Residency winners

This section presents outstanding artists who were selected among hundreds of submissions to have a residency at the ESA in Noordwijk, the European Southern Observatory in Chile, the CERN in Genf or at Fraunhofer MEVIS in Bremen and the Ars Electronica Futurelab in Linz.

Yen Tzu Chang (TW)

Fraunhofer MEVIS 2017

Yen Tzu Chang (TW) is the recipient of the residency STEAM imaging jointly hosted by the Fraunhofer Institute for Medical Image Computing (MEVIS) and Ars Electronica. The Taiwanese media artist will thus have a unique opportunity to work closely together with the Institute’s research staff.

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Aoife Van Linden Tol

Aoife Van Linden Tol (IE)

ESA 2016

Aoife van Linden Tol (IE) will be the first artist-inresidence hosted jointly by Ars Electronica and the European Space Agency (ESA). The Irish media artist will have the extraordinary opportunity to be inspired by the scientific team at European Space Research and Technology Centre (ESTEC) in Noordwijk and to realize her project together with the Ars Electronica Futurelab’s staff.

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Sarah Petkus (US)

ESA 2016 / Honorary Mention

For her proposal to send a robot with artistic skills into outer space, robotics engineer Sarah Petkus was the recipient of an Honorary Mention from the 2016 art&science@ESA.

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Quadrature (DE)

ESO 2016

The members of the Quadrature artists’ collective, Jan Bernstein, Juliane Götz and Sebastian Neitsch (all DE), are the recipients of the 2016 European Digital Art and Science Network residency. Following their successful application in response to the network’s open call, the three artists will be traveling to Chile to spend several weeks at the European Southern Observatory (ESO).
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Semiconductor (UK)

Collide@CERN Ars Electronica Award 2015

Ruth Jarman and Joe Gerhardt, two English artists collaborating under the name Semiconductor, are the 2015 recipients of the Collide@CERN Ars Electronica Award. They will have a two-month residency at CERN, the world’s largest particle physics research facility in Geneva. Then, their next stop is Linz, where they will spend a month at the Ars Electronica Futurelab.
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María Ignacia Edwards (CL)

ESO 2015

The first recipient of the residency staged under the auspices of the Art & Science Network has been announced. María Ignacia Edwards was selected from among the 140+ applicants from 40 countries who responded to the open call. She will be spending her residency at the European Southern Observatory (ESO) in Chile and at the Ars Electronica Futurelab in Austria.
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A lot of exhibitions and conferences have already been and will still be realized within the European Digital Art and Science Network. Many artists who work in the realm of art&science were and are presented there.

  • Adam Ben-Dror : Adam Ben-Dror (ZA/NZ) was born in South Africa and is currently living in New Zealand where he is studying Fine Arts at Elam School of Fine Arts while working at the multidisciplinary design studio Alt Group. Shanshan Zhou (CN/NZ) was born in China and is currently working as a freelance designer in Wellington, New Zealand.
  • Adam W. Brown : Adam W. Brown is an internationally recognized conceptual artist whose work incorporates art and science hybrids including living and biological systems, robotics, molecular chemistry and emerging technologies that take the form of installation, interactive objects, video, performance and photography. Brown’s creative research is informed by a background in Intermedia, a philosophy that provides a framework for breaking down and combining different models of thought and bringing together disparate disciplines, leading to the establishment of new forms of research and creative activity. To this end, most of his creative and research endeavors are collaborative in nature.?Brown currently is an Associate Professor at Michigan State University where he created a new area of study called Electronic Art & Intermedia. He is also a Research Fellow at the Institute for Digital Intermedia Arts at Ball State University, and serves as an Artist in Residence for the Michigan State University BEACON (Bio/Computational Evolution in Action Consortium) project, funded by the NSF.
  • Afroditi Psarra : Afroditi Psarra (GR), is a multidisciplinary artist and researcher working in the field of e-textiles. Her interest focuses on the creation of handcrafted technological artifacts and the use of the human body as an interface. She holds a PhD on Cyberpunk, Digital art and Performance, focusing on the merge of science fiction ideas with digital practices. In 2016 she joined the Center for Digital Arts and Experimental Media (DXARTS) at the University of Washington, Seattle, as assistant professor.
  • Agnes Meyer-Brandis : Agnes Meyer-Brandis born 1973 in Aachen, Germany, studied mineralogy for a year, then transferred to the Art Academy in Maastricht, the Düsseldorf Art Academy and the Cologne Media Art Academy. She comes from a background of both sculpture and new media art. Her work, exhibited worldwide and awarded, is at the experimental edge of art and science, exploring the zone between fact and fiction. Agnes Meyer-Brandis is the founder of the “Forschungsfloss FFUR / Research Raft for Subterranean Reefology“, a small institute whose chief aim is to explore and confirm subterranean phenomena and unknown lifeforms. Since 2007 her focus of investigation moved into higher altitude with their connected realities. She realized an artistic experiment in weightlessness in cooperation with the German Space Agency DLR. In 2011 she started to breed Moon Geese in Italy.
  • Akira Wakita : Akira Wakita conducted studies regarding the theme of “physicality,” focusing on real time images produced by physical simulation on one hand and materials that can control colors and shapes on the other hand. In recent years, he developed original software based on fluid-dynamic and thermodynamic models, striving for visualization across science and art.
  • Alan Sondheim : Alan Sondheim (US) is a Providence-based new media artist, musician, writer, and performer concerned with issues of virtuality, and the stake that the real world has in the virtual. His current work is concerned with issues of anguish online and off. Sondheim is interested in examining the grounds of the virtual and how the body is inhabited. He performs in virtual, real, and cross-over worlds; his virtual work is known for its highly complex avatars and avatar distortions.
  • Alberto Valverde : Alberto Valverde (ES), artist and technologist. With a wide experience in system design, creation of interactive and multimedia environments, web design and robotics. He has taught various multimedia materials of the Bachelor of Fine Arts at the University of Vigo and is currently in the Master of Animation and Audiovisual Illustrated book at the same university. In his work, Valverde investigates about chaos as way of order, proposing the creation of random vectors. At the same time he pays special attention to the relationship between man and machine. In 2010 he received the first prize of the 11th Muestra Internacional Unión Fenosa. Organized by MAC de A Coruña, due to the interactive installation Reflejos y Antireflejos. His work has also been awarded in Tentaciones 2011 –Estampa. Madrid– and in AlNorte 2012. He has also been selected in numerous competitions, among them; stand out the El premio de Grabado Máximo Ramos de Ferrol, Lúmen_Ex – Premios de Arte Digital de la Universidad de Extremadura–, as well as the XLIV Certamen Nacional de Arte de Luarca, Asturias. His recent exhibitions include Relacions/Interactions in the Verge Gallery in Sydney and Desenho na Universidade Hoje, in Porto, Portugal.
  • Aleksandra Jovanovic : Aleksandra Jovanovic (born in 1976) holds a PhD in Digital Arts and a Diplom in programming. She is using art and science, from these two related fields, on a daily basis, in researching internet art and web design, technology of the new media and interactive media. As an assistant professor, she currently teaches at all three levels of study, at the undergraduate program of the Faculty of Fine Arts in Belgrade, master studies of the Faculty of Applied Arts and art doctoral studies of the University of Arts in Belgrade. As a member of web development teams and independently, she has been successfully developing complex internet projects for important clients, most frequently in the are of culture and arts. She has been actively exhibiting at group and solo exhibitions since 2003.
  • Alessandro Ludovico : Alessandro Ludovico (IT) is a researcher and an artist and has been chief editor of Neural magazine since 1993. He is an associate professor at the Winchester School of Art, University of Southampton, and lecturer at Parsons Paris – The New School. He has published and edited several books, and has lectured worldwide.
  • Alex Guevara : Alex Guevara (PE) is a digital artist born in Lima and currently based in Berlin. He works in a wide range of fields including digital art, interaction design, data and real time music visualization, generative design, interactive installations, combining art and technology to create immersive experiences and landscapes.
  • Alex May : Alex May (UK) is an artist exploring a wide range of digital technologies, most notably video projection onto physical objects, interactive installations, performance, and video art. He is a visiting research fellow and artist in residence in the Department of Computer Science at University of Hertfordshire.
  • Alia Pialtos : Alia Pialtos is an American artist who explores ideas of connection, perception, and personal relationships through sculpture, installation, video installation, photography and performance. She has exhibited extensively within the United States at venues such as Hunter College in New York City; Glassell School of Art in Houston, Texas; The Clay Studio in Philadelphia; University of Colorado Art Museum; and the Kansas City Museum. In 2013, she received a grant through the Center for Craft, Creativity & Design in North Carolina to study connections between art and science. She is currently an Artist-in-Residence at Worcester Center for Crafts in Massachusetts.
  • Aljoša Abrahamsberg : Aljoša Abrahamsberg has been on the hunt for signals from the territories of the electro-magnetic spectrum for years. He has been intercepting their sounds and information since 1997, since the eleven ‘Wanderclyfe Situations’, which he performed alongside Olaf Bender, Frank Breitschneider, Carsten Nicolai and Marko Peljhan. The audio material that was recorded by the temporary installations of the Makrolab artistic observatory (Kassel 1997, Rottnest Island 2001, Scottish highlands 2002 and Venice 2003) is supplemented by recordings from various other places around the world, where performances of the formations Signal-Sever!, Scatter! and Spektr! were hosted. For Sonoretum, the author has created a soundscape, consisting of archive recordings of his eavesdropping to signals, which he intercepted using various different radio devices.
  • Allison Kudla : Allison Kudla (US) has been working at the Institute for Systems Biology since 2012. Before that, she was an artist-in-residence and faculty member at the Srishti School of Art, Design and Technology in Bangalore, India. Her PhD focused on creating art for the purpose of looking at the universe as an operating system.
  • Aloïs Yang : Aloïs Yang, born in 1986 Dax, France, raised in Taiwan, now based in Berlin, is a sound artist, interaction designer and electronic musician who produces work that explores the relation and interaction among people, sound, and the external world. His work is influenced both by scientific reference and human imperfection of understanding the nature. He overcomes the separation of art forms and genres with an integrated creative approach. He uses a wide range of media, from experiential sound installation to fictional story telling videos and live audiovisual performance. His work crafts a journey with open endings to both artist and audience, pushing the interaction to not just physical, but also imaginative projections. These include personal and large-scale projections of time and space, traveling among issues such as brain function, facial expression, starlight and apocalypse.
  • Amir Amedi : Amir Amedi (IL) is an internationally acclaimed brain scientist with fifteen years of experience in the field of brain plasticity and multisensory integration. He has a particular interest in visual rehabilitation. He is Associate Professor at the Department of Medical Neurobiology at the Hebrew University of Jerusalem and The Edmond & Lily Safra Center for Brain Sciences. He is also Adjoint Research Professor at Paris-Sorbonne University and the Vision Institute in Paris. He holds a PhD in Computational Neuroscience from the Interdisciplinary Center for Neural Computation at Hebrew University and is a Postdoctoral Fellow and Instructor of Neurology at Harvard Medical School.
  • Andrea Pazos : Andrea Pazos (ES) studied Digital Art at Pompeu Fabra University. She is a creative artist currently working at the Media Lab of Manchester Metropolitan University, UK.
  • Andrea Russo M.D. : Andrea Russo M.D. is an ophthalmologist in Brescia, Italy. He has authored and co-authored numerous articles on clinical investigations of glaucoma and retinal diseases. Andrea received his medical degree from University of Brescia, and served an observership at Moorfields Eye Hospital in London. He is the medical advisor for D-EYE.
  • Andreas Refsgaard : Andreas Refsgaard (DK) is an interaction designer and a creative coder.
  • Andy Gracie : Andy Gracie works across various disciplines including installation, robotics, sound, video and biological practice. Recently his work has involved studies and reactions to the science of astrobiology; notions of the origins of life coupled with a re-examination of its boundaries. His practice employs scientific theory and practice to question our relationships with environment and the notion of the “other” while simultaneously bringing into focus the very relationship between art and science. His work has been shown internationally and has included special commissions for new works.
  • Angelika Böck : Angelika Böck is a visual artist and interior architect. Her work deals with the phenomena of human perception, and contains elements from both art and research derived from field studies within different cultural settings. Her artwork ranges from eye drawing and video to installation, photography, text and sculpture, and it has been exhibited internationally. It has also been published in art catalogues, scientific journals and books. She currently lives and works in Munich, Germany and Bario, Malaysia.
  • Angelo Vermeulen : Angelo Vermeulen is a space systems researcher, biologist, artist and community architect. As a trained scientist, Vermeulen is as at ease collaborating with practicing scientists as he is constructing multimedia installations in galleries and building communities through design and co-creation. In 2009 he initiated SEAD (Space Ecologies Art and Design), an international network of individuals working in art, science, engineering and advocacy. Its goal is to reshape the future through critical reflection and hands-on experimentation. Biomodd and Seeker are the two most well-known SEAD projects. From 2011-2012 he was a member of the European Space Agency Topical Team Arts & Science (ETTAS), and in 2013 he was Crew Commander of the NASA-funded HI-SEAS Mars mission simulation in Hawaii. His space-related work led him to start research at Delft University of Technology, creating new concepts for starship development. He has been faculty at LUCA School of Visual Arts in Ghent, the University of Applied Arts in Vienna, Parsons The New School for Design in New York, and the University of the Philippines Open University in Los Baños. His TED Talk about HI-SEAS and Seeker has already garnered over a million views.
  • Aniela Hoitink : Aniela Hoitink (NL) launched NEFFA in 2004. Textile innovation, but just that bit different, is what NEFFA is all about. Through her multi- and interdisciplinary way of working and by altering or adding properties to textiles, Aniela Hoitink investigates how we can and how we will use textiles in the future and what the related implications will be. Using technology and microbiology, she is on a quest to improve / change the properties of traditional textile materials.
  • Anna Dumitriu : Anna Dumitriu (UK) is an artist whose work fuses craft, technology, and bioscience to explore our relationship with emerging technologies. She is a visiting research fellow and artist in residence in the Department of Computer Science at University of Hertfordshire, and an honorary research fellow at Brighton and Sussex Medical School.
  • Ann-Katrin Krenz, Michael Burk : Ann-Katrin Krenz and Michael Burk is an interaction designer and media artist based in Berlin. Focusing on the design of spacial media environments and physical interfaces, they pursue the creation of enriching experiences, that enable a meaningfull relation with the user or spectator. Ranging from critical design that provokes thought, to immersive interactive environments, that blend boundaries of the virtual and the physical.
  • Antoine Delacharlery : Antoine Delacharlery (FR) studied 3D animation and then turned to the field of animated short filmmaking and digital arts, all the while putting a great deal of manual work into his many projects. Exhibiting consummate versatility, he’s equally adept at exploring many different techniques: 3D, camera work, graphic experimentation and bricolage. His work thus seeks to weave interconnections among the real, the dreamlike, and the organic.
  • AOS – Art is Open Source : AOS – Art is Open Source (IT) started in 2004 as an interdisciplinary research laboratory focused on merging artistic and scientific practices to gain better understandings about the mutation of human beings and their societies with the advent of ubiquitous technologies. AOS was created by Salvatore Iaconesi (engineer, hacker, artist, designer, TED Fellow, Eisenhower Fellow, Yale World Fellow, and professor in Interaction Design at ISIA Design University in Florence) and Oriana Persico (social scientist and artist) and now includes more than 200 artists and researchers from across the world.
  • ART+COM Studios : ART+COM Studios (DE) designs and develops new media installations and spaces and uses new technology as an artistic medium of expression and as a medium for the interactive communication of complex information. Joachim Sauter is a co-founder of ART+COM and Head of Design at ART+COM Studios.
  • ARTSAT : The ARTSAT: Art and Satellite Project (JP), which began in 2010, understands Earth-orbiting satellites and deep-space spacecrafts as “media that connect Earth with outer space.” The project launched a miniaturized art satellite and an independently developed spacecraft to carry out experimental creative practices that utilize data transmitted from space, including interactive media art and sound/software art. The project, a collaboration between Tama Art University and the University of Tokyo, is run by members from various fields.
  • Azucena Giganto : Azucena Giganto (ES) is a graduate in Fine Arts from Universidad Complutense in Madrid and a multimedia artist. Her main tool for investigation and expression is image in movement, particularly in digital media and new technologies. She has her own design company that specializes in motion graphics and FX.
  • Biopresence : Biopresence (JP/AT) [Shiho Fukuhara and Georg Tremmel] is an art venture formed by Shiho Fukuhara and Georg Tremmel with the purpose of exploring, participating and ultimately defining the most relevant playing field of the 21st century: the impact of biotechnologies on society and the human perception of these coming changes. Biopresence creates Human DNA trees by transcoding the essence of a human being within the DNA of a tree in order to create “Living Memorials” or “Transgenic Tombstones”. Biopresence is collaborating with scientist and artist Joe Davis on his DNA Manifold algorithm, which allows for the transcoding and entwinement of human and tree DNAs. The Manifold method is based on the naturally occurring silent mutations of base triplets, this means it is possible to store information without affecting the genes of the resulting tree. Biopresence Human DNA Trees do not modify the genes of an organism. Therefore, they are not genetically modified organisms (GMOs).
  • BioTehna Vivarium : BioTehna Vivarium—Animals, Plants and Robots Vivarium is part of BioTehna—the Platform of Artistic Research of Living Systems. We explore the codependency between animals, plants, and robots. Unlike BioTehna, which is a laboratory for the research of micro and nano systems, Vivarium is a space meant for working with organisms that can be observed with the naked eye and grown without the aid of incubators or containers.
  • Blake Fall-Conroy : Blake Fall-Conroy (US) is an artist and self-taught mechanical engineer. He has a BFA in sculpture from Cornell University. As a mechanical engineer he works in industrial robotics, where he designs and fabricates remote-controlled robots that climb vertical surfaces. As an artist, Blake’s art-making practice is conceptually motivated, commenting on a wide range of issues from consumerism and the American spectacle, to surveillance and technology.
  • Bogdan Stefanovic : Bogdan Stefanovic was born in Jagodina in 1993. After completion of the third grade of the Secondary art school in Nis and having his first solo exhibition, he enrolled in the Faculty of Arts in Nis, at the Department of Painting. At the end of the first year of study, he received award for the best drawing at the Faculty. During the third year, he began to take an interest in video works and other media in arts, resulting in first video entitled “Life”, which was presented at exhibitions in Belgrade and Lisbon. In September 2014, he participated in the art colony “River of Tolerance” in Samokov, Bulgaria. In the first semester of the fourth year, he explores, through paintings, different opinions and approaches to art, placing professors and students in a conflict. Since 2015, he is studying quantum physics, which offers new and very different approaches to art, after which the “Intangible” media became the main topics of the research. At the end of the study, as an alumnus in the class of prof. Katarina Dordevic, once again he won the award for the best drawing at the Faculty. Currently, Bogdan is attending master studies at the Arts Academy in Novi Sad, in the class of prof. Stevan Kojic.
  • Brandon Ballengée : Brandon Ballengée (US). Visual artist, biologist and environmental educator based in Louisiana. Ballengée creates transdisciplinary artworks inspired by his ecological field and laboratory research. Since 1996, a central research focus has been the occurrence of developmental deformities and population decline among amphibians.
  • Brane Zorman : Brane Zorman (SI) is a composer, sound and radio artist, sound manipulator and producer. His work examines and explores the possibilities of processing, presenting, perceiving, understanding, positioning, manipulating, and reinterpreting sound and space. By employing sophisticated and simple tools, and old and digital technologies, his work traverses the field of music, new media, sound art, and radio art.
  • Branislav Ulicny / AlteredQualia : Branislav Ulicny / AlteredQualia (SK) likes to explore possibilities of real-time computer graphics on the web. Before succumbing to the temptations of dark arts of rendering, he dabbled in academic research of artificial life, crowd simulations, and bioinformatics. He is an alumnus of a popular open source project three.js and holds a doctorate in computer science from EPFL.
  • Brian Harms : Brian Harms is a Senior Research Engineer within the Think Tank Team at Samsung Research America, Silicon Valley. His work involves designing and developing digital tools and physical prototypes which help aid and inform creative design processes and fabrication methods. He has previously worked at such firms as IwamotoScott, Future Cities Lab, Griffin Enright Architects, and has consulted for Stephen Phillips Architects (SPARCHS), Doug Jackson Design Office, and Testa/Weiser.
  • Carla Gannis : Carla Gannis (US) identifies as a visual storyteller. With the use of 21st century representational technologies she narrates through a digital looking glass where reflections on power, sexuality, marginalization, and agency emerge. She is fascinated by digital semiotics and the situation of identity in the blurring contexts of physical and virtual.
  • Carlo Ratti : Carlo Ratti (IT) is an architect and engineer, who practices in Italy and teaches at MIT, where he directs the Senseable City Lab. Ratti has co-authored over 250 publications and holds several patents. His work has been exhibited in several venues worldwide, including the Venice Biennale, New York’s MoMA, London’s Science Museum, and Barcelona’s Design Museum.
  • Carlos Sicilia, Luis Martín, Alejandro Gállego, Luis Frisón : Carlos Sicilia (ES), Luis Martín (ES), Alejandro Gállego (ES), and Luis Frisón (ES), are four engineer friends who enjoy DIY technologies. Open Curiosity is their latest creation.
  • Carmen Papalia : Carmen Papalia designs experiences that invite those involved to expand their perceptual mobility and claim access to public and institutional spaces. He is a Social Practice artist who makes participatory projects on the topic of access as it relates to public space, art and visual culture. Carmen is the recipient of the 2014 Adam Reynolds Memorial Bursary and the 2013 Wynn Newhouse Award. In 2015, Carmen served as artist-in-residence at the Victoria & Albert Museum in London and at the Model Contemporary Art Centre (Sligo, IE) where he made site-specific interventions in response to a history of disabling practices at each institution. His work has been featured at the Guggenheim museum, MoMA New York, the Whitney Museum, the L.A. Craft and Folk Art Museum, the CUE Art Foundation, the Portland Art Museum and the Vancouver Art Gallery.
  • Cécile Lapoire : Cécile Lapoire (FR) is a data scientist and research scientist who has worked at CERN (The European Organization for Nuclear Research) in Geneva for 4 years. She holds a PhD in experimental particle physics from the University of Marseille and has worked on the ATLAS detector, a general-purpose detector at the Large Hadron Collider (LHC). She is currently working as a data scientist at Infinite Analytics, a startup based in Boston, US.
  • Cédric Brandilly : Cédric Brandilly is a visual artist and performer. Having studies fine arts and architecture, he continued his education in the academic section of the Museo Nacional Centre de Arte Reina Sofìa in Madrid. Since then, the philosopher and academician Michel Serres took an interest in Cedric’s work and offered to sponsor him. Some scientific and university partners in France and abroad (Cité de la Science et de l’Industrie de Paris, Institut Langevin – ESPCI Paris, Ecole d’Architecture de Mons, Atelier International Expérimental pour la cité bio-numérique, ..) are also getting interested into his activities. New technologies and the binomial Art and Science are currently right in the heart of his researches as for his current works in progress (Sound Plane, Algorithms, Musical Levitation). This was followed by a series of exhibitions in Paris, Brussels, Linz, London, Quebec, Beograd, etc… Rethinking space as a source of creation.
  • Cédric Parizot : Cédric Parizot (FR) is a researcher in anthropology at the Institute of Research and Studies of the Arab and Muslim Worlds (CNRS/Aix Marseille University). He received his PhD, which focused on electoral processes among the Negev Bedouin (Israel), in 2001 from the École des Hautes Études en Sciences Sociales (Paris). After this, he refocused his research on mobility and bordering mechanisms in the Israeli-Palestinian spaces.
  • CEFCA Foundation : CEFCA Foundation (ES) is an institution of the Government of Aragón, whose activities focus on the technological development and operation of the Astrophysics Observatory of Javalambre (OAJ) and on its scientific exploitation. The main research lines of CEFCA are Galaxy Evolution and Cosmology.
  • Chris Sugrue : Chris Sugrue (US) is an artist and engineer who develops interactive installations, audio-visual performances, and experimental interfaces. She teaches new media arts at The Parsons School of Design in Paris.
  • Christoph Wachter, Mathias Jud : Christoph Wachter (CH), Mathias Jud (CH) live and work in Berlin. They have participated in numerous international art exhibitions and been awarded many international prizes As open-source projects their works uncover forms of censorship of the Internet, undermine the concentration of political power and even resolve the dependency on infrastructure. The tools, provided by the artists, are used by communities in the USA, Europe, Australia, and in countries like Syria, Tunisia, Egypt, Iran, India, China, and Thailand. Even in North Korea activists participate. But not everyone is fond of these projects. The People’s Republic of China has denied Wachter and Jud a visa to enter the country since 2013.
  • CIID Copenhagen Institute of Interaction Design : CIID Copenhagen Institute of Interaction Design (DK) is an international hub of creative minds. The integrated structure creates a unique environment that encompasses world-renowned education, a cutting edge research group, an award-winning consultancy and a startup incubator. The overarching objective for CIID is to create impact through the design of innovative products, services, and environments.
  • Cornelia Hesse-Honegger : Cornelia Hesse-Honegger was born in 1944 in Zürich Switzerland. One year at the school for applied Art in Zürich and an apprentice as a scientific illustrator at the scientific department of the Zoological Museum of the University of Zürich where she worked for geneticists and taxonomists as a freelancer for 25 years. Later work at marine stations in the Mediterranean as well as the South Pacific. After the accident of Chernobyl 1987 – 1990 studies leaf bugs and plants in the environs of areas with nuclear fallout in Sweden, Ticino, Switzerland and Chernobyl Ukraine. In 1988 she makes the first studies of leaf bugs in the environs of nuclear power plants in Switzerland. In 1997 she studies leaf bugs in the environs of the nuclear test area in Nevada and Utah, USA, and 1998 around Hanford nuclear factories. The exhibition ‘After Chernobyl’ toured Europe and Canada from 1992 until 1999. Since 1994 she has undertaken cooperative work with Locus+, Newcastle upon Tyne, UK, who organized the exhibition and book ‘The Future’s Mirror’. In 1998 her book called ‘Heteroptera’ came out with the German publisher Zweitausendeins and 2003 with the publisher Steidl. The English version appeared at Scalo Zürich 2003. In 1986 she began working with the silk manufacturer ‘Fabric Frontline’ Zürich, for whom she created 75 designs which were very successful and with which she could pay all her research.
  • Cristina Busto : Originally trained in the plastic arts, Cristina Busto uses stop-motion animation as a vehicle for video art. After working in traditional animation, she discovered that every object is open to being animated, and that the possibility of making films on a shoestring budget opened up a whole range of possibilities for her. A time came when she became more interested in the scenic arts and her work shifted towards action, as she began to experiment with live filming. The possible combinations of drawing, video, installation and performance gave rise to the creation of live visuals.
  • Dafni Papadopoulou : Dafni Papadopoulou (GR), is an architect who has collaborated with different architecture studios in Barcelona and Athens and has been awarded in various architectural competitions. Her fields of interest are focused on the interaction between body techniques, space and urban conditions. She has been experimenting on algorithmic design, interaction technologies, and electronic textiles.
  • Dana Zelig : Dana Zelig is a designer and lives in Tel-Aviv, Israel. She has a degree in Visual Communication from Shenkar College for Engineereing, Design and Art, and Masters in Industrial Design from Bezalel Academy of Arts and Design in Jerusalem, Israel.
  • Danny Bazo : Danny Bazo (US) builds robots and multimedia installations using Geiger counters, surveillance cameras, robotic arms, video projections, synthesized sounds, and other technology. His works have exhibited at international venues such as SIGGRAPH, ACM Multimedia, Mois de la Photo à Montréal, ISEA Dubai, and Run Run Shaw CMC Hong Kong. He holds degrees in engineering from UC Berkeley and University of Bristol, UK, and a PhD from UC Santa Barbara’s Media Arts and Technology Program.
  • Dave Lovejoy : Dave Lovejoy (US) has worked as an artist and designer since the 1980s. His early career in graphic design supported an extensive arts education at several schools and studios, focusing on ceramics and design. He has curated at the Spring Arts Gallery since 2009. Known primarily for his assemblage and installation work, Lovejoy repurposes existing artifacts and fragments, arranging them to form new compositions.
  • David Cotterrell : David Cotterrell is one of Britain’s leading visual artists. He uses media and technology to explore the social and political tendencies of a world at once shared and divided. His work has been commissioned and shown extensively in Europe, the United States and Asia. He is Director of Research at the University of Brighton and is represented by Danielle Arnaud. Ruwanthie de Chickera, an Eisenhower Fellow, is a leading playwright, screenwriter and theatre director from Sri Lanka. Her award winning film Machan has been screened in over fifty countries. She is the Artistic Director of Stages Theatre Group, an ensemble theatre company that produces socially and politically conscious original Sri Lankan Theatre.
  • Dianne Bos : Dianne Bos was born in Hamilton, Ontario in Canada, and received her B.F.A. from Mount Allison University in Sackville, New Brunswick. She currently divides her time between the foothills of the Rockies and the Pyrenees. Her photographs have been exhibited internationally in numerous group and solo exhibitions since 1981. Recent important national exhibitions of Dianne’s work include: Light Echo at the McMaster Museum of Art, in collaboration with Astronomer Doug Welch, which linked celestial and earthly history; and Reading Room at the Cambridge Galleries, an exhibition exploring the book as a camera. Her work is currently part of the exhibition Poetics of Light: Contemporary Pinhole Photography, at the New Mexico History Museum. Her recent exhibitions include See Attached, a photographic dialogue with photographer Sarah Fuller; and THE SLEEPING GREEN: No Man’s Land 100 Years Later, unique images inspired by World War 1 Canadian battlefields.
  • DIG -Digital Intervention Group : DIG -Digital Intervention Group (SK) was established in 2009 in Košice, Slovakia, by artists and associated members as an open artistic platform and an interactive platform between contemporary arts and science. It focuses on building and developing specific media art projects. The CORE LABs concept was developed by DIG core members Richard Kitta, Matej Ivan, and Martin Kolcak.
  • Dragan Ilic : Dragan Ilic (RS, AU, US) is an artist who lives and works in New York and Belgrade. He has participated in many group exhibitions and festivals and has had numerous international solo appearances and exhibitions. Dragan initiated and constructed the ITS-Z1 (International Test Site-Z1) in Ritopek as an independent art space/laboratory where artists and scientists of all levels from around the world can meet, brainstorm, experiment, create, and ultimately promote new ideas in a vast array of fields. The goal of the art space/lab is to address the advancement of global cultural interaction.
  • Driessens & Verstappen : The Amsterdam-based artist couple Driessens & Verstappen (Erwin Driessens and Maria Verstappen, NL) have worked together since 1990. After their studies at Maastricht Academy of Fine Arts and Rijksakademie in Amsterdam, they jointly developed a multifaceted oeuvre of software, machines, and objects. Driessens & Verstappen attempt an art in which spontaneous phenomena are created systematically. In addition to working with natural generative processes, the couple develops computer programs for artificial growth and evolution.
  • Dušan Rodic : Dušan Rodic (RS) is a visual artist from Belgrade who currently lives and works in Berlin. Rodic creates sculptures and art installations by remaking everyday functional objects.
  • Edu Comelles : Edu Comelles (ES) is a sound designer, musician, and curator. He is currently involved in several individual and collective projects ranging from sound art, soundscapism, and experimental music.
  • Empar Buxeda : Empar Buxeda (ES) is a fine art graduate and has a masters in Artistic Productions and Research from the University of Barcelona. 2007 – 2012 she carried out intense artistic research in biology laboratory practices applied to art.
  • Eric Dyer : Artist and filmmaker Eric Dyer brings animation into the physical world with his sequential sculptures and installations. His work has been widely exhibited at events and venues such as the Smithsonian National Gallery of Art, Ars Electronica, the London International Animation Festival, the screens of Times Square, and the Cairo and Venice Biennales. He has been honored as a Fulbright Fellow, Sundance New Frontier Artist, Creative Capital Artist, and Guggenheim Fellow. Dyer’s fervent exploration of expression through motion has placed his work in books such as Re-imagining Animation: the Changing Face of the Moving Image, Animation: A World History, and A New History of Animation. He teaches visual arts and animation at UMBC in Baltimore and is represented by Ronald Feldman Fine Arts, New York.
  • Eugenio Tiselli : Eugenio Tiselli (Equipo Sauti ya wakulima) (MX), 1972, is an artist and computer systems engineer with a doctorate from Plymouth University. He is currently directing the project ojoVoz, an open source platform for the creation of community memories. As part of ojoVoz, he has held extended workshops with peasant farmers in Tanzania and Mexico, in which the participants have been involved in different dynamics of collaborative writing.
  • Exonemo : The artist unit “Exonemo” was formed in 1996 by Akaiwa Yae and Sembo Kensuke. Their experimental projects are typically humorous and innovative explorations of the paradoxes of digital and analog computer networked and actual environments in our lives. Exonemo won the Golden Nica for Net Vision category at Prix Ars Electronica 2006. They have been organizing the IDPW gatherings and “Internet Yami-Ichi” since 2012.
  • Fernando Gutiérrez : Fernando Gutiérrez (ES) holds a BA in Fine Arts from the University of Salamanca and has developed most of his artistic activity from pictorial premises. His production has revolved around drawing, which he chose to recover for its simplicity and immediacy, experimenting with different procedures and techniques that ultimately incorporate collage as a working process and animation as a visual support.
  • Fractal Fantasy : Fractal Fantasy (AT/CA) has established itself as an observatory for otherworldly textures, both aural and visual, over the last past years. The brainchild of Sinjin Hawke and Zora Jones found life as an outlet for audiovisual pieces in 2013 and has since grown to encompass code experiments and interactive musical works, all the while remaining a fluid and ever-expanding endeavor.
  • Frederik De Wilde : Frederik De Wilde works at the intersection of art, science and technology. The conceptual core of his artistic practice is the notion of the inaudible, intangible and invisible — as exemplified by the conceptualisation and creation of the Blackest-Black art, made in collaboration with NASA. The project received the Ars Electronica Next Idea Award, the Best European Collaboration Award between an artist and scientist, and it was extensively covered by The Huffington Post, The Creators Project, TED, and more. In 2016, Frederik was a finalist in Giant Steps: Artist Residency on the Moon, a speculative exhibition about making art on the Moon. Frederik has collaborated with the Karlsruhe Institute of Technology Collective MicroRobotics lab, is a finalist of the ZKM AppArtAward with Coremites, and often uses data — like data visualisations and sonifications — as a source for his creations.
  • Gavin Starks : Gavin combines an organic aesthetic and western classical narrative structures with contemporary electronic soundscapes. With a background in Astrophysics and Music, he has been developing an ‘Acoustic Cosmology‘ since 1999 to combine cosmology and sonic art.
  • Genetic Moo : Genetic Moo (UK) creates playful interactive art using open source software and a range of low-tech sensors, including webcams, microphones, and Kinect. Their work draws widely from science, particularly in the areas of evolution, mutation, and artificial life. Since 2008, they have been building a digital bestiary based on “imagined future evolutions,” where human development is driven by sensual rather than cerebral influences.
  • Gilberto Esparza : Gilberto Esparza, born in 1975, is a Mexican artist whose work involves electronic and robotic means to investigate the impacts of technology in everyday life, social relationships, environment and urban structures. He currently conducts research projects on alternative energies. His practice employs recycling consumer technology and biotechnology experiments. In his projects he has collaborated with research centers such as the Research Group in Chemical and Process Engineering at the University of Cartagena, Spain; Mechatronics Area of Cinvestav; Institute of Engineering, Juriquilla, UNAM; Digital Arts, University National Polytechnic Institute Guanajuato, Salamanca. As an artist he has participated in solo and group exhibitions in Mexico, USA, Canada, Brazil, Colombia, Peru, Ecuador, Argentina, Spain, Holland, Belgium, Slovenia and Dhoa. He received the award for Latin American Production at Life 09; second prize at Life 13 Fundación Telefónica of Spain; Honorary Mention and Golden Nica 2015 at the Prix Ars Electronica.
  • Gillian Smith : Gillian Smith (US) is an assistant professor of Art+Design and Computer Science at Northeastern University. Her research focuses on computational creativity, computational craft, and gender in games and technology. She is particularly interested in treating generative design as a way to formalize the creative process, ridging the divide between the digital and the physical, and exploring the relationship between computational thinking and craft practices.
  • Gisela Nunes : Gisela Nunes is a media artist from Portugal who is now focused on interactive new media art. She Graduated in Arts/Multimedia Design from the Guimarães Higher Artistic School (ESAG) and holds a postgraduate course in Digital Design from the School of Arts, Catholic University of Portugal. She was an Exchange Student in the Interface Culture Master at the University of Art and Design in Linz, and is currently finishing the Master program in Technology and Digital Art, at the University of Minho. Her practice explores the object, the device, and the audience, to present interactive live experiences. While project themes may be various, real time processing, augmented reality and data visualization make up backdrop to her work. More information about the artist and her work at
  • Golan Levin : Golan Levin (US) explores the intersection of abstract communication and interactivity. He is Associate Professor of Electronic Art at Carnegie Mellon University.
  • Gretta Louw : Gretta Louw (AU/DE) was born in South Africa but grew up in Australia; she received her BA in 2001 from the University of Western Australia and Honours in Psychology in 2002, subsequently living in Japan and New Zealand before moving to Germany in 2007. In 2012, she released her first book, Controlling_Connectivity: Art, Psychology, and the Internet (a limited edition artist’s book about her durational online performance of the same name), followed in 2013 by Warnayaka Art Centre: Art in the Digital Desert, and in 2014 her first catalogue, Works / Arbeiten 2011–2014.
  • Guido Segni : Guido Segni (IT). With a background in Hacktivism, Net Art and Video Art, Guido Segni, aka Clemente Pestelli, lives and works somewhere at the intersections between art, pop internet culture, and data hallucination. Mainly focused on the daily (ab)use of Internet, his work is characterized by minimal gestures on technology which combine conceptual approaches with a traditional hacker attitude in making things odd, useless and dysfunctional.
  • Guillermo Casado : Guillermo Casado (ES) is a physicist, coder, and digital artist. He specializes in interactive systems and new media and is interested in researching links between different knowledge fields, building connections through the alternate use of technology and how interactive technology can bring science closer to society in a creative way.
  • Heather Dewey-Hagborg : Heather Dewey-Hagborg (US) is a transdisciplinary artist and educator who is interested in art as research and critical practice.
  • Helene Steiner : Helene Steiner (UK) is a designer and researcher with a focus on new interactions in and with our (natural) environment. Her research follows an biological approach and looks at opportunities to not only bridge the physical and digital world but also the natural and artificial. Her background is in Product Design with a MDes from the Bauhaus University in Weimar. Currently she is a PostDoc Researcher in Human Experience Design at Microsoft Research Cambridge, UK.
  • IAAC : The Institute for Advanced Architecture of Catalonia – IAAC is an international centre for Education, Fabrication and Research dedicated to the development of architecture capable of meeting the worldwide challenges in constructing 21st century habitability. With Minibuilders they tried to they propose new ways and possibilities for the construction industry to work more efficient and without producing that much waste.
  • Isabel Mager : Isabel Mager (DE) is an investigative and critical designer based in the Netherlands. Recent work interrogates design at the intersection between culture and structures of power. Mager empirically analyses the complex social systems and mechanisms of design through objects, installations, articles, and performances within design and academic contexts. In 2016, upon completion of the BA program at the Design Academy Eindhoven, Mager was resident at Uproot Rotterdam alongside Studio Makkink & Bey.
  • Isidora Todorovic : Isidora Todorovic (RS). Her work explores the technological, culturological, and political context of art, in the context of biopolitical theory, post-feminism, and DIY culture. She often uses the format of political social games, interactive installations, and socially engaged projects as a means of expression. Isidora completed basic and master studies at the Department of New Media at the Academy of Arts in Novi Sad, where she is currently an assistant professor.
  • Itamar Shimshony : Itamar Shimshony (IL) holds a BFA and an MFA from the Bezalel Academy for Art and Design. He is a versatile artist working mainly with video and sculpting. His recent body of works examines the influence of life and technology on art, using a critique approach saturated with humor and irony. Shimshony has exhibited in solo and group exhibitions in Israel and abroad. He teaches at Bezalel Academy at the Department of Screen Based Art and the Department of Industrial Design.
  • Jaime de los Ríos : Jaime de los Ríos (ES) is founder of the open laboratory of Art and Science ARTEK [Lab]. His work focuses on the intersection of these disciplines and systemics science, especially regarding the mechanisms, rhythms and natural patterns, and collective intelligence.
  • James Bridle : James Bridle is a British artist and writer based in Athens, Greece. His artworks have been commissioned by galleries and institutions and exhibited worldwide and on the internet. His writing on literature, culture and networks has appeared in magazines and newspapers including Wired, Domus, Cabinet, the Atlantic, the New Statesman, the Guardian, the Observer and many others, in print and online. He lectures regularly at conferences, universities, and other events. His formulation of the New Aesthetic research project has spurred debate and creative work across multiple disciplines.
  • Ján Gašparovic : Ján Gašparovic (SK) is a multimedia artist based in Žilina, Slovakia. He is interested in the creation of objects, environments, and performing arts, crossing the boundaries between the fields of art and science, and reflecting various social and cultural aspects. He is also a director and curator of Plusmínusnula Gallery, Žilina, Slovakia.
  • Joan Fontcuberta : Joan Fontcuberta (ES) is one of the most internationally renowned Catalan photographers.
  • Joana Moll : Joana Moll (ES) is an artist and a researcher. Her work critically explores the way post-capitalist narratives affect the alphabetization of machines, humans, and ecosystems. Her main research topics include Internet materiality, surveillance, online tracking, critical interfaces, and language.
  • Joaquín Fargas : Joaquín Fargas (AR) integrates the arts, science and technology in his artistic production. He is professor of Art and Technology at Maimonides University, where he founded the Bioart Lab and became its director.
  • John McCormack : Jon McCormack (AU) (Australian, 1964) is a Melbourne-based electronic media artist and academic. Since the late 1980s McCormack has worked with computer code as a medium for artistic expression. He holds degrees in Applied Mathematics and Visual Art, along with a PhD in Computer Science. Inspired by the complexity and wonder of a diminishing natural word, his work is concerned with electronic ‘after natures’ –alternate forms of Artificial Life that may one day replace the biological nature lost through human progress and development. His artworks have been widely exhibited at leading international galleries, museums and symposia, including the Museum of Modern Art (New York, USA), Tate Gallery (Liverpool, UK), ACM SIGGRAPH (USA), Prix Ars Electronica (Austria) and the Australian Centre for the Moving Image (Australia). His has received over 16 international awards for new media art including prizes at Ars Electronica (Austria), Images du Futur (Canada), New Voices, New Visions (USA), Alias/Wavefront (USA), The John Lansdown Award for Interactive Media (UK) and Nagoya Biennial (Japan). McCormack is currently a research Professor at Monash University in Melbourne.
  • Jonathan Keep : Nature – not objective nature out there but subjective, universal nature within us all, artist and viewer is what his work is about. The Seed Bed relates to the fundamental concept of evolutionary morphologies but also creative growth. Generated in computer code his working method lends itself to altering the code to make related and evolving shapes. Being able to 3D print these unique and individual forms directly from the computer in clay represents the strength of this technology and fulfils his desire to explore the possibilities of ceramic form. For him art and science are inexplicitly linked.
  • Julian Melchiorri : Julian Melchiorri is a British/Italian designer engineer and innovator based in London. Internationally known for his visionary projects Silk Leaf & Exhale were he proposes radical environmental solutions for the urban and industrial environment using novel photosynthetic devices he invented through intense laboratory experimentation. His works, located between art and science, explores new scenarios and experiences through innovative experimentations of materials, functions and interactions between people, objects and the built environment.
  • Julie Freeman : Julie Freeman translates complex processes and data from natural sources into kinetic sculptures, physical objects, images, sound compositions and animations. Her work explores relationship between science and the natural world; questioning the use of technology in how we translate nature.
  • Jürgen Ropp : Jürgen Ropp is currently part of the Master´s program in Interface Cultures department of the Kunstuniversität Linz (AT) with a background in media technology and design. His artistic work is based on the intersection between art and science with the purpose of communicating scientific research discoveries and the implied issues to a broader audience. By contextualizing principles of natural sciences he is trying to bridge the objective to the subjective, furthermore supporting the spectator´s engagement by interactive means.
  • Jussi Ängeslevä : Jussi Ängeslevä (FI) teaches at the University of the Arts Berlin and the Royal College of Arts alongside leading the creative efforts at ART+COM Studios as a Vice Creative Director. Throughout his career his focus has always been intentionally in between fields: combining understanding of visual, physical, and interaction design with algorithmic, electronic, and mechatronic knowledge to create innovative and elegant experiences.
  • Karina Smigla-Bobinski : Karina Smigla-Bobinski lives and works as a freelance intermedia artist in Munich and Berlin, Germany. She studied art and visual communication at the Academy of Fine Arts in Krakow, Poland and in Munich. Karina works with analogue and digital media, and produces and collaborates on projects ranging from kinetic sculptures to interactive installations and art interventions, which feature mixed reality and interactive art objects. She also works with video, multimedia physical theatre performances and online projects. Her works have been shown in 43 countries on five continents at festivals, galleries and museums. Currently, she is a Visiting Research Fellow and Artist in Residence at ZiF Center for Interdisciplinary Research, Bielefeld University’s Institute for Advanced Study in Germany. She has broadcast and lectured widely and held artist residencies at many universities and cultural organisations worldwide.
  • Karkatag : Karkatag (RS) is a Belgrade based art collective, created in 2009, which focuses on theoretical and practical work in the field of interactive art and new media, intersecting with performative. The group constructs specially designed machines, interactive and autonomous installations and objects that trigger audience participation. Karkatag has participated in numerous events, exhibitions, festivals, and performances all over Europe, and has run Praksa makerspace Belgrade at Magacin cultural center since 2015.
  • Karl Yerkes : Karl Yerkes (US) develops musical and virtual reality systems, performs electroacoustic music internationally, and teaches media arts and technology at graduate level. His research on digital musical instruments and interactive, distributed audiovisual systems was published at international conferences such as NIME and ICLC and his multimedia installations exhibited in Slovenia and California. Karl holds degrees in Computer Engineering (BS) from UW and Media Arts & Technology (PhD) from UCSB.
  • Karolina Sobecka : Karolina Sobecka (PL) is an artist and a designer. Her recent projects focus on techno-optimism as a way of investigating the values that drive technological innovation and shape the philosophy that inscribes humans in nature. Karolina’s work has been shown internationally and has received numerous awards.
  • Katarina Petrovic : Katarina Petrovic (RS/NL). is an interdisciplinary artist and a researcher working at the intersections of art and science. Interested in the issues of translation and interpretation, she investigates the structures and modes of information organization within different symbolical structures like language, mathematics, and code. Focusing on their universality and fluidity, she constructs narratives ambiguous documents in which the facts and poetics stand side by side.
  • Kenichi Okada : Kenichi Okada is an artist, designer and researcher with a keen interest in analogue and digital interaction. After studying at Royal College of Art in the UK, he worked at Sony’s Creative Center. The aim of his artistic study is to design a trigger for creation by using several media such as films, products and installations. Kenichi’s works have been shown in several museums, including the Museum of Modern Art in New York and 21_21 DESIGN SIGHT in Tokyo. Naoaki Fujimoto graduated from Tokyo Institute of Technology’s Department of Physics. After being involved in the development of interactive content and digital signage as a programmer, Naoaki started his own business in 2009. He now develops artworks using physics calculations and technology like image recognition and, and creates pieces that place emphasis on experiences. One of his representative works is an interactive projection mapping piece, Immersive Shadow.
  • Kristina Pulejkova : Kristina Pulejkova is a Macedonian London-based multimedia artist who works at the intersection of art, science and technology. In her creative practice, she builds a subjective narrative based on data and principles from the scientific disciplines of astronomy, physics, biology and ecology. Her main subjects of interest are time, ecosystems and mechanisms, looking for connections between man and machine, the organic and the mechanical.
  • Kurt Laurenz Theinert : Kurt Laurenz Theinert (DE) is a photographer and light artist who concentrates his work on visual experiences that do not refer, as images, to anything. Instead, he strives for an abstract, reductive aesthetic, which has ultimately led him to switch from photography to light as a medium. In his installations he creates dynamic light environments that transform the perception of space.
  • Kurt Laurenz Theinert : Kurt Laurenz Theinert is a photographer and light artist who concentrates his work on visual experiences that do not refer, as images, to anything. Instead, he strives for an abstract, reductive aesthetic, which has ultimately led him to switch from photography to light as a medium. In his installations he creates dynamic light environments that transform the perception of space.
  • Kyle McDonald : Kyle McDonald (US) works with sounds and codes, exploring translation, contextualization, and similarity. Kyle is a member of FAT Lab, community manager for openFrameworks and an adjunct professor at the NYU ITP.
  • Laurent Mignonneau, Christa Sommerer : Laurent Mignonneau (AT/FR) and Christa Sommerer (AT) are internationally renowned media artists, researchers and pioneers in the field of interactive art. For 25 years now they have been exhibiting their works worldwide, and they have won numerous awards such as the 2012 Wu Guanzhong Art and Science Innovation Prize of the Ministry of Culture of the PRC and the Golden Nica of the 1994 Prix Ars Electronica. They are heads of the Interface Cultures Department at the University of Art and Design Linz, and guest professors at Aalborg University in Denmark and the Université Paris 8.
  • Libby Heaney : Libby Heaney (UK) is an artist, researcher, and a lecturer at the Royal College of Art. She has a background in quantum physics and works at the intersection of art, science and technology.
  • Line Birgitte Borgersen : Line Birgitte Borgersen (DK) is an illustrator, a storyteller and an interaction designer.
  • Lorena Lozano : Lorena Lozano (ES) is an artist and biologist. She graduated in Biology (Universidad de Oviedo) and Environmental Art (Glasgow School of Art) and is preparing her doctoral thesis on the role of contemporary art in mediation with nature (Universidad de Oviedo & Coimbra). Her research connects knowledge and methodologies from art and from science. She is a founding member of ecoLAB, experimental laboratory in Art, Ecology and Open Electronics (LABoral Centro de Arte 2011-12); and a co-founder of the econodos_ecology and communication platform. She is currently working on the Herbarium project at Fundación Cerezales Antonino y Cinia, León. She has published in ArtNodes, Universitat Oberta de Catalunya and Plastik_Art & Science, CERAP, Université Paris, Panthéon-Sorbonne. Her work has gone on show at LABoral Centro de Arte, Barcelona OFF-Loop Festival, Instituto de Recerca Biomédica, Barcelona, Centro de Cultura Contemporánea de Barcelona and Mackintosh Museum, Glasgow.
  • Lorraine Oades : Lorraine Oades’s (CA) sculpture/installations incorporate time-based media such as sound, video, and film in order to invite viewers to engage physically with the work and explore their creative potential. For Oades, art making is a performance-based activity where the process of time is implicit in the final artwork. She teaches in the Intermedia: Video, Performance and Electronic Arts Program at Concordia University.
  • Louisa Zahareas : Louisa Zahareas grew up in a diverse family with Greek, American, Spanish and Russian influences. After studying architecture in Greece and architectural design in Minnesota, she continued her studies to get an M.A. in Social Design from the Design Academy in Eindhoven, Germany. Louisa’s work has been focused primarily around perception, and it strives to challenge our increasingly visual culture. Her projects use illusion, perceptive tricks and other techniques to remind the viewer that the space between the real and the virtual is becoming increasingly blurred. Louisa communicates the story through the use of video and performance. She doesn’t consider the objects that she designs products, but props that facilitate and guide the plot of a fictional narrative.
  • LP Duo : LP Duo (RS) was founded in 2004 by the pianists Sonja Loncar and Andrija Pavlovic. LP Duo has performed in Serbia, The Netherlands, Germany, Slovenia, Croatia, Denmark, Switzerland, Finland, Macedonia, San Marino, Poland, Italy, Hungary, Bosnia and Herzegovina, US (Carnegie Hall), and Singapore.
  • Lynn Hershman Leeson : Lynn Hershman Leeson (US). Over the last five decades, artist and filmmaker Lynn Hershman Leeson has received international acclaim for her art and films. She is recognized for her innovative work investigating issues that are now recognized as key to the workings of society: the relationship between humans and technology, identity, surveillance, and the use of media as a tool of empowerment against censorship and political repression.
  • Manu Dixit : Manu Dixit (IN) is an interaction designer and a computer science engineer.
  • Mar Cannet : Mar Cannet (ES) and Varvara Guljajeva (EE) is an artist duo formed in 2009. Their work is often inspired by the digital age and addresses social changes and the impact of the technological era. Varvara & Mar are also fascinated by kinetics and participation, which are integral parts of their work.
  • Marco Brambilla : Marco Brambilla (IT) is a visual and an installation artist, based in New York and Berlin. He is primarily known for his elaborate re-contextualizations of imagery, often employing new technologies in his work.
  • María Castellanos : María Castellanos (ES), Artist and researcher, she is a graduate of Fine Arts from the University of Vigo, where she is currently completing her thesis La piel biónica. Membranas tecnológicas como interfaces corporales en la práctica artística. Where she investigates about the technological prosthesis, focusing on the hybridizations among cyborgs and wearables, as a paradigm of expanding of the human sensorial capabilities. Her work has been selected in numerous competitions and won several awards among which stand out the Artista Revelación del Principado de Asturias award in 2008, Premio Tentaciones 2011 – Feria Estampa, Madrid – or the Alnorte 2012 production grant, as well as the Astragal award 2013 which she produced the corpo-realidad project. She has participated in numerous exhibitions, national and international, being present in countries like Portugal, Argentina, Colombia, Australia and Japan. Among the most recent samples there are Eidos da Imaxe in the MARCO de Vigo museum and corpo-realidad en CS-LAB of the Zokei University, Tokio.
  • Marija Licina : Marija Licina (RS) works as an independent designer and part of the Hostile Takeover Visual Lab team. Her fields of research are in traditional and computer animation, video production, illustration, and graphics design.
  • Marina Nuñez : Marina Nuñez (ES) received her degree in fine art from the University of Salamanca and is currently a professor at the Faculty of Fine Art of Pontevedra at the University of Vigo.
  • Marko Peljhan : Marko Peljhan’s (SI) work intersects art, science, and engineering. His work includes projects like Makrolab, the Interpolar Transnational Art Science Constellation and the Arctic Perspective Initiative. In 2001 he received the Golden Nica with Carsten Nicolai. His work has been exhibited internationally at biennales (Venice, Lyon, Istanbul, Gwangju…), festivals (documenta, ISEA, Ars Electronica…) and museums / art institutions (YCAM, ICC-NT, MOMA PS1, Garage…). He serves as professor and director of the MAT Systemics Lab at the UCSB.
  • Marta Pérez Campos : Marta Pérez Campos (ES) is a masters candidate at Interface Cultures, Art University Linz (AT) and is currently carrying out research for her masters thesis at IAMAS: Institute of Advanced Media Arts and Sciences (JP). With a background in Fine Arts, her main interest is on human communication and the interference that occurs in our verbal exchanges.
  • Martin Peach : Martin Peach (CA) was responsible for the programming and electronic design of Self Typing Machines. Martin is a technician, tinkerer, programmer, and musician based in Montreal. Over the past twenty years, Martin has helped artists realize electronic and interactive artworks involving analog and digital circuitry, incorporating various sensors, microcontrollers, and software.
  • Mary Flanagan : Mary Flanagan (US). Her work explores the anxious and profound relationship between technological systems and human experience, with a focus on games, play, emotion, and deeply held unconscious biases. Her artwork ranges from game-based systems to computer viruses, embodied interfaces to interactive texts; these works have been exhibited internationally. Flanagan’s approach to games and technological systems occupy both onscreen space as well as move away from the screen to push reflection on familiar relationships to play, politics, and the personal.
  • Matej Vakula : Matej Vakula (US/SK) is an artist, educator, curator, theorist, programmer, & DIY enthusiast who specializes in data visualization, bio and urban issues and is based at Open Source Space Administration Institute, Public Laboratory for Open Technology & Science, CLAKULA Art Productions.
  • Matt Jarvis : Matt Jarvis is a pioneer of the maker movement with a deep understanding of the potential and limitations of technology, with a strong belief that art is a medium for change. He has worked with renowned artists, creative producers and independent curators to realise complex multi-platform and multi-system ideas in practical ways over the last 15 years.
  • Matthew Gardiner : Matthew Gardiner is an artist most well known for his work with origami and robotics. He coined the term Oribot ???? and then created the field of art/science research called Oribotics. Oribotics is a field of research that thrives on the aesthetic, biomechanic, and morphological connections between nature, origami and robotics. Matthew Gardiner is currently an artist and senior lead researcher at the Ars Electronica Futurelab, in Linz Austria. As an artist Gardiner is known for his works concerned with origami and robotics: Oribotics. The work arises from the consideration of folded forms, their kinetic properties and electromechanical methods of actuation, sensing, interactions and luminous display. In 2003 Gardiner coined the terms Oribot and Oribotics, to define the emergent field of folding, robotics and technology, and has produced the following works with premieres: Oribotics 2004 at Next Wave Festival, Oribotics [laboratory] 2005 at Asialink Center, Oribotics [network] 2007 at the Melbourne International Arts Festival, Oribotics [de] 2008 at Künstlerdorf Schöppingen, Oribotics [house of dreaming] 2009 for Arena Theatre Company, Oribotics [the future unfolds] 2010 for Ars Electronica Festival and Tokyo Design Touch.
  • me&him&you : me&him&you are an Irish boutique design agency established in 2010 by Ronan Dillon and Peter O’Gara. They are creatively and strategically led and love what they do. Kate Coleman is an ophthalmologist and general ophthalmic surgeon. Kate has a special interest in global health, in particular needless blindness. She founded Right to Sight in 2006 and is currently coordinating an international movement to contribute to the elimination of preventable blindness.
  • Meinhard Schweiger : Meinhard Schweiger (AT) is an inventor. He studied mechanical engineering and has been working in R&D and technical management since 1982. He is the founder / co-founder and CEO of three companies. His many awards include the Gold Solvin Innovation Award in 2007; the 2011 Green Dot Awards; nominations for the State Award Consulting in 2009 and 2013; the Upper Austrian Innovation Award and the Austrian Patent Office Inventum Award in 2012; and the Linzer Company of the Year Award in 2013.
  • Merijn Bolink : Merijn Bolink (NL) is a sculptor whose sculptures are typically based upon real objects, like a bicycle, a stuffed dog, or a cigarette. He makes new versions of these objects, trying to understand what they are, hoping to discover something magic in the process of transition, or even something mystical. He once cut his own piano in pieces to make two copies. Bolink is inspired by the idea that all matter is on its way to becoming something else and that we humans can only interact with that matter for a relatively short time, trying to make sense out of what we experience.
  • : is a team of specialist musicians, artists, scientists and technologists developing cutting-edge wearable technology for the performance and composition of music. The gloves have captured worldwide attention by showing that there is a better way to make music than with sliders and buttons—through the complex movement of the human body.
  • Mi-Ah Rödiger : Mi-Ah Rödiger (DE) is a German visual artist. Mi-Ah’s body-related sculptures and jewelry are metamorphoses of natural organic forms into surreal, expressive art objects through which she examines human emotions, dreams, and desires.
  • Michael J. Proulx : Michael J. Proulx (US) is Senior Lecturer in Psychology and Director of Crossmodal Cognition Lab at University of Bath. He also works with the Centre for Digital Entertainment in the Department of Computer Science. He investigates several aspects of multisensory cognition with a particular interest in the impact of blindness on cognition and assistive technology. His interdisciplinary research spans psychology, computer science, neuroscience, and biology.
  • Michal Murin : Michal Murin (SK) works in the field of conceptual and sound art, installation and action art. He is a curator at DIG gallery in Košice (since 2012) and head of Digital Media Studio at FVU in Banská Bystrica (since 2005) and of New Media Studio at FU TU Košice (since 2011), focusing on interactive art, sound art, video art, game art, and art & science. He is editor of Profile – Contemporary Art and the interdisciplinary magazine ENTER on new technologies in art, computer and digital art.
  • Miha Turši? : Miha Turši? is an artist, designer and co-founder of several institutions in the field of research, development and art. For the last ten years he has dedicated himself to space culturalisation and postgravity art. As a co-founder of KSEVT he is developing the Cultural Space Programme for which he received recognition by the K. E. Tsiolkovsky Russian Academy of Cosmonautics (2016). Curently he is participating in the FEAT residency on the topic of Exascale computing (with Špela Petri?) and further developing 50-year theatre project Noordung 1995-2045 (with Dragan Živadinov and Dunja Zupan?i?).
  • Milan Licina : Milan Licina (RS) is an assistant professor at the Faculty of Digital Arts of Metropolitan University in Belgrade. He is the founder of the Hostile Takeover Visual Lab, part of the design team at the creative collective Galerija 12+, participant in several group exhibits, and author of several independent performances.
  • Mirjan Švagelj : Mirjan Švagelj (SI) is a doctor of biomedicine currently residing in Ljubljana and working for a biotech research and development laboratory. He finished his doctoral studies in Biomedicine at the University of Ljubljana in the field of medicinal mushrooms. Anil Podgornik (SI) is a DIY enthusiast with a big talent for electronics, mechanics, and physics. Since 2012 he has been a part of the Mycophone_genus and Myconnect project.
  • Naoaki Fujimoto : Naoaki Fujimoto (JP) graduated from Tokyo Institute of Technology’s Department of Physics. After working on the development of interactive content and digital signage as a programmer, Naoaki started his own business in 2009. He now develops artworks using physics calculations and technology like image recognition and creates pieces that place emphasis on experiences.
  • Naomi Griffin-Murtagh : Naomi Griffin-Murtagh (IE) studied at the National College of Art and Design Dublin and is now working as a product designer in Northern Ireland. Claire Dempsey has a degree in Immunology from Trinity College Dublin, and is currently undertaking her PhD at the University of Birmingham. Aisling McCrudden has a degree in Human Health and Disease from Trinity College Dublin. This project is a result of a collaboration in an Idea Translation Lab in the Science Gallery, offered to TCD and NCAD students and coordinated by Dr Teresa Dillon. The project ran over 12 weeks and the students had to pool their resources to come up with projects centred on the field of synthetic biology. The team decided to pose the question ‘What if farmers were pharmacists’. The answer they came up with was Opimilk. The project explores the potential of synthetic biology to use Opiorphin as an alternative to treat chronic pain. Following this the team was selected to attend the ArtScience Innovation Workshop in Le Laboratoire Paris, in June 2013. The annual ArtScience Innovation Workshop sees teams of students from around the world come together for an intensive week of discussion and immersion in idea translation. Consequential the project was showcased at Ars Electronica’s exhibition “Project Genesis” from August 2013 to July 2015.
  • Nelo Akamatsu : Nelo Akamatsu (JP) creates art works across several media such as installations with electric devices, event installations, video installations, sculptures, paintings and photos. He has an MFA from the Department of Intermedia Art of Tokyo National University of Fine Arts and Music in 2005. Golden Nica of Prix Ars Electronica (2015), Taro Okamoto Award of Contemporary Art (prize 2004, 2014), solo exhibition at the Italian Embassy in Tokyo (2009), joint exhibition at Bauhaus University in Weimar (2004).
  • Nick Ervinck : Nick Ervinck (born 1981, Belgium) explores the boundaries between various media. Studio Nick Ervinck applies tools and techniques from new media, in order to explore the aesthetic potential of sculpture, 3D prints installation, architecture and design. Not only does Nick Ervinck focus on the autonomous sculptural object, he also questions its spatial positioning and points to the phenomenological experience and embodiment of space. Ervinck’s work in short oscillates between the static and the dynamic, prospecting new virtual or utopian territories. He creates huge installations, sculptures, prints, work drawings and animated films.
  • Nick Sousanis : Nick Sousanis (US) is a comics’ artist and educator, and a professor of Humanities and Liberal Studies at San Francisco State University.
  • NOHlab : NOHlab (TR) is a studio founded and directed by two experienced creative partners: Deniz Kader & Candas Sisman. The studio was established at the end of 2011 as a result of highly successful collaboration between these two motion and visual artists in the past. Both follow a unique and distinctive art and concept direction in their projects, focused in the areas of art direction, motion design, projection mapping, audiovisual performance, and new media for art and culture and the advertising industry.
  • Oscar Sanmartin Vargas : Oscar Sanmartin Vargas (born 1972 in Zaragoza/Spain) is a draftsman and modeller. He works as a designer and editorial illustrator. For eleven years he collaborates in designing covers for the publishers Tropo Editores. He has published several books in collaboration with writer Oscar Sipan, as well as Leyendario, Criaturas de agua and Guía de hoteles inventados. Oscar Sanmartin Vargas regularly collaborates with the world of film and television participating in the design of series and feature films such as Águila Roja, Pájaros de Papel or Toledo next issue. He has also designed stage sets for theater and commercials. In his work, marked surreal and fantastic character can be traced the influences of classic artists such as Albrecht Dürer and other, more modern, related to science fiction stories of Ray Bradbury or horror literature of H. P. Lovecraft. Since 1994 his works have been shown in exhibitions in Spain and in England, Scotland or Italy.
  • Paolo Cirio : Paolo Cirio (IT) works with information systems that impact the dynamics of social systems. Cirio’s artworks investigate privacy, copyright, and finance. He shows his works through prints, installations, videos, online performances, and interventions in public spaces. Cirio has presented in international museums and his works have been covered by hundreds of media outlets worldwide.
  • Patricia Piccinini : Patricia Piccinini is an australian multidisciplinary artist who works painting, video, sound, installations, digital printing and sculpture. Considered one of the most important Australian creators of their time, in 2014 was awarded the Artist Awards Melbourne Art Foundation’s Awards for the Visual Arts.
  • Patrick Tresset : Patrick Tresset is a London-based artist, originally from France, who creates theatrical installations with robotic agents as actors or cybernetic evocations of humanness. Patrick’s installations use computational systems which aim to introduce artistic, expressive and obsessive aspects to robots’ behaviour. These systems are influenced by research into human behaviour and, more specifically, how human artists depict other humans, as well as how humans perceive artworks and how humans relate to robots. Patrick also develops and uses robots and autonomous computational systems to produce drawings, paintings and animations. His award-winning work has been internationally exhibited in association with major museums and institutions such as the Centre Georges Pompidou in Paris, the Tate Modern in London, the Israel Museum, the Victoria & Albert Museum in London, MMCA in Seoul, BOZAR in Brussels, the Fondazione Prada in Milan, and at events such as Ars Electronica, Update_5, WRO2015, BIAN, London Art Fair, Kinetica and Istanbul Biennial.
  • Pedro Lopes : Pedro Lopes (PT) is a researcher who constructs muscle interfaces that read and write to the human body. Pedro’s work is a philosophical investigation of HCI as in Human-Computer Integration, rather than merely “interaction”. Instead of envisioning technological dystopias based on the divide between human and machine, Pedro’s works instantiate working prototypes in which the interface and the human become closer. Lopes’s work stems from a line of research published at top-tier scientific venues alongside Patrick Baudisch and his colleagues Robert Kovacs, Alexandra Ion, and David Lindlbauer.
  • Pere Formiguera : Pere Formiguera (ES) is a photographer, writer, and curator. One of the key personalities to understand photography in Spain in the last decades.
  • Perejaume : Perejaume (ES) began his artistic career in the late seventies, and became associated with avant-garde movements such as Dada, Surrealism, and Conceptual art, and also to Romanticism and nineteenth-century Catalan landscape painting.
  • Quimera Rosa : Quimera Rosa (Pink Chimera) (ES) is an experimentation and research lab on identities, body and technology. They adopt Donna Haraway’s definition of the Cyborg: “chimeras, theorized and fabricated hybrids of machine and organism.” The group’s installations and performances are based on the deconstruction of sex and gender identities and on body/machine/environment interaction.
  • Radamés Ajna : Radamés Ajna (BR) is a media artist and educator with a background in physics, mathematics, and computation. He has been using technology as a platform of experimentation, using public spaces, human interaction, and machines interaction. In 2015 he was awarded an AiR residency at Autodesk and was the recipient of a VIDA 15.0 Production Incentive award from Fundación Telefónica. Currently, he is a Researcher Artist in Residence at FACT Liverpool, helping the development of FACTLab.
  • Ralf Baecker : Ralf Baecker (DE) is an artist working at the intersection of art, technology and science. Through installations and machines, Baecker explores fundamental mechanisms of action and the effects of new media and technologies. Baecker has been awarded multiple prizes and grants for his artistic work, including a Honorary Mention at Prix Ars Electronica in 2012 and 2014, and 2nd prize at the VIDA 14.0 Art & Artificial Life competition. His work has been presented at major international festivals and exhibitions around the world.
  • raum.null : raum.null are sound artists Dobrivoje Milijanovic (RS) and Chris Bruckmayr (AT). Mussurunga is Siegmar Aigner (AT) – performer, opera singer, and Kyma scientist. The name raum.null (space zero) refers to the potential existence of an existential Nil, a hidden force field inside the hole of a three-dimensional torus, a scientific model describing the shape of the universe. The members of raum.null are sonic archeologists, isolating drones, and their hidden pulses (the basic grooves) out of this primal soup of noise.
  • Regina de Miguel : Regina de Miguel (ES) is an artist who acts as a critical, interdisciplinary agent in processes and confluences orientated towards the production of hybrid objects and knowledge. Some of her projects deal with strategies for the formation of desire and its visualization as a psychosocial landscape. In the same vein, she also analyses the speculative, fictional boundary contained within scientific and cultural objects.
  • Regina Galindo : Regina Galindo (GT) is a visual artist based in Guatemala. Her art practices are connected with performance art where she explores universal ethical implications of social injustices linked with racial discriminations, gender, and other abuse located in the unequal power relations power in modern societies.
  • Riccardo Cereser : Riccardo Cereser (IT) is a digital service designer and social-media marketing expert.
  • Richard The : Richard The is a graphic and interaction designer. After having studied at University of the Arts Berlin and the MIT Media Lab he has worked at Sagmeister Inc. and Google Creative Lab in New York. Frédéric Eyl holds a masters degree from the University of the Arts Berlin and is a founding partner at Studio TheGreenEyl Berlin, a design practice based in Berlin and New York. They create exhibitions, installations, objects, graphics and algorithms. In the past they have developed the algorithmic corporate design for the MIT Media Lab, have created various installations for exhibitions at the Jewish Museum Berlin, Museum für Naturkunde, GRIMMWELT Kassel. Their work has been exhibited at the MoMA New York, Ars Electronica in Linz, Bauhaus-Archiv Berlin and at the Design Museum, London.
  • Robert Root-Bernstein : Robert Root-Bernstein (US) is a professor of Physiology and MacArthur Fellow at Michigan State University, US. His laboratory research concerns the origins and evolution of metabolic control systems and autoimmune diseases. He also explores the intersections of arts and sciences through historical, philosophical, and experimental studies. He is an editor of Leonardo: The Journal of the International Society for Art, Science and Technology, and the author of four books including Sparks of Genius, a study of the ways in which artists and scientist think alike.
  • Rox Vazquez : An Argentinian graphic designer, illustrator and motionographer, Rox Vazquez started her career working in post-production for movies, commercials and video games. In 2011 she started experimenting as a VJ, using video mapping techniques and working with artists at different cultural events in Buenos Aires, San Francisco, California and Berlin. In 2012, she presented her Synesthesia: Colored Music project at Pixelations in Argentina. In 2014, she developed new collaborative digital installations called +++ and Biot-Hub, which were presented at the Let It Vj Festival and at the Cinematographic Investigation Center in Buenos Aires. Her last digital collaborative art piece, called SynBiosis, was exhibited at Espacio Pla and is currently at the Contemporary Art Space in Uruguay.
  • Rüdiger Trojok : Rüdiger Trojok (DE) studied systems and synthetic biology at the Universities of Potsdam, Copenhagen (DTU) and Freiburg. During his thesis he invented a novel contraceptive method based on genetically altered lactic acid bacteria. He worked as a freelance consultant for the office for Technology Assessment by the German Parliament on biohacking and synthetic biology. Since 2014 he works for the Institute for Technology Assessment and Systems Analysis at the Karlsruhe Institute for Technology on the EU program Synenergene. He is currently establishing a citizen science biolab in Berlin, and is supporting open-source biotechnology projects related to public life, politics and the arts.
  • Ruwanthie de Chickera : Ruwanthie de Chickera (LK), an Eisenhower Fellow, is a leading playwright, screenwriter, and theater director from Sri Lanka. Her award winning film, Machan, has been screened in over fifty countries. She is Artistic Director of Stages Theatre Group, an ensemble theater company that produces socially and politically conscious original Sri Lankan theater.
  • Ryan and Trevor Oakes : Ryan and Trevor Oakes are twin brothers from New York who have been engaged in a conversation about the nuances of vision since they were children. They explored their mutual fascination with vision throughout grade school and during college at Cooper Union’s School of Art in New York City. Since graduating in 2004, they’ve continued their dialogue with jointly built artworks addressing human vision, light, perception, and the experience of space and depth. Ryan and Trevor have artwork in the permanent collections of the Museum of Modern Art and the New York Public Library in New York City, The Field Museum and the Spertus Institute for Jewish Learning and Leadership Museum in Chicago, and the Getty Research Institute in Los Angeles.
  • Santiago Latorre : Santiago Latorre (ES) uses his voice, saxophone, and electronics to break the gravity, make you float, and take you on a trip around the Cosmos. After a few years composing music for dance, theater, and videoart he released Órbita. This album took him on tour in the USA, Japan, and China, and to festivals like Sónar or LEM.
  • Sarah Petkus : Sarah Petkus is a kinetic artist and roboticist from Las Vegas, Nevada. Her area of focus is in developing mechanical systems that exhibit the behavioral nuances of living things. She is currently working in collaboration with electronic engineer, Mark Koch, as an artist group and business entity known as Robot Army. The group focuses on the creation of reactive kinetic sculptures and light installations that operate as mechanical extensions of the human body and emotional state. Sarah has a background in traditional art mediums such as painting and printmaking, and exercises her interest in these areas by writing and illustrating sequential art, as well as promoting her identity with graphic design in the form of pop imagery and propaganda. In addition to her work as a hybrid artist, Sarah documents the process and progress of her projects by producing video content and commentary for her web channel, GravityRoad.
  • Saron Paz : Saron Paz (IL), experience designer and head of the New Media Department at the Musrara School of Arts and Zvika Markfeld (IL), Uber maker; senior lecturer in the New Media Department at the Musrara School of Arts, form together ForReal Team, an experience design studio, creating new and exciting platforms that connect the virtual and the actual, mastering a variety of cutting edge technologies and molding them into enticing concepts in order to create tailor-made interactive experiences.
  • Saša Spacal : Saša Spacal (SI) is a post-media artist with a background in humanities who is currently working at the intersection of living systems research, sound design, and interactive visualization. How technology shapes our lives and the human experience is at the center of her work, which develops around the idea of connections between the different systems as the major source of complexity in the environment. Her work focuses primarily on the post-human state, in which human beings exist and act as one of many elements in the ecosystem.
  • Seb Lee-Delisle : Seb Lee-Delisle (UK) is a digital artist who likes to make interesting things from code that encourages interaction and playfulness from the public. Notable projects include Laser Light Synths, LED emblazoned musical instruments for the public to play, and PixelPyros, the Arts Council funded digital fireworks display that toured nationwide. He won the Lumen Prize Interactive Award in 2016 (Laser Light Synths), 3 Microsoft Critter awards in 2013, and won a BAFTA in 2009 for his work as Technical Director on the BBC interactive project Big and Small.
  • Shane O’Mara : Shane O’Mara (IE) Shane is Professor of Experimental Brain Research at Trinity College Dublin, and Principal Investigator and Director of the Trinity College Institute of Neuroscience. He is a Fellow of Trinity College, Dublin (FTCD), was the first Ireland-based elected Fellow of the Association for Psychological Science (FAPS), and is an elected member of the Royal Irish Academy (MRIA).
  • Shannon Mc Mullen, Fabian Winkler : Shannon McMullen and Fabian Winkler (McMullen_Winkler) are interdisciplinary artists and researchers who use their backgrounds in new media art and sociology to produce collaborative artworks that combine image, code and installation to create temporary new social spaces and investigate relations between nature and technology. Their work has been shown internationally at venues such as the China Science and Technology Museum; Center for Art and Media Karlsruhe in Germany; VISAP ’14 in Paris, France; Gallery on Wade in Toronto, Canada; and Art Center Nabi in Seoul, Korea. They have also published articles in Leonardo; Plurale. Zeitschrift für Denkversionen; Media-N, Journal of the New Media Caucus; The Senses and Society; and The Environmentalist. Their large-scale investigation at the intersection of art, engineering and science, Images of Nature, was awarded a grant from the National Science Foundation. Shannon and Fabian teach in the Electronic and Time-Based Art Program at Purdue University in West Lafayette in Indiana, USA.
  • Shinseungback Kimyonghun : Shinseungback Kimyonghun (KR) is a Seoul-based artistic duo consisting of computer engineer Shin Seung Back and artist Kim Yong Hun. Their collaborative practice explores the impact of technology on humanity.
  • Shu Lea Cheang : Shu Lea Cheang (CN) is an artist, filmmaker, and networker. She constructs networked installations and multi-player performances in participatory impromptu mode and drafts sci-fi narratives in her film scenarios and artwork imaginations. She builds social interface with transgressive plots and open network that permits public participation. Since her relocation to Eurozone in 2000, Cheang has taken up large scale installation and networked performance and co-founded several collectives to pursue cross-disciplinary projects.
  • Slavko Glamocanin : Slavko Glamocanin started in the computer demo scene, where he was mostly active in making music and co-created the first Slovenian breakbeat compilation, Monkorama. He continued with programming and exploring the media and he created the programming platform naprava for that purpose. After one-way video/effects he proceeded with interactive projects, motion capture, kinect and openGL visualizations. His main interests are synesthesia, systems, and interactive.
  • Soichiro Mihara : Soichiro Mihara born in 1980, Tokyo and works in Kyoto, Japan. Presenting systems as open art works which question the relationship between technology and society. He started the blank project in 2011, when eastern Japan was hit by an earthquake. He has exhibited his award-winning projects internationally.
  • Stefanie Posavec : Stefanie Posavec (US) is a designer, and data is her favored medium. She tends to work with data projects that involve language, literature, or science (or all of these at once). Many of these projects represent data using a hand-crafted approach. Besides data visualization/illustration/art, she occasionally designs books.
  • Stephan Bogner, Philipp Schmitt : Stephan Bogner and Philipp Schmitt are German designers (and sometimes artists), currently studying Interaction Design at the University of Design in Schwäbisch Gmünd, Germany. They are curious about new ways of using upcoming and established technologies. Stephan and Philipp are friends who enjoy working as a team to tackle topics such as machine vision or robotics. Their work has been featured on CreativeApplications, WIRED, Fast Company and at Bundes.Festival.Film.Technologies at the HKU.
  • Story Inc : Story Inc is a New Zealand-based company that creates visitor experiences around the world. Daniel Kish (US) is president of World Access for the Blind, and teaches others his echolocation technique. He believes that blind children can learn to see in this way, and lead richer and more independent lives as a result. He lives in Long Beach, California.
  • Suki Chan : Suki Chan is a London-based moving image and installation artist. Suki studied at Goldsmiths, University of London and Chelsea College of Art. Her practice combines light, moving image and sound to explore our physical and psychological experience of time and space. Suki is currently a recipient of a Wellcome Trust Small Arts Award and a Grant for the Arts Award from the Arts Council of England to develop Lucida, a project exploring perception. Lucida seeks to make the viewer distinctly aware of seeing by bringing the perceptual process — including its flaws, imperfections and assumptions — to the forefront. Lucida is commissioned by the Centre for Chinese Contemporary Art and the University of Salford art collection, and culminates in a UK tour of interactive moving image artworks and a publication.
  • Tangible Media Group : The Tangible Media Group at MIT Media Lab, led by Professor Hiroshi Ishii, explores the Tangible Bits & Radical Atoms visions to seamlessly couple the dual world of bits and atoms by giving dynamic physical form to digital information and computation. Hiroshi Ishii (US/JP) is Jerome B. Wiesner, professor of Media Arts and Sciences, associate director of MIT Media Laboratory, and director of the Tangible Media Group. Hiroshi’s research focuses upon the design of seamless interfaces between humans, digital information, and the physical environment.
  • Tatjana Tanja Vujinovic Kušelj : Tatjana Tanja Vujinovic Kušelj (RS/SI) graduated from the Faculty of Fine Arts in Belgrade in 1999, has been a guest student at the Kunstakademie in Düsseldorf, and holds a PhD in Philosophy and Theory of Visual Culture from the Faculty of Humanities Koper. Since 1997 she has participated in 140 collective and 29 individual international exhibitions including galleries and museums. She lives and works in Ljubljana.
  • Ted Meyer : Ted Meyer (US) is a nationally recognized artist, curator, and patient advocate who helps patients, students, and medical professionals see the positive in the worst life can offer. Ted’s 18-year project Scarred for Life: Mono-prints of Human Scars chronicles the trauma and courage of people who have lived through accidents and health crises. Ted seeks to improve patient/physician communications and speaks about living as an artist with illness. He is Artist in Residence at USC KECK School of Medicine, Visiting Scholar at the National Museum of Health and Medicine, and TED main stage speaker.
  • Thiago Hersan : Thiago Hersan (BR) used to design circuits and semiconductor manufacturing technologies. Now, he is more interested in exploring non-traditional uses of technology and their cultural affects. He has participated in residencies at Impakt in Utrecht, Hangar in Barcelona, and the Hacktory in Philadelphia. He has worked at a robotic toy design studio in San Francisco, and along with Radamés Ajna, helped start FACTLab in Liverpool in 2015.
  • Thomson & Craighead : Thomson & Craighead (UK) have shown extensively at galleries, film festivals, and for site-specific commissions in the UK and internationally. Much of their recent work looks at networked global communications systems and how they are changing the way we all understand the world around us.
  • Timo Preece : Timo Preece (US) is a sound designer, musician, audio technologist, and multi-media consultant, and is one-half of the audio/visual unit Planetary Cymatic Resonance (PCR).
  • Universal Everything : Universal Everything is a digital art practice and design studio based in Sheffield, England. The studio was founded in 2004 by Matt Pyke who is the creative director, he studied botanical and technical illustration then graphic design before spending eight years at the Designers Republic (1996–2004). Universal Everything have worked with several well known brands and corporations including Chanel, AOL, Intel, Nike Inc., Hyundai and Deutsche Bank. In April 2011, the studio created Super-Computer-Romantics, their first major solo exhibition, for the launch of the new digital art museum La Gaîté Lyrique in Paris. In February 2014, Universal Everything released Polyfauna an interactive music app developed in collaboration with Radiohead and the artist Stanley Donwood.
  • Ursula Damm : Ursula Damm has become known for her installations dealing with geometry and its social impact on public space. Since 1995 these installations became interactive, dealing with architectural aspects on the basis of tracking technology. Aside she developed numerous installation on the relationship of nature, science and civilization. Ursula Damm’s works are shown worldwide in exhibitions and festivals. Since 2008 she holds the chair of Media Environments at the Bauhaus-University Weimar, where she established a performance plattform at the Digital Bauhaus Lab as well as a DIY Biolab.
  • Varvara & Mar : Varvara & Mar (EE, ES) have been working together as an artist duo since 2009. They have exhibited their art pieces in a number of international shows and festivals. In 2014 the duo was commissioned by Google and Barbican to create Wishing Wall for the Digital Revolution exhibition. The artist duo locates itself in the field of art and technology and deals with the new forms of art and innovation. They use and challenge technology in order to explore novel concepts in art and design. Research is an integral part of their creative practice.
  • Verónica G. Ardura : Verónica G. Ardura (ES) is a visual artist and university docent. She graduated in Fine Arts from the University of Salamanca, majoring in Painting, she is currently studying at l`Academie Royale des Beaux Arts de Lièje. Her interest is focused on establishing spaces of processual reflection, research and creation among artists from different disciplines. She possesses wide professional experience in teaching arts and design at the ESNE school in Oviedo and in stage design with playwrights, musicians and dancers. She did the experimental stage design Extensiones: Ser nombrado for the project Bárbara humana con cola by Carla Fernández at Teatro Pradillo Madrid 2014. She has collaborated in Danza Infinita, an art and science project by Lorena Lozano produced by LABoral Centro de Arte and exhibited at Centro Cultural Recoleta, Buenos Aires, Musée de l´Art Différencié de Liège, Belgium, Museo Eduardo Sivorí, Buenos Aires, Galería Gema Llamazares, Gijón. Shortlisted for the Principality of Asturias Visual Artists Exhibition in 2011.
  • Werner Jauk : Werner Jauk (born 1953), scientist & media artist, professor at the University of Graz, working on “pop/music + media/art” focussing on music as a role model for the media arts. His studies in experimental aesthetics led him to bridge the gap between science and art, two fields that deal with how physical bodies adapt to dynamised and coded virtualities. Auditory logic and hedonistic behaviour, formalised in pop/music, serve as explanatory hypotheses.
  • Yasuaki Kakehi : Yasuaki Kakehi is a Japanese media artist and a researcher. He has worked at Keio University, and also joined MIT Media Lab as a visiting scholar. In intersections of art, design and engineering, he has explored possibilities of technology and expressions beyond integrations of the physical and digital resources. He has also exhibited artworks as a team named plaplax.
  • Yoichi Ochiai : Yoichi Ochiai, media artist and assistant professor of Tsukuba University, was born in 1987 in Tokyo. He has a PhD in Interdisciplinary Information Studies, from the University of Tokyo. Yoichi Ochiai works on new inventions and research through a mixture of applied physics, computer science, and art. He has received the Innovative Technologies Prize from METI, the World Technology Award from Fortune, and many more.