and thus to preserve them for posterity.
Discussions about CO2 emissions and calculations about their potential environmental impact have become an everyday feature of our lives. But how to relate this abstract considerations to our daily experiences, at best in association with the local architecture? The Berlin based artist group realities:united comes up with a solution that is as simple as amazing….
How is it possible to mix intelligent computer technology and architecture, in a way that our lives do not become even more difficult? With his Voyeur project Chia Chi Yeah developed an interesting approach….
In 2010 the people from WHIM architecture submitted their project Recycled Island to our [the next idea] voestalpine art and technology grant, and over the last two years it has evolved in such a way that it is now ready for Kickstarter! We are happy to see that!
PUCK is a project by Jen Stein and means “Place-based, Ubiquitous, Connected and Kinetic Experiences for Interactive Architecture” and by merging digital technologies, information and architecture she creates a new way of interacting and experiencing buildings and places.
by Salvatore Iaconesi/Art is Open Source World Making incorporated is a fictional (yet existing) company with millions of associates, together with an ubiquitous technological system. Its objective is to create digital city infrastructures in which multiple layers of information become integral part of architecture, creating novel forms of citizenship and defining recombinant, re-programmable public spaces. […]