A switch is a simple interface used for changing one situation to another. In a way, interaction designers create switches within a web context or interactive installations.
SWITCH was an edutainment kit designed to create subtle entertainment in our life by combining a sensor and content. This project was a collaborative research between Ars Electronica Futurelab and ELEKIT, known for their educational electronic kits (www.elekit.co.jp), they commercialize edutainment media and kits for future interaction designers. “Discover a problem in the everyday life and infuse a new medium to solve it.” This project aimed to develop an educational kit that gives people the opportunity to explore experience design, and learn about this daily task of interaction designers.
SWITCH was a flat and organic display that integrated into everyday scenarios and situations. Users could choose a sensor freely from a range of: human detection, sound, brightness and temperature sensors, and the trigger would change the content on the display. By using organic material like paper, the content was easy to intuitively design. The user designs two pictures, one for “On” and one for “Off”, and the pictures are switched according to the input from the sensor. Where, how and what the SWITCH was designed for was up to the users. People could design comfortable communication depending on the environment and context.
Research & Development:
Hideaki Ogawa, Matthew Gardiner, My Trinh Gardiner, Christopher Lindinger, Emiko Ogawa, Roland Haring