Roland Haring

Roland Haring

Technical Director

 

Roland Haring studied Media Technology and Design at the Hagenberg Polytechnical University. In 2004 he graduated with distinction (thesis on mobile interactions in public space). The year before he had joined the Ars Electronica Futurelab. A highpoint of his successful collaboration with the Ars Electronica Futurelab was “Gulliver’s World,” a complex collaborative Mixed Reality project that has been singled out for recognition with numerous prizes in Austria and abroad. As Key Researcher for Creative Engineering, Roland Haring became an important member of the Futurelab staff and a driving force behind the lab’s R&D efforts. Later on he focused on Mobile Interaction Design, dealing with Mobile Computing, Location-Based Services and Urban Information Spaces. His later activities include research in a major joint venture at the interface of academic research, commercial interests and the mission of the Ars Electronica. On the side, he’s at work on a doctoral dissertation dealing with, among other issues, interaction metaphors for urban information systems on mobile devices. Right now he is working as Co-Director of the Research and Innovation Group and as Senior Research Lead he is establishing the research field of Interaction Ecology.

  • Digital Pheromones, Research Project for Siemens CT
  • Mobile Ö1 Atelier, Interactive Environment
  • Virtual Worlds - Digital Pheromones, Media installation
  • Lido, Interactive Installation
  • Freestyle Computing, Interactive Installation
  • Watchful Portrait (Caroline), Interactive Installation
  • Login Gateway: Innovision Wall, Interactive Installation
  • WikiMap – Knowledge Map, Semantic Online Map
  • opening.05 Hewlett-Packard, Interactive Installation
  • SAP Berlin, Media Façade
  • Innovision Board, Interactive Installation
  • http://www.aec.at/aeblog/2015/10/15/unity-deep-space-8k/
  • http://www.aec.at/aeblog/2015/10/13/cinematic-rendering/
  • Gujarathi, R., Nair, S., Zehe, D., Marinkovic, G., Xiao, J., Swarup, P., Lee, Y., Knoll, A., Frenkler, F., Scharfen, C., Eisl, M., Lindinger, C., Haring, R. (2017) TUMCREATE - interactive virtual research lab.
  • Hörtner, H., Haring, R. & Kremer, C. Deep Space 8K - The Next Generation of Visualization Technology. In G. Stocker, C. Schöpf, & H. Leopoldseder (Eds.), Post City. Habitats for the 21st Century. Ars Electronica 2015. Festival for Art, Technology, and Society. September 2015, Ostfildern: Hatje Cantz.
  • Lindinger, C., Mara, M., Obermaier, K., Aigner, R., Haring, R., & Pauser, V. (2013). The (St) Age of Participation: Audience involvement in interactive performances. Digital Creativity, October 2013, 24(2), 119-129.
  • R.Haring, H. Hörtner, H. Kato, C. Lindinger Gulliver‘s World In: A Touch of Code: Interactive Installations and Experiences, Gestalten Verlag, Berlin, 1. Auflage, April 2011, ISBN: 3899553314
  • C. Lindinger, R. Haring, H. Hörtner, D. Kuka, H. Kato Multi-User Mixed Reality System ‘Gulliver’s World’: A case study on collaborative edutainment at the intersection of material and virtual worlds Virtual Reality Journal, Volume 10, Issue 2, October 2006, Pages: 109 - 118, ISSN:1359-4338, Springer-Verlag London, UK Roland Haring
  • ConchControl: Interface zur Steuerung interaktiver multimedialer Anwendungen über den Sprachkanal eines Telefons Vdm Verlag Dr. Müller, 1. Auflage, Juni 2008, ISBN: 3639035933
  • Pauser, Mathauer, Haring, Reiter, Gardiner, MaraCultural Cartography: Enter into a discussion with the city! Processings of 5th AmberConference (Amber13), 2013, Istanbul, Turkey
  • Horst Hörtner, Matthew Gardiner, Roland Haring, Christopher Lindinger, Florian Berger Spaxels, Pixels in Space – A Novel Mode of Spatial Display Proceedings of International Conference on Signal Processing and Multimedia Applications, SIGMAP 2012, SciTePress Digital Library
  • Gardiner, Ogawa, Lindinger, Haring, Ogawa, Gardiner, Mara, Hörtner SWITCH: Case study of an Edutainment Kit for Experience Design in Everyday Life Proceedings of the Sixth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’11), 2011, ACM
  • Ogawa, Mara, Lindinger, Gardiner, Haring, Stolarsky, Ogawa, Hörtner Shadowgram: A Case Study for Social Fabrication through Interactive Fabrication in Public Spaces Proceedings of the Sixth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’11), 2011, ACM
  • M. Gardiner, R. Haring, H. Ogawa, C. Lindinger, D. Stolarsky, M. Mara, E. Ogawa and H. Hörtner Social Brainstorming via Interactive Fabrication Proceedings of the 8th Int. Conference on Advances in Computer Entertainment Technology (ACE '11), 2011, ACM
  • Martina Mara, Markus Appel, Christopher Lindinger, Hideaki Ogawa, Roland Haring. Silhouettes of the active self. Using the “Shadowgram” to facilitate discussions about environmental behavior Proceedings of 6th International Conference on Persuasive Technology (Persuasive 2011), 2011.Springer.
  • Roland Haring, Hideaki Ogawa, Bernhard Böhm, Christopher Lindinger, Horst Hörtner GeoCity Mobile: Extending boundaries of Urban Discourse Processings of 2nd AmberConference (Amber10), 2010, Istanbul, Turkey, will be published in 2011
  • Roland Haring, Hideaki Ogawa, Christopher Lindinger, Horst Hörtner, Shervin Afshar, and David Stolarsky The city at hand: media installations as urban information systems. Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI '10), 2010. ACM, New York, NY, USA, 667-670.
  • Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, and Horst Hörtner Introducing the FabLab as interactive exhibition space. Proceedings of the 9th International Conference on Interaction Design and Children (IDC '10), 2010. ACM, New York, NY, USA, 254-257
  • W. Narzt, G. Pomberger, A. Ferscha, D. Kolb, R. Müller, J. Wieghardt, H. Hörtner, R. Haring, C. Lindinger: Addressing Concepts for Mobile Location-Based Information Services Invited Paper at the 12th International Conference on Human-Computer Interaction HCI 2007, Beijing, China. Springer Lecture Notes in Computer Science "Universal Access in Human-Computer Interaction", LNCS Part III, Vol. 4556, Constantine Stephanidis (Ed.) 
  • W. Narzt, G. Pomberger, D. Kolb, J. Wieghardt, H. Hörtner, R. Haring, U. Wilflingseder, O. Seimel: Self-Organization in Traffic Networks by Digital Pheromones Proceedings of the 10th International IEEE Conference on Intelligent Transport Systems 2007, Seattle, Washington, USA. pp. 490-495
  • C. Lindinger, R. Haring, H. Hörtner, D. Kuka, H. Kato Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design
  • S. Göbel, R. Malkewitz, and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, pp. 312 – 323, 2006, Springer-Verlag Berlin Heidelberg 2006
  • Technologische und anwendungsorientierte Fakten und Perspektiven von Virtual Reality Systemen, Keynote, Linz, 2016
  • Lange Nacht der Forschung, Linz, 2016, 2014, 2012, 2010, 2009, 2008
  • Virtuelle Realität: Spielerei oder Medium der Zukunft?, Linz, 2016
  • Deep Space in 8K, Digital Production, ISSN 1433-2620, 01/2016
  • Virtual Reality for Large Multiuser Environments, GameStage Expo, Linz, 2015
  • Virtual Reality for Large Multiuser Environments, Unite 2015, Boston, 2015
  • Future Life: Futurelab – die Zukunft im Visier, Linz, 2014
  • Interaction in Motion, Ars Electronica Festival, 2014
  • Spaxels - Pixels in Space, SIGMAP, Rome, 2012
  • Designing Interactions, Game Lecture Series, ITU Copenhagen, 2011
  • (Re)Scripting the Stage, Pixelspaces, Ars Electronica Festival, Linz, 2011
  • Roboter im Spannungsfeld mit ihrem sozialen Umfeld: LabDays, Linz, 2010
  • Media Laboratories for Art, Technology and Society: Lange Nacht der Forschung, 2010
  • The city at hand: NORDICHI’10, Reykjavik, 2010
  • Playing Beyond Borders, Pixelspaces, Ars Electronica Festival, 2010
  • Digital Economy: Technolog, Linz, 2009
  • Wissenschaft braucht Gesellschaft: Enquete des Forschungsrats, Wien, 2008
  • Information and Navigation System through AR: Industrial Innovations, Leoben, 2006
  • Interactive Content Creation in Nonlinear Exhibition Design: TIDSE Conference, 2006
  • Simulation and Public Space: Age of Simulation Conference, Linz, 2006
  • Gulliver’s World: WKO E-Day, Vienna, 2006
  • Digital Graffiti: Fused Space Symposium, Den Haag, 2005
  • Zukunftstechnologien: Lange Nacht der Forschung, Linz, 2005