“And then, fortunately, the birds didn’t fall out of the sky,” said Michael Treml in a terse summary of the outcome of work over many months by an Ars Electronica Futurelab team at Rock in Rio 2017, the first public SPAXELS® drone show using Swarm3D software developed in-house in Linz. We were interested in finding out what this program can actually do and why this Futurelab custom creation is now also available as a plug-in for 3ds Max?


What are some real ways to achieve climate & energy goals? What measures have to be implemented and where do you get started? The Ars Electronica Futurelab was invited by the department of Spatial Planning (TU Vienna) and the City of Linz (Planning, Technology, Environment) to join a consortium working on E_PROFIL, a toolkit that can be used to take the first step.

FestivalFuturelabRADICAL ATOMS

You get an exchange of creative ideas in advertisement agencies by the day, but not with everyday people or your fellow neighbors. The Future Catalysts (Ars Electronica Futurelab x Hakuhodo) take the fundamental idea of engaging people in a collective brainstorming further. They incorporate the Shadowgram-Project into the “People Thinking Lab” to make us ponder about how we see the future.


“The Conduit” is part performance, part interactive installation that investigates social engagement and the consequences of speculative technological and political frameworks. Participants will negotiate an 8 bit simulation of the future and its effects on our everyday social interactions. The Society for Cultural Optimism has developed a framework for the creation of a future society, which ought to be established by the visitors of the Ars Electronica Deep Space 8K.

How Are You

Designer, artist and programmer Lauren McCarthy explores the structures and systems of social interaction, identity as well as self-presentation and the potential of technology of how it can influence the dynamics between those traits. During her Transmit³-Residency at the Queensland University of Technology, she wants to find out about the influence of Big Data on the togetherness in front of the large multimedia-display “The Cube”.