Ars Electronica (AT), University of Applied Sciences Upper Austria (AT), Hagenberg Campus (AT)
FRI September 5, 2014, 10 AM - 6 PM
LENTOS Kunstmuseum Linz
What used to be clearly defined boundaries separating the various types and genres of digital animation have become blurred. Expansionist tendencies are unmistakable. The 2nd Expanded Animation symposium is providing an international community of students, instructors, artists and theoreticians with an opportunity to convene and exchange ideas about increasingly permeable borders, peripheral areas, current trends and future developments in the field of computer animation.
It deals with the blurring of boundaries, leading-edge zones, and hybridization in computer animation. This is once again an effort to shed light on what’s happening right now in art, theory and practice: Exploring the Vastness of Art, Theory and Play.
The first panel elaborates on areas of tension and interplay among animation, architecture and game art, as well as hybrids of animated filmmaking.
Current artistic positions
The second panel kicks things off on the theoretical side with consideration of current artistic positions: Polynoid, Robert Seidel and Universal Everything. The third panel addresses the subject of animation at the interface of gaming. The issues under consideration are participation, the transmission of players’ actions and the transference of their personalities into a virtual space, as well as new forms of narration via interaction.
Expanded Animation is a collaboration between the Hagenberg Campus of the University of Applied Sciences Upper Austria, the Ars Electronica Festival and LENTOS Museum of Modern Art.
Jeremiah Diephuis, Jürgen Hagler, Michael Lankes, Patrick Proier, Alexander Wilhelm / University of Applied Sciences Upper Austria, Hagenberg Campus (Department Digital Media)