VRizer – Game Engines auf der ARSBOX 2003

The use of game engines is currently the most widespread way to generate PC-based, interactive, real-time applications. Numerous games come with high-performance editors as standard equipment and thus give a broad spectrum of users the opportunity to realize their own conceptions in three-dimensional environments.


Foto: Ars Electronica Futurelab
Foto: Ars Electronica Futurelab


The Ars Electronica Futurelab has gone one step further with the development of the software framework “VRizer” and, in doing so, has closed the gap between applications based on game engines on one hand and high-end platforms like the ARSBOX and other elaborate VR devices on the other. The software framework enables the user to make any OpenGL application compatible with any configuration of the ARSBOX in active and passive stereo mode. With the help of game editors, a user can create highly complex, effective and dramatic environments with a minimum of effort.

Keyresearcher / Virtual Environments:

Christopher Lindinger

Research & Development:

Florian Berger, Andreas Jalsovec, Michael Büttner, Wolfgang Ziegler