This section presents outstanding artists who were selected among hundreds of submissions to have a residency at the ESA in Noordwijk, the European Southern Observatory in Chile, the CERN in Genf or at Fraunhofer MEVIS in Bremen and the Ars Electronica Futurelab in Linz.
Yen Tzu Chang (TW)
Fraunhofer MEVIS 2017
Yen Tzu Chang (TW) is the recipient of the residency STEAM imaging jointly hosted by the Fraunhofer Institute for Medical Image Computing (MEVIS) and Ars Electronica. The Taiwanese media artist will thus have a unique opportunity to work closely together with the Institute’s research staff.
Aoife Van Linden Tol (IE)
Aoife van Linden Tol (IE) will be the first artist-inresidence hosted jointly by Ars Electronica and the European Space Agency (ESA). The Irish media artist will have the extraordinary opportunity to be inspired by the scientific team at European Space Research and Technology Centre (ESTEC) in Noordwijk and to realize her project together with the Ars Electronica Futurelab’s staff.
The members of the Quadrature artists’ collective, Jan Bernstein, Juliane Götz and Sebastian Neitsch (all DE), are the recipients of the 2016 European Digital Art and Science Network residency. Following their successful application in response to the network’s open call, the three artists will be traveling to Chile to spend several weeks at the European Southern Observatory (ESO).
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Collide@CERN Ars Electronica Award 2015
Ruth Jarman and Joe Gerhardt, two English artists collaborating under the name Semiconductor, are the 2015 recipients of the Collide@CERN Ars Electronica Award. They will have a two-month residency at CERN, the world’s largest particle physics research facility in Geneva. Then, their next stop is Linz, where they will spend a month at the Ars Electronica Futurelab.
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María Ignacia Edwards (CL)
The first recipient of the residency staged under the auspices of the Art & Science Network has been announced. María Ignacia Edwards was selected from among the 140+ applicants from 40 countries who responded to the open call. She will be spending her residency at the European Southern Observatory (ESO) in Chile and at the Ars Electronica Futurelab in Austria.
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A lot of exhibitions and conferences have already been and will still be realized within the European Digital Art and Science Network. Many artists who work in the realm of art&science were and are presented there.
Adam W. Brown
Adam W. Brown is an internationally recognized conceptual artist whose work incorporates art and science hybrids including living and biological systems, robotics, molecular chemistry and emerging technologies that take the form of installation, interactive objects, video, performance and photography. Brown’s creative research is informed by a background in Intermedia, a philosophy that provides a framework for breaking down and combining different models of thought and bringing together disparate disciplines, leading to the establishment of new forms of research and creative activity. To this end, most of his creative and research endeavors are collaborative in nature. Brown currently is an Associate Professor at Michigan State University where he created a new area of study called Electronic Art & Intermedia. He is also a Research Fellow at the Institute for Digital Intermedia Arts at Ball State University, and serves as an Artist in Residence for the Michigan State University BEACON (Bio/Computational Evolution in Action Consortium) project, funded by the NSF. adamwbrown.net
Agnes Meyer-Brandis born 1973 in Aachen, Germany, studied mineralogy for a year, then transferred to the Art Academy in Maastricht, the Düsseldorf Art Academy and the Cologne Media Art Academy. She comes from a background of both sculpture and new media art. Her work, exhibited worldwide and awarded, is at the experimental edge of art and science, exploring the zone between fact and fiction. Agnes Meyer-Brandis is the founder of the “Forschungsfloss FFUR / Research Raft for Subterranean Reefology“, a small institute whose chief aim is to explore and confirm subterranean phenomena and unknown lifeforms. Since 2007 her focus of investigation moved into higher altitude with their connected realities. She realized an artistic experiment in weightlessness in cooperation with the German Space Agency DLR. In 2011 she started to breed Moon Geese in Italy. www.ffur.de
Aleksandra Jovanovic (born in 1976) holds a PhD in Digital Arts and a Diplom in programming. She is using art and science, from these two related fields, on a daily basis, in researching internet art and web design, technology of the new media and interactive media. As an assistant professor, she currently teaches at all three levels of study, at the undergraduate program of the Faculty of Fine Arts in Belgrade, master studies of the Faculty of Applied Arts and art doctoral studies of the University of Arts in Belgrade. As a member of web development teams and independently, she has been successfully developing complex internet projects for important clients, most frequently in the are of culture and arts. She has been actively exhibiting at group and solo exhibitions since 2003. More information about the artist and her work at aleksandrajovanic.com.
Aloïs Yang, born in 1986 Dax, France, raised in Taiwan, now based in Berlin, is a sound artist, interaction designer and electronic musician who produces work that explores the relation and interaction among people, sound, and the external world. His work is influenced both by scientific reference and human imperfection of understanding the nature. He overcomes the separation of art forms and genres with an integrated creative approach. He uses a wide range of media, from experiential sound installation to fictional story telling videos and live audiovisual performance. His work crafts a journey with open endings to both artist and audience, pushing the interaction to not just physical, but also imaginative projections. These include personal and large-scale projections of time and space, traveling among issues such as brain function, facial expression, starlight and apocalypse. aloisyang.com
Angelika Böck is a visual artist and interior architect. Her work deals with the phenomena of human perception, and contains elements from both art and research derived from field studies within different cultural settings. Her artwork ranges from eye drawing and video to installation, photography, text and sculpture, and it has been exhibited internationally. It has also been published in art catalogues, scientific journals and books. She currently lives and works in Munich, Germany and Bario, Malaysia. angelika-boeck.de/en
Akira Wakita conducted studies regarding the theme of “physicality,” focusing on real time images produced by physical simulation on one hand and materials that can control colors and shapes on the other hand. In recent years, he developed original software based on fluid-dynamic and thermodynamic models, striving for visualization across science and art. akirawakita.com
Alberto Valverde (ES), artist and technologist. With a wide experience in system design, creation of interactive and multimedia environments, web design and robotics. He has taught various multimedia materials of the Bachelor of Fine Arts at the University of Vigo and is currently in the Master of Animation and Audiovisual Illustrated book at the same university. In his work, Valverde investigates about chaos as way of order, proposing the creation of random vectors. At the same time he pays special attention to the relationship between man and machine. In 2010 he received the first prize of the 11th Muestra Internacional Unión Fenosa. Organized by MAC de A Coruña, due to the interactive installation Reflejos y Antireflejos. His work has also been awarded in Tentaciones 2011 –Estampa. Madrid– and in AlNorte 2012. He has also been selected in numerous competitions, among them; stand out the El premio de Grabado Máximo Ramos de Ferrol, Lúmen_Ex – Premios de Arte Digital de la Universidad de Extremadura–, as well as the XLIV Certamen Nacional de Arte de Luarca, Asturias. His recent exhibitions include Relacions/Interactions in the Verge Gallery in Sydney and Desenho na Universidade Hoje, in Porto, Portugal.
Alia Pialtos is an American artist who explores ideas of connection, perception, and personal relationships through sculpture, installation, video installation, photography and performance. She has exhibited extensively within the United States at venues such as Hunter College in New York City; Glassell School of Art in Houston, Texas; The Clay Studio in Philadelphia; University of Colorado Art Museum; and the Kansas City Museum. In 2013, she received a grant through the Center for Craft, Creativity & Design in North Carolina to study connections between art and science. She is currently an Artist-in-Residence at Worcester Center for Crafts in Massachusetts. aliapialtos.com
Aljoša Abrahamsberg has been on the hunt for signals from the territories of the electro-magnetic spectrum for years. He has been intercepting their sounds and information since 1997, since the eleven ‘Wanderclyfe Situations’, which he performed alongside Olaf Bender, Frank Breitschneider, Carsten Nicolai and Marko Peljhan. The audio material that was recorded by the temporary installations of the Makrolab artistic observatory (Kassel 1997, Rottnest Island 2001, Scottish highlands 2002 and Venice 2003) is supplemented by recordings from various other places around the world, where performances of the formations Signal-Sever!, Scatter! and Spektr! were hosted. For Sonoretum, the author has created a soundscape, consisting of archive recordings of his eavesdropping to signals, which he intercepted using various different radio devices.
Andy Gracie works across various disciplines including installation, robotics, sound, video and biological practice. Recently his work has involved studies and reactions to the science of astrobiology; notions of the origins of life coupled with a re-examination of its boundaries. His practice employs scientific theory and practice to question our relationships with environment and the notion of the “other” while simultaneously bringing into focus the very relationship between art and science. His work has been shown internationally and has included special commissions for new works. www.hostprods.net
Angelo Vermeulen is a space systems researcher, biologist, artist and community architect. As a trained scientist, Vermeulen is as at ease collaborating with practicing scientists as he is constructing multimedia installations in galleries and building communities through design and co-creation. In 2009 he initiated SEAD (Space Ecologies Art and Design), an international network of individuals working in art, science, engineering and advocacy. Its goal is to reshape the future through critical reflection and hands-on experimentation. Biomodd and Seeker are the two most well-known SEAD projects. From 2011-2012 he was a member of the European Space Agency Topical Team Arts & Science (ETTAS), and in 2013 he was Crew Commander of the NASA-funded HI-SEAS Mars mission simulation in Hawaii. His space-related work led him to start research at Delft University of Technology, creating new concepts for starship development. He has been faculty at LUCA School of Visual Arts in Ghent, the University of Applied Arts in Vienna, Parsons The New School for Design in New York, and the University of the Philippines Open University in Los Baños. His TED Talk about HI-SEAS and Seeker has already garnered over a million views. www.angelovermeulen.net
The ARTSAT: Art and Satellite Project (JP), which began in 2010, understands Earth-orbiting satellites and deep-space spacecrafts as “media that connect Earth with outer space.” The project launched a miniaturized art satellite and an independently developed spacecraft to carry out experimental creative practices that utilize data transmitted from space, including interactive media art and sound/software art. The project, a collaboration between Tama Art University and the University of Tokyo, is run by members from various fields. artsat.jp
Biopresence (JP/AT) [Shiho Fukuhara and Georg Tremmel] is an art venture formed by Shiho Fukuhara and Georg Tremmel with the purpose of exploring, participating and ultimately defining the most relevant playing field of the 21st century: the impact of biotechnologies on society and the human perception of these coming changes. Biopresence creates Human DNA trees by transcoding the essence of a human being within the DNA of a tree in order to create “Living Memorials” or “Transgenic Tombstones”. Biopresence is collaborating with scientist and artist Joe Davis on his DNA Manifold algorithm, which allows for the transcoding and entwinement of human and tree DNAs. The Manifold method is based on the naturally occurring silent mutations of base triplets, this means it is possible to store information without affecting the genes of the resulting tree. Biopresence Human DNA Trees do not modify the genes of an organism. Therefore, they are not genetically modified organisms (GMOs). www.biopresence.com
Bogdan Stefanovic was born in Jagodina in 1993. After completion of the third grade of the Secondary art school in Nis and having his first solo exhibition, he enrolled in the Faculty of Arts in Nis, at the Department of Painting. At the end of the first year of study, he received award for the best drawing at the Faculty. During the third year, he began to take an interest in video works and other media in arts, resulting in first video entitled “Life”, which was presented at exhibitions in Belgrade and Lisbon. In September 2014, he participated in the art colony “River of Tolerance” in Samokov, Bulgaria. In the first semester of the fourth year, he explores, through paintings, different opinions and approaches to art, placing professors and students in a conflict. Since 2015, he is studying quantum physics, which offers new and very different approaches to art, after which the “Intangible” media became the main topics of the research. At the end of the study, as an alumnus in the class of prof. Katarina Dordevic, once again he won the award for the best drawing at the Faculty. Currently, Bogdan is attending master studies at the Arts Academy in Novi Sad, in the class of prof. Stevan Kojic.
Brian Harms is a Senior Research Engineer within the Think Tank Team at Samsung Research America, Silicon Valley. His work involves designing and developing digital tools and physical prototypes which help aid and inform creative design processes and fabrication methods. He has previously worked at such firms as IwamotoScott, Future Cities Lab, Griffin Enright Architects, and has consulted for Stephen Phillips Architects (SPARCHS), Doug Jackson Design Office, and Testa/Weiser. nstrmnt.com
Michael Burk / Ann-Katrin Krenz
Ann-Katrin Krenz and Michael Burk is an interaction designer and media artist based in Berlin. Focusing on the design of spacial media environments and physical interfaces, they pursue the creation of enriching experiences, that enable a meaningfull relation with the user or spectator. Ranging from critical design that provokes thought, to immersive interactive environments, that blend boundaries of the virtual and the physical. michael-burk.de
Carmen Papalia designs experiences that invite those involved to expand their perceptual mobility and claim access to public and institutional spaces. He is a Social Practice artist who makes participatory projects on the topic of access as it relates to public space, art and visual culture. Carmen is the recipient of the 2014 Adam Reynolds Memorial Bursary and the 2013 Wynn Newhouse Award. In 2015, Carmen served as artist-in-residence at the Victoria & Albert Museum in London and at the Model Contemporary Art Centre (Sligo, IE) where he made site-specific interventions in response to a history of disabling practices at each institution. His work has been featured at the Guggenheim museum, MoMA New York, the Whitney Museum, the L.A. Craft and Folk Art Museum, the CUE Art Foundation, the Portland Art Museum and the Vancouver Art Gallery. carmenpapalia.com
Cédric Brandilly is a visual artist and performer. Having studies fine arts and architecture, he continued his education in the academic section of the Museo Nacional Centre de Arte Reina Sofìa in Madrid. Since then, the philosopher and academician Michel Serres took an interest in Cedric’s work and offered to sponsor him. Some scientific and university partners in France and abroad (Cité de la Science et de l’Industrie de Paris, Institut Langevin – ESPCI Paris, Ecole d’Architecture de Mons, Atelier International Expérimental pour la cité bio-numérique, ..) are also getting interested into his activities. New technologies and the binomial Art and Science are currently right in the heart of his researches as for his current works in progress (Sound Plane, Algorithms, Musical Levitation). This was followed by a series of exhibitions in Paris, Brussels, Linz, London, Quebec, Beograd, etc… Rethinking space as a source of creation. cedricbrandilly.com
Cornelia Hesse-Honegger was born in 1944 in Zürich Switzerland. One year at the school for applied Art in Zürich and an apprentice as a scientific illustrator at the scientific department of the Zoological Museum of the University of Zürich where she worked for geneticists and taxonomists as a freelancer for 25 years. Later work at marine stations in the Mediterranean as well as the South Pacific. After the accident of Chernobyl 1987 – 1990 studies leaf bugs and plants in the environs of areas with nuclear fallout in Sweden, Ticino, Switzerland and Chernobyl Ukraine. In 1988 she makes the first studies of leaf bugs in the environs of nuclear power plants in Switzerland. In 1997 she studies leaf bugs in the environs of the nuclear test area in Nevada and Utah, USA, and 1998 around Hanford nuclear factories. The exhibition ‘After Chernobyl’ toured Europe and Canada from 1992 until 1999. Since 1994 she has undertaken cooperative work with Locus+, Newcastle upon Tyne, UK, who organized the exhibition and book ‘The Future’s Mirror’. In 1998 her book called ‘Heteroptera’ came out with the German publisher Zweitausendeins and 2003 with the publisher Steidl. The English version appeared at Scalo Zürich 2003. In 1986 she began working with the silk manufacturer ‘Fabric Frontline’ Zürich, for whom she created 75 designs which were very successful and with which she could pay all her research. www.wissenskunst.ch
David Cotterrell is one of Britain’s leading visual artists. He uses media and technology to explore the social and political tendencies of a world at once shared and divided. His work has been commissioned and shown extensively in Europe, the United States and Asia. He is Director of Research at the University of Brighton and is represented by Danielle Arnaud. Ruwanthie de Chickera, an Eisenhower Fellow, is a leading playwright, screenwriter and theatre director from Sri Lanka. Her award winning film Machan has been screened in over fifty countries. She is the Artistic Director of Stages Theatre Group, an ensemble theatre company that produces socially and politically conscious original Sri Lankan Theatre. cotterrell.com
Dana Zelig is a designer and lives in Tel-Aviv, Israel. She has a degree in Visual Communication from Shenkar College for Engineereing, Design and Art, and Masters in Industrial Design from Bezalel Academy of Arts and Design in Jerusalem, Israel. vimeo.com/user4030012
Dianne Bos was born in Hamilton, Ontario in Canada, and received her B.F.A. from Mount Allison University in Sackville, New Brunswick. She currently divides her time between the foothills of the Rockies and the Pyrenees. Her photographs have been exhibited internationally in numerous group and solo exhibitions since 1981. Recent important national exhibitions of Dianne’s work include: Light Echo at the McMaster Museum of Art, in collaboration with Astronomer Doug Welch, which linked celestial and earthly history; and Reading Room at the Cambridge Galleries, an exhibition exploring the book as a camera. Her work is currently part of the exhibition Poetics of Light: Contemporary Pinhole Photography, at the New Mexico History Museum. Her recent exhibitions include See Attached, a photographic dialogue with photographer Sarah Fuller; and THE SLEEPING GREEN: No Man’s Land 100 Years Later, unique images inspired by World War 1 Canadian battlefields. diannebos.ca
Artist and filmmaker Eric Dyer brings animation into the physical world with his sequential sculptures and installations. His work has been widely exhibited at events and venues such as the Smithsonian National Gallery of Art, Ars Electronica, the London International Animation Festival, the screens of Times Square, and the Cairo and Venice Biennales. He has been honored as a Fulbright Fellow, Sundance New Frontier Artist, Creative Capital Artist, and Guggenheim Fellow. Dyer’s fervent exploration of expression through motion has placed his work in books such as Re-imagining Animation: the Changing Face of the Moving Image, Animation: A World History, and A New History of Animation. He teaches visual arts and animation at UMBC in Baltimore and is represented by Ronald Feldman Fine Arts, New York. ericdyer.com
The artist unit “Exonemo” was formed in 1996 by Akaiwa Yae and Sembo Kensuke. Their experimental projects are typically humorous and innovative explorations of the paradoxes of digital and analog computer networked and actual environments in our lives. Exonemo won the Golden Nica for Net Vision category at Prix Ars Electronica 2006. They have been organizing the IDPW gatherings and “Internet Yami-Ichi” since 2012. exonemo.com
Frederik De Wilde
Frederik De Wilde works at the intersection of art, science and technology. The conceptual core of his artistic practice is the notion of the inaudible, intangible and invisible — as exemplified by the conceptualisation and creation of the Blackest-Black art, made in collaboration with NASA. The project received the Ars Electronica Next Idea Award, the Best European Collaboration Award between an artist and scientist, and it was extensively covered by The Huffington Post, The Creators Project, TED, and more. In 2016, Frederik was a finalist in Giant Steps: Artist Residency on the Moon, a speculative exhibition about making art on the Moon. Frederik has collaborated with the Karlsruhe Institute of Technology Collective MicroRobotics lab, is a finalist of the ZKM AppArtAward with Coremites, and often uses data — like data visualisations and sonifications — as a source for his creations. frederik-de-wilde.com
Gavin combines an organic aesthetic and western classical narrative structures with contemporary electronic soundscapes. With a background in Astrophysics and Music, he has been developing an ‘Acoustic Cosmology‘ since 1999 to combine cosmology and sonic art. binarydust.org
Gilberto Esparza, born in 1975, is a Mexican artist whose work involves electronic and robotic means to investigate the impacts of technology in everyday life, social relationships, environment and urban structures. He currently conducts research projects on alternative energies. His practice employs recycling consumer technology and biotechnology experiments. In his projects he has collaborated with research centers such as the Research Group in Chemical and Process Engineering at the University of Cartagena, Spain; Mechatronics Area of Cinvestav; Institute of Engineering, Juriquilla, UNAM; Digital Arts, University National Polytechnic Institute Guanajuato, Salamanca. As an artist he has participated in solo and group exhibitions in Mexico, USA, Canada, Brazil, Colombia, Peru, Ecuador, Argentina, Spain, Holland, Belgium, Slovenia and Dhoa. He received the award for Latin American Production at Life 09; second prize at Life 13 Fundación Telefónica of Spain; Honorary Mention and Golden Nica 2015 at the Prix Ars Electronica. gilbertoesparza.blogspot.si
Gisela Nunes is a media artist from Portugal who is now focused on interactive new media art. She Graduated in Arts/Multimedia Design from the Guimarães Higher Artistic School (ESAG) and holds a postgraduate course in Digital Design from the School of Arts, Catholic University of Portugal. She was an Exchange Student in the Interface Culture Master at the University of Art and Design in Linz, and is currently finishing the Master program in Technology and Digital Art, at the University of Minho. Her practice explores the object, the device, and the audience, to present interactive live experiences. While project themes may be various, real time processing, augmented reality and data visualization make up backdrop to her work. More information about the artist and her work at arianing.eu.
The Institute for Advanced Architecture of Catalonia – IAAC is an international centre for Education, Fabrication and Research dedicated to the development of architecture capable of meeting the worldwide challenges in constructing 21st century habitability. With Minibuilders they tried to they propose new ways and possibilities for the construction industry to work more efficient and without producing that much waste. robots.iaac.net
James Bridle is a British artist and writer based in Athens, Greece. His artworks have been commissioned by galleries and institutions and exhibited worldwide and on the internet. His writing on literature, culture and networks has appeared in magazines and newspapers including Wired, Domus, Cabinet, the Atlantic, the New Statesman, the Guardian, the Observer and many others, in print and online. He lectures regularly at conferences, universities, and other events. His formulation of the New Aesthetic research project has spurred debate and creative work across multiple disciplines. booktwo.org
Jon McCormack (AU) (Australian, 1964) is a Melbourne-based electronic media artist and academic. Since the late 1980s McCormack has worked with computer code as a medium for artistic expression. He holds degrees in Applied Mathematics and Visual Art, along with a PhD in Computer Science. Inspired by the complexity and wonder of a diminishing natural word, his work is concerned with electronic ‘after natures’ –alternate forms of Artificial Life that may one day replace the biological nature lost through human progress and development. His artworks have been widely exhibited at leading international galleries, museums and symposia, including the Museum of Modern Art (New York, USA), Tate Gallery (Liverpool, UK), ACM SIGGRAPH (USA), Prix Ars Electronica (Austria) and the Australian Centre for the Moving Image (Australia). His has received over 16 international awards for new media art including prizes at Ars Electronica (Austria), Images du Futur (Canada), New Voices, New Visions (USA), Alias/Wavefront (USA), The John Lansdown Award for Interactive Media (UK) and Nagoya Biennial (Japan). McCormack is currently a research Professor at Monash University in Melbourne. jonmccormack.info
Nature – not objective nature out there but subjective, universal nature within us all, artist and viewer is what his work is about. The Seed Bed relates to the fundamental concept of evolutionary morphologies but also creative growth. Generated in computer code his working method lends itself to altering the code to make related and evolving shapes. Being able to 3D print these unique and individual forms directly from the computer in clay represents the strength of this technology and fulfils his desire to explore the possibilities of ceramic form. For him art and science are inexplicitly linked. keep-art.co.uk
Julian Melchiorri is a British/Italian designer engineer and innovator based in London. Internationally known for his visionary projects Silk Leaf & Exhale were he proposes radical environmental solutions for the urban and industrial environment using novel photosynthetic devices he invented through intense laboratory experimentation. His works, located between art and science, explores new scenarios and experiences through innovative experimentations of materials, functions and interactions between people, objects and the built environment. julianmelchiorri.com
Julie Freeman translates complex processes and data from natural sources into kinetic sculptures, physical objects, images, sound compositions and animations. Her work explores relationship between science and the natural world; questioning the use of technology in how we translate nature. translatingnature.org
Jürgen Ropp is currently part of the Master´s program in Interface Cultures department of the Kunstuniversität Linz (AT) with a background in media technology and design. His artistic work is based on the intersection between art and science with the purpose of communicating scientific research discoveries and the implied issues to a broader audience. By contextualizing principles of natural sciences he is trying to bridge the objective to the subjective, furthermore supporting the spectator´s engagement by interactive means.
Karina Smigla-Bobinski lives and works as a freelance intermedia artist in Munich and Berlin, Germany. She studied art and visual communication at the Academy of Fine Arts in Krakow, Poland and in Munich. Karina works with analogue and digital media, and produces and collaborates on projects ranging from kinetic sculptures to interactive installations and art interventions, which feature mixed reality and interactive art objects. She also works with video, multimedia physical theatre performances and online projects. Her works have been shown in 43 countries on five continents at festivals, galleries and museums. Currently, she is a Visiting Research Fellow and Artist in Residence at ZiF Center for Interdisciplinary Research, Bielefeld University’s Institute for Advanced Study in Germany. She has broadcast and lectured widely and held artist residencies at many universities and cultural organisations worldwide. smigla-bobinski.com
Kenichi Okada is an artist, designer and researcher with a keen interest in analogue and digital interaction. After studying at Royal College of Art in the UK, he worked at Sony’s Creative Center. The aim of his artistic study is to design a trigger for creation by using several media such as films, products and installations. Kenichi’s works have been shown in several museums, including the Museum of Modern Art in New York and 21_21 DESIGN SIGHT in Tokyo. Naoaki Fujimoto graduated from Tokyo Institute of Technology’s Department of Physics. After being involved in the development of interactive content and digital signage as a programmer, Naoaki started his own business in 2009. He now develops artworks using physics calculations and technology like image recognition and, and creates pieces that place emphasis on experiences. One of his representative works is an interactive projection mapping piece, Immersive Shadow.
Kristina Pulejkova is a Macedonian London-based multimedia artist who works at the intersection of art, science and technology. In her creative practice, she builds a subjective narrative based on data and principles from the scientific disciplines of astronomy, physics, biology and ecology. Her main subjects of interest are time, ecosystems and mechanisms, looking for connections between man and machine, the organic and the mechanical. kristinapulejkova.com
Kurt Laurenz Theinert
Kurt Laurenz Theinert is a photographer and light artist who concentrates his work on visual experiences that do not refer, as images, to anything. Instead, he strives for an abstract, reductive aesthetic, which has ultimately led him to switch from photography to light as a medium. In his installations he creates dynamic light environments that transform the perception of space. theinert-lichtkunst.de
Lorena Lozano (ES) is an artist and biologist. She graduated in Biology (Universidad de Oviedo) and Environmental Art (Glasgow School of Art) and is preparing her doctoral thesis on the role of contemporary art in mediation with nature (Universidad de Oviedo & Coimbra). Her research connects knowledge and methodologies from art and from science. She is a founding member of ecoLAB, experimental laboratory in Art, Ecology and Open Electronics (LABoral Centro de Arte 2011-12); and a co-founder of the econodos_ecology and communication platform. She is currently working on the Herbarium project at Fundación Cerezales Antonino y Cinia, León. She has published in ArtNodes, Universitat Oberta de Catalunya and Plastik_Art & Science, CERAP, Université Paris, Panthéon-Sorbonne. Her work has gone on show at LABoral Centro de Arte, Barcelona OFF-Loop Festival, Instituto de Recerca Biomédica, Barcelona, Centro de Cultura Contemporánea de Barcelona and Mackintosh Museum, Glasgow. lorenalozano.net
Louisa Zahareas grew up in a diverse family with Greek, American, Spanish and Russian influences. After studying architecture in Greece and architectural design in Minnesota, she continued her studies to get an M.A. in Social Design from the Design Academy in Eindhoven, Germany. Louisa’s work has been focused primarily around perception, and it strives to challenge our increasingly visual culture. Her projects use illusion, perceptive tricks and other techniques to remind the viewer that the space between the real and the virtual is becoming increasingly blurred. Louisa communicates the story through the use of video and performance. She doesn’t consider the objects that she designs products, but props that facilitate and guide the plot of a fictional narrative. www.lamdazita.com
Matt Jarvis is a pioneer of the maker movement with a deep understanding of the potential and limitations of technology, with a strong belief that art is a medium for change. He has worked with renowned artists, creative producers and independent curators to realise complex multi-platform and multi-system ideas in practical ways over the last 15 years. mattjarvis.co.uk
María Castellanos (ES), Artist and researcher, she is a graduate of Fine Arts from the University of Vigo, where she is currently completing her thesis La piel biónica. Membranas tecnológicas como interfaces corporales en la práctica artística. Where she investigates about the technological prosthesis, focusing on the hybridizations among cyborgs and wearables, as a paradigm of expanding of the human sensorial capabilities. Her work has been selected in numerous competitions and won several awards among which stand out the Artista Revelación del Principado de Asturias award in 2008, Premio Tentaciones 2011 – Feria Estampa, Madrid – or the Alnorte 2012 production grant, as well as the Astragal award 2013 which she produced the corpo-realidad project. She has participated in numerous exhibitions, national and international, being present in countries like Portugal, Argentina, Colombia, Australia and Japan. Among the most recent samples there are Eidos da Imaxe in the MARCO de Vigo museum and corpo-realidad en CS-LAB of the Zokei University, Tokio. mariacastellanos.net
Marta Pérez Campos
Marta PCampos is currently a student at the Interface Cultures Master Program at the Kunstuniversität Linz (Austria) and Computer Engineering. With a background in fine arts, her main interest resides in the effects of technology on our interactions and the communication problems arising in human-human exchanges.
Matthew Gardiner is an artist most well known for his work with origami and robotics. He coined the term Oribot 折りボト and then created the field of art/science research called Oribotics. Oribotics is a field of research that thrives on the aesthetic, biomechanic, and morphological connections between nature, origami and robotics. Matthew Gardiner is currently an artist and senior lead researcher at the Ars Electronica Futurelab, in Linz Austria. As an artist Gardiner is known for his works concerned with origami and robotics: Oribotics. The work arises from the consideration of folded forms, their kinetic properties and electromechanical methods of actuation, sensing, interactions and luminous display. In 2003 Gardiner coined the terms Oribot and Oribotics, to define the emergent field of folding, robotics and technology, and has produced the following works with premieres: Oribotics 2004 at Next Wave Festival, Oribotics [laboratory] 2005 at Asialink Center, Oribotics [network] 2007 at the Melbourne International Arts Festival, Oribotics [de] 2008 at Künstlerdorf Schöppingen, Oribotics [house of dreaming] 2009 for Arena Theatre Company, Oribotics [the future unfolds] 2010 for Ars Electronica Festival and Tokyo Design Touch. www.matthewgardiner.net
me&him&you are an Irish boutique design agency established in 2010 by Ronan Dillon and Peter O’Gara. They are creatively and strategically led and love what they do. Kate Coleman is an ophthalmologist and general ophthalmic surgeon. Kate has a special interest in global health, in particular needless blindness. She founded Right to Sight in 2006 and is currently coordinating an international movement to contribute to the elimination of preventable blindness. meandhimandyou.com
Miha Turšič is an artist, designer and co-founder of several institutions in the field of research, development and art. For the last ten years he has dedicated himself to space culturalisation and postgravity art. As a co-founder of KSEVT he is developing the Cultural Space Programme for which he received recognition by the K. E. Tsiolkovsky Russian Academy of Cosmonautics (2016).
Curently he is participating in the FEAT residency on the topic of Exascale computing (with Špela Petrič) and further developing 50-year theatre project Noordung 1995-2045 (with Dragan Živadinov and Dunja Zupančič). www.ksevt.eu
Naomi Griffin-Murtagh (IE) studied at the National College of Art and Design Dublin and is now working as a product designer in Northern Ireland. Claire Dempsey has a degree in Immunology from Trinity College Dublin, and is currently undertaking her PhD at the University of Birmingham. Aisling McCrudden has a degree in Human Health and Disease from Trinity College Dublin. This project is a result of a collaboration in an Idea Translation Lab in the Science Gallery, offered to TCD and NCAD students and coordinated by Dr Teresa Dillon. The project ran over 12 weeks and the students had to pool their resources to come up with projects centred on the field of synthetic biology. The team decided to pose the question ‘What if farmers were pharmacists’. The answer they came up with was Opimilk. The project explores the potential of synthetic biology to use Opiorphin as an alternative to treat chronic pain. Following this the team was selected to attend the ArtScience Innovation Workshop in Le Laboratoire Paris, in June 2013. The annual ArtScience Innovation Workshop sees teams of students from around the world come together for an intensive week of discussion and immersion in idea translation. Consequential the project was showcased at Ars Electronica’s exhibition “Project Genesis” from August 2013 to July 2015. www.behance.net/naomigriffinmurtagh
Nick Ervinck (born 1981, Belgium) explores the boundaries between various media. Studio Nick Ervinck applies tools and techniques from new media, in order to explore the aesthetic potential of sculpture, 3D prints installation, architecture and design. Not only does Nick Ervinck focus on the autonomous sculptural object, he also questions its spatial positioning and points to the phenomenological experience and embodiment of space. Ervinck’s work in short oscillates between the static and the dynamic, prospecting new virtual or utopian territories. He creates huge installations, sculptures, prints, work drawings and animated films.
Nelo Akamatsu (JP) creates art works across several media such as installations with electric devices, event installations, video installations, sculptures, paintings and photos. He has an MFA from the Department of Intermedia Art of Tokyo National University of Fine Arts and Music in 2005. Golden Nica of Prix Ars Electronica (2015), Taro Okamoto Award of Contemporary Art (prize 2004, 2014), solo exhibition at the Italian Embassy in Tokyo (2009), joint exhibition at Bauhaus University in Weimar (2004).
Oscar Sanmartin Vargas
Oscar Sanmartin Vargas (born 1972 in Zaragoza/Spain) is a draftsman and modeller. He works as a designer and editorial illustrator. For eleven years he collaborates in designing covers for the publishers Tropo Editores. He has published several books in collaboration with writer Oscar Sipan, as well as Leyendario, Criaturas de agua and Guía de hoteles inventados. Oscar Sanmartin Vargas regularly collaborates with the world of film and television participating in the design of series and feature films such as Águila Roja, Pájaros de Papel or Toledo next issue. He has also designed stage sets for theater and commercials. In his work, marked surreal and fantastic character can be traced the influences of classic artists such as Albrecht Dürer and other, more modern, related to science fiction stories of Ray Bradbury or horror literature of H. P. Lovecraft.
Since 1994 his works have been shown in exhibitions in Spain and in England, Scotland or Italy. www.oscarsanmartin.com
Patricia Piccinini is an australian multidisciplinary artist who works painting, video, sound, installations, digital printing and sculpture. Considered one of the most important Australian creators of their time, in 2014 was awarded the Artist Awards Melbourne Art Foundation’s Awards for the Visual Arts.
Patrick Tresset is a London-based artist, originally from France, who creates theatrical installations with robotic agents as actors or cybernetic evocations of humanness. Patrick’s installations use computational systems which aim to introduce artistic, expressive and obsessive aspects to robots’ behaviour. These systems are influenced by research into human behaviour and, more specifically, how human artists depict other humans, as well as how humans perceive artworks and how humans relate to robots. Patrick also develops and uses robots and autonomous computational systems to produce drawings, paintings and animations. His award-winning work has been internationally exhibited in association with major museums and institutions such as the Centre Georges Pompidou in Paris, the Tate Modern in London, the Israel Museum, the Victoria & Albert Museum in London, MMCA in Seoul, BOZAR in Brussels, the Fondazione Prada in Milan, and at events such as Ars Electronica, Update_5, WRO2015, BIAN, London Art Fair, Kinetica and Istanbul Biennial. patricktresset.com
Richard The is a graphic and interaction designer. After having studied at University of the Arts Berlin and the MIT Media Lab he has worked at Sagmeister Inc. and Google Creative Lab in New York. Frédéric Eyl holds a masters degree from the University of the Arts Berlin and is a founding partner at Studio TheGreenEyl Berlin, a design practice based in Berlin and New York. They create exhibitions, installations, objects, graphics and algorithms. In the past they have developed the algorithmic corporate design for the MIT Media Lab, have created various installations for exhibitions at the Jewish Museum Berlin, Museum für Naturkunde, GRIMMWELT Kassel. Their work has been exhibited at the MoMA New York, Ars Electronica in Linz, Bauhaus-Archiv Berlin and at the Design Museum, London. thegreeneyl.com
An Argentinian graphic designer, illustrator and motionographer, Rox Vazquez started her career working in post-production for movies, commercials and video games. In 2011 she started experimenting as a VJ, using video mapping techniques and working with artists at different cultural events in Buenos Aires, San Francisco, California and Berlin. In 2012, she presented her Synesthesia: Colored Music project at Pixelations in Argentina. In 2014, she developed new collaborative digital installations called +++ and Biot-Hub, which were presented at the Let It Vj Festival and at the Cinematographic Investigation Center in Buenos Aires. Her last digital collaborative art piece, called SynBiosis, was exhibited at Espacio Pla and is currently at the Contemporary Art Space in Uruguay. roxvazquez.com
Rüdiger Trojok (DE) studied systems and synthetic biology at the Universities of Potsdam, Copenhagen (DTU) and Freiburg. During his thesis he invented a novel contraceptive method based on genetically altered lactic acid bacteria. He worked as a freelance consultant for the office for Technology Assessment by the German Parliament on biohacking and synthetic biology. Since 2014 he works for the Institute for Technology Assessment and Systems Analysis at the Karlsruhe Institute for Technology on the EU program Synenergene. He is currently establishing a citizen science biolab in Berlin, and is supporting open-source biotechnology projects related to public life, politics and the arts. www.openbioprojects.net
Ryan and Trevor Oakes
Ryan and Trevor Oakes are twin brothers from New York who have been engaged in a conversation about the nuances of vision since they were children. They explored their mutual fascination with vision throughout grade school and during college at Cooper Union’s School of Art in New York City. Since graduating in 2004, they’ve continued their dialogue with jointly built artworks addressing human vision, light, perception, and the experience of space and depth. Ryan and Trevor have artwork in the permanent collections of the Museum of Modern Art and the New York Public Library in New York City, The Field Museum and the Spertus Institute for Jewish Learning and Leadership Museum in Chicago, and the Getty Research Institute in Los Angeles. oakesoakes.com
Sarah Petkus is a kinetic artist and roboticist from Las Vegas, Nevada. Her area of focus is in developing mechanical systems that exhibit the behavioral nuances of living things. She is currently working in collaboration with electronic engineer, Mark Koch, as an artist group and business entity known as Robot Army. The group focuses on the creation of reactive kinetic sculptures and light installations that operate as mechanical extensions of the human body and emotional state. Sarah has a background in traditional art mediums such as painting and printmaking, and exercises her interest in these areas by writing and illustrating sequential art, as well as promoting her identity with graphic design in the form of pop imagery and propaganda. In addition to her work as a hybrid artist, Sarah documents the process and progress of her projects by producing video content and commentary for her web channel, GravityRoad. zoness.com
Saša Spačal is a postmedia artist working at the intersection of living systems research, contemporary and sound art. Her work focuses primarily on the posthuman period, when human beings exist and act as one of many elements in the ecosystem and not as sovereigns. Therefore abandoning the Cartesian system of classification and accepting the fact that the field of technology has expanded not only from hardware to software but also to wetware resulting in hybrid phenomena inscribed in mechanical, digital and organic logic. She has exhibited and performed at venues and festivals such as Ars Electronica Festival, Eyebeam, Cynetart Festival, National Art Museum of China, Museum of Contemporary Art Metelkova, Device_art, Art Laboratory Berlin, Museum of Contemporary Art Vojvodina, Prix Cube Exhibition, Kapelica Gallery, Kiblix Festival. For her work she was awarded Prix Ars Electronica Honorary Mention 2015 and nominated for Prix Cube 2016.
Shannon Mc Mullen and Fabian Winkler
Shannon McMullen and Fabian Winkler (McMullen_Winkler) are interdisciplinary artists and researchers who use their backgrounds in new media art and sociology to produce collaborative artworks that combine image, code and installation to create temporary new social spaces and investigate relations between nature and technology. Their work has been shown internationally at venues such as the China Science and Technology Museum; Center for Art and Media Karlsruhe in Germany; VISAP ’14 in Paris, France; Gallery on Wade in Toronto, Canada; and Art Center Nabi in Seoul, Korea. They have also published articles in Leonardo; Plurale. Zeitschrift für Denkversionen; Media-N, Journal of the New Media Caucus; The Senses and Society; and The Environmentalist. Their large-scale investigation at the intersection of art, engineering and science, Images of Nature, was awarded a grant from the National Science Foundation. Shannon and Fabian teach in the Electronic and Time-Based Art Program at Purdue University in West Lafayette in Indiana, USA.
Slavko Glamočanin has started in computer ‘demoscene’, where he was mostly active in making music. He coproduced many albums under the publishing house Monkibo, among them the first Slovenian breakbeat compilation Monkorama. He continued with programming and exploring the media and created a programming platform Naprava. He collaborated with sound artist Neven Korda (SI) in different projects such as video source/effect manipulator. After one-way video/effect he proceeded with interactive projects: Play VJ enabled manipulation of video with the movement of hands through the space with a camera. Virtual skiing was hosted in Hevreka and presented at the IEEE conference. The ping pong game, transmitted to another medium is called v-pong.
Suki Chan is a London-based moving image and installation artist. Suki studied at Goldsmiths, University of London and Chelsea College of Art. Her practice combines light, moving image and sound to explore our physical and psychological experience of time and space. Suki is currently a recipient of a Wellcome Trust Small Arts Award and a Grant for the Arts Award from the Arts Council of England to develop Lucida, a project exploring perception. Lucida seeks to make the viewer distinctly aware of seeing by bringing the perceptual process — including its flaws, imperfections and assumptions — to the forefront. Lucida is commissioned by the Centre for Chinese Contemporary Art and the University of Salford art collection, and culminates in a UK tour of interactive moving image artworks and a publication.
Stephan Bogner and Philipp Schmitt
Stephan Bogner and Philipp Schmitt are German designers (and sometimes artists), currently studying Interaction Design at the University of Design in Schwäbisch Gmünd, Germany. They are curious about new ways of using upcoming and established technologies. Stephan and Philipp are friends who enjoy working as a team to tackle topics such as machine vision or robotics. Their work has been featured on CreativeApplications, WIRED, Fast Company and at Bundes.Festival.Film.Technologies at the HKU. philippschmitt.com; stephanbogner.de
Soichiro Mihara born in 1980, Tokyo and works in Kyoto, Japan. Presenting systems as open art works which question the relationship between technology and society. He started the blank project in 2011, when eastern Japan was hit by an earthquake. He has exhibited his award-winning projects internationally. mhrs.jp
Universal Everything is a digital art practice and design studio based in Sheffield, England. The studio was founded in 2004 by Matt Pyke who is the creative director, he studied botanical and technical illustration then graphic design before spending eight years at the Designers Republic (1996–2004). Universal Everything have worked with several well known brands and corporations including Chanel, AOL, Intel, Nike Inc., Hyundai and Deutsche Bank. In April 2011, the studio created Super-Computer-Romantics, their first major solo exhibition, for the launch of the new digital art museum La Gaîté Lyrique in Paris. In February 2014, Universal Everything released Polyfauna an interactive music app developed in collaboration with Radiohead and the artist Stanley Donwood. universaleverything.com
Ursula Damm has become known for her installations dealing with geometry and its social impact on public space. Since 1995 these installations became interactive, dealing with architectural aspects on the basis of tracking technology. Aside she developed numerous installation on the relationship of nature, science and civilization. Ursula Damm’s works are shown worldwide in exhibitions and festivals. Since 2008 she holds the chair of Media Environments at the Bauhaus-University Weimar, where she established a performance plattform at the Digital Bauhaus Lab as well as a DIY Biolab. ursuladamm.de
Verónica G. Ardura
Verónica G. Ardura (ES) is a visual artist and university docent. She graduated in Fine Arts from the University of Salamanca, majoring in Painting, she is currently studying at l`Academie Royale des Beaux Arts de Lièje. Her interest is focused on establishing spaces of processual reflection, research and creation among artists from different disciplines. She possesses wide professional experience in teaching arts and design at the ESNE school in Oviedo and in stage design with playwrights, musicians and dancers. She did the experimental stage design Extensiones: Ser nombrado for the project Bárbara humana con cola by Carla Fernández at Teatro Pradillo Madrid 2014. She has collaborated in Danza Infinita, an art and science project by Lorena Lozano produced by LABoral Centro de Arte and exhibited at Centro Cultural Recoleta, Buenos Aires, Musée de l´Art Différencié de Liège, Belgium, Museo Eduardo Sivorí, Buenos Aires, Galería Gema Llamazares, Gijón. Shortlisted for the Principality of Asturias Visual Artists Exhibition in 2011.
Werner Jauk (born 1953), scientist & media artist, professor at the University of Graz, working on “pop/music + media/art” focussing on music as a role model for the media arts. His studies in experimental aesthetics led him to bridge the gap between science and art, two fields that deal with how physical bodies adapt to dynamised and coded virtualities. Auditory logic and hedonistic behaviour, formalised in pop/music, serve as explanatory hypotheses.
Yasuaki Kakehi is a Japanese media artist and a researcher. He has worked at Keio University, and also joined MIT Media Lab as a visiting scholar. In intersections of art, design and engineering, he has explored possibilities of technology and expressions beyond integrations of the physical and digital resources. He has also exhibited artworks as a team named plaplax. xlab.sfc.keio.ac.jp
Yoichi Ochiai, media artist and assistant professor of Tsukuba University, was born in 1987 in Tokyo. He has a PhD in Interdisciplinary Information Studies, from the University of Tokyo. Yoichi Ochiai works on new inventions and research through a mixture of applied physics, computer science, and art. He has received the Innovative Technologies Prize from METI, the World Technology Award from Fortune, and many more. researchgate.net/profile/Yoichi_Ochiai