How does one blend innovation and tradition? Technology and handicraft? The zeitgeist with a time-honored history? In three projects commissioned in conjunction with the makeover of Café Sacher Eck, Ars Electronica Solutions had the opportunity to come up with answers. In this interview, Solutions project manager Harald Moser and Reiner Heilmann, director of Hotel Sacher in Vienna, provide insights into their collaboration.
Eight themed programs showcasing the best works submitted this year for Prix Ars Electronica prize consideration have been lined up for Animation Screening at the 2018 Ars Electronica Festival (September 6-10). We talked to curator Jürgen Hagler to learn more.
Ancient Rome comes to life at the Ars Electronica Center on Thursday, June 14, 2018. A Deep Space LIVE event entitled “House of Medusa” kicks off with a talk about the sensational finds made at an archeological dig in Lorch near Enns, Austria. Then, visitors can behold of virtual reconstruction of the original in VRLab.
On the online platform Bellingcat, citizen journalists are looking for the “echoes and ripples” in the digital environment when events like the MH17 incident or war crimes like those in Syria become known. The founder of Bellingcat, Eliot Higgins, talks in an interview about the project, which was recently awarded the Golden Nica, and gives examples of how to get to the bottom of the truth.
By building the world’s first 3-D printed metal bridge, MX3D and the Joris Laarman Lab have provided proof that the MX3D process they have jointly developed makes it possible to create metal objects and structures of any size that are aesthetically pleasing as well as intelligent. They were awarded the STARTS Prize of the European Commission. Gijs van der Velden explains in an interview how this was achieved.
Bringing together scientists, school kids and an artist, transcending the boundaries of individual disciplines, discovering flexible forms of learning and collaboration, and imparting skills to work effectively with new technologies were the objectives of the artist-in-residence project entitled STEAM [science, technology, engineering, art, mathematics] Imaging. Bianka Hofmann, head of corporate communication at the Fraunhofer Institute for Medical Image Computing (MEVIS), takes stock in this interview.