The Hidden World of Noise and Voice 2002

Ars Electronica Futurelab guest artist Golan Levin came up with a totally new approach to the visualization of sounds in a multi-user augmented reality system.

 

Credit: Ars Electronica Futurelab
Credit: Ars Electronica Futurelab

 

The Hidden World of Noise and Voice installation took a playful approach to the new technologies of augmented reality. Visitors outfitted with data glasses got a glimpse into a mysterious parallel world in which words and sounds become visible. These utterances seemed to flow out of the mouths of fellow participants and assumed a wide variety of forms depending on the sounds’ volume, frequency and pitch. At the center of the installation was a table upon which virtual objects casted shadows that could also be seen by the surrounding audience of non-participants not equipped with data glasses. These special see-through data glasses were custom developed for the project by the Ars Electronica Futurelab.

 

Credit: Ars Electronica Futurelab
Credit: Ars Electronica Futurelab

 

Here, for the first time, dynamic objects were generated as part of an augmented reality application. The sounds and their shadows were computed in real-time and depicted in a mixed reality environment.


Concept:

Michael Breidenbrücker, Gerfried Stocker

Artist in Residence:

Golan Levi, Zachary Lieberman

Keyresearcher / Interactive Spaces:

Dietmar Offenhuber

Senior Executive Developer:

Horst Hörtner

Keyresearcher / Virtual Environment:

Christopher Lindinger

Keyresearcher / Software Development:

Robert Abt

3D Modeller, Exhibition Design:

Peter Freudling

Software Development:

Wolfgang Ziegler

Development:

Stefan Mittelböck-Jungwirth