A computer-interactive staging of the play “Oedipus” premiered at the Phoenix Theater.
The drama began with young Oedipus playing a computer game. The audience followed the game on a large-format projection screen—thus, the computer game was part of the set and the plot. In it, the actor proceeded through a series of episodes from the life of young Oedipus in the form of game levels and interacted with avatars that personified characters from the story of Oedipus. At the end of this sequence—created with the game editor UNREAL—the virtual Oedipus arrived in a stage setting in which he departed from the virtual world and entered the actual on-stage scenery.
At the time of the performance, the three game-levels were available on the Internet, which enabled viewers to play them out on their own at home and at terminals in the Ars Electronica Center.
A Phoenix Theater Production; Director: Kaspar Erffa; Music: Spour/Obermaier; Set: Lindorfer; in cooperation with the Ars Electronica Futurelab
Research & Development:
Robert Abt, Florian Berger, Peter Freudling, Horst Hörtner, Andreas Jalsovec, Stefan Mittlböck-Jungwirth, Nina Valkanova
Keyresearcher / Virtual Environments: