F.o.G.—Face on Globe is a concept used to study interactions between humans and artifacts. Most interactive robots are designed to have human likeness in order to make their interactions with people more natural.
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists and fashionistas to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based brain-computer interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery.
A3 K3 is a unique interactive experience. Artworks are created by machine technology and audience participation. Dragan Ilić uses an elaborate brain-computer interface (BCI) system where he controls a hi-tech robot with his brain via state-of-the-art technology.
Mimus is a giant industrial robot that’s curious about the world around her. Unlike in traditional industrial robots, Mimus has no pre-planned movements–she is programmed with the autonomy to roam about her enclosure.
The Hexapod is a spider-like robot. Its research objective is to demonstrate the trainability of biomechanical processes in neuronal networks. Thanks to object recognition capabilities, the robot can navigate independently in it field of deployment and execute tasks.
End of Life Care Machine is an interactive installation consisting of an empty room, a seating area and a reception desk. Signs, medical bracelets, health information forms and other related medical products are used to transform the space into a hospital-like environment, where people go for their final rite of passage.