The 2017 Prix Ars Electronica Prizewinners

(Linz, May 22, 2017) This year’s Prix Ars Electronica prizewinners come from the Democratic Republic of the Congo/Belgium/Germany, Canada, Ireland, Slovenia and Austria.

The 2017 Prix Ars Electronica Prizewinners

Press Release: The 2017 Prix Ars Electronica Prizewinners / PDF
2017 Prix Ars Electronica Foto Album / Flickr

(Linz, May 22, 2017) This year’s Prix Ars Electronica prizewinners come from the Democratic Republic of the Congo/Belgium/Germany, Canada, Ireland, Slovenia and Austria. David OReilly (IE) is the recipient of the Golden Nica in the Computer Animation category for his work entitled “Everything”; the Golden Nica in Digital Musics goes to Cedrik Fermont (CD/BE/DE) and Dimitri della Faille (BE/CA) for “Not Your World Music: Noise in South East Asia”; and “K-9_topology” garnered the Golden Nica in Hybrid Art for Maja Smrekar. Lisa Buttinger from Schalchen in Salzburg is this year’s honoree in the u19 – CREATE YOUR WORLD category for young people in Austria. 3,677 entries were submitted from 106 countries for 2017 Prix Ars Electronica prize consideration. The Computer Animation/Film/VFX category led the way (1,157 entries), followed by Hybrid Art (1,063), Digital Musics (792) and u19 – CREATE YOUR WORLD (665). The Golden Nica statuettes will be bestowed upon the prizewinners at the Ars Electronica Gala on September 8, 2017 in Linz’s Brucknerhaus.

Hybrid Art

Golden Nica
K-9_topology / Maja Smrekar (SI)

http://majasmrekar.org/
“K-9 TOPOLGY is a true hybrid artwork with profound bio-political message and is certain to bring a lot of discussion to the audience from both art and science sides.” – Statement of the Jury

Where do we come from? What are we? And where are we headed? Maja Smrekar’s work of art revolves around issues humankind has been wrestling with since time immemorial. The Slovenian artist is being honored with the Golden Nica in Hybrid Art for “K-9_topology,” a series of works that proceed from a variety of perspectives in their dealings with the essence and the role of human beings—and especially women—in an increasingly bio-political and post-panoptic world. The work entitled “Ecce Canis” focuses on metabolic processes; chemists used serotonin, a tissue hormone and neurotransmitter, provided by the artist and her dog, Byron, to create a fragrance that symbolizes the chemical essence of the relationship between a human being and a dog. “I HUNT NATURE AND CULTURE HUNTS ME,” a performance she created during a residency at JACANA Wildlife Studios in France, has to do with the phylogenetics of the wolf and the interrelationship among wolf, dog and human being. It’s an inquiry into animal ethics. The subject of “Hybrid Family” is the social and ideological instrumentalization of the female body and beast feeding. Over the course of three months, Maja Smrekar stuck to a lactation-enhancing diet and, by systematically pumping fluid from her breasts, stimulated the production of the hormone prolactin. A side-effect of this process was the production of the hormone oxytocin, which plays an important role in interpersonal trust and empathy between mother and child. In the fourth project in this series, “ARTE_mis,” an ovum provided by the artist was denucleated and used as a host for a somatic cell of her dog. The result is a hybrid cell, inherent in which is a dystopian scenario but which also could create a new species whose chances of survival on Planet Earth are better than ours—due in no small part to the probability that this hybrid creature would treat its environment in a more humane way than we do.

Award of Distinction
The America Project / Paul Vanouse (US)

http://www.paulvanouse.com/ap/
“Vanouse produces the very icon of the melting pot, the US Flag, as the result of a live scientific experiment (…)”. – Statement of the Jury

At the heart of the bio-art installation “The America Project” is the idea of a shared identity or a feeling of cohesiveness that was once a part of the utopia of America in which the hard living conditions in rural areas tended to even out social differences and were thus conducive to equal rights for all. Installation visitors are requested to rinse their mouth with a saline solution and then to spit it out into a spittoon that thus comingles hundreds of people’s DNA. The DNA of all these people is neither individualized nor stored; it is processed as a mix. By means of so-called DNA fingerprinting, Paul Vanouse uses this material to develop iconic images of power such as crowns, fighter jets and flags that are visualized as live video projections.

Award of Distinction

A Study into 21st Century Drone Acoustics / Gonçalo Freiria Cardoso (PT), Ruben Pater (NL)
“The Jury recognized and appreciated the project’s critical stand and goal to spread awareness and contribute to the debate in connection to future technologies and their relation to warfare.” – Statement of the Jury
http://droneacoustics.org/

Designer Ruben Pater and composer Gonçalo Freiria Cardoso tune in on the auditory dimension of unmanned aerial vehicles in “A Study into 21st Century Drone Acoustics,” an LP album released in 2016. The A-side features audio recordings of 17 different types of drones, ranging from toy whirlybirds to quadcopters deployed on military missions. The B-side plays a soundscape composed by Gonçalo Freiria Cardoso that was influenced by the misuse and destructive potential of drones, and focuses on the conceptual life and death of a drone in the 21st century.

Digital Musics & Sound Art

Golden Nica

Not Your World Music: Noise in South East Asia / Cedrik Fermont (CD/BE/DE), Dimitri della Faille (BE/CA)
http://words.hushush.com/
https://syrphe.bandcamp.com/album/not-your-world-music-noise-in-south-east-asia
“(…) an outstanding book and CD compilation project.” – Statement of the Jury

“Not Your World Music: Noise in South East Asia” is a book about art, politics, identity, gender and global capitalism. And it is one of the very few works about noise & sound art and about electro-acoustic, experimental and industrial music of the past and present in Southeast Asia. This volume contains political, historical and sociological essays and interviews with artists as well as an extensive bibliography on Southeast Asian music and noise & experimental musicians. Its compilers define “Not Your World Music: Noise in South East Asia” as a political, anti-sexist and anti-colonial contribution to a discourse on society, social representation, inequality, marginalization and colonialism.

Award of Distinction

Corpus Nil / Marco Donnarumma (IT/DE)
http://marcodonnarumma.com/works/corpus-nil/
“The striking scenography of the performance deconstructs the body, inviting the audience to witness the birth of a sonically augmented cyborg creature.” – Statement of the Jury

“Corpus Nil” is a performance that investigates hybrid forms of identity and musical ability. The crux of this work is the physical body of the performer—partially naked, partially painted black, undergoing incessant metamorphosis. Wearable biosensors send body-related data to a computer program, tiny microphones capture the sounds of the muscles and internal organs, and electrodes register the sounds made by the tensing and relaxing of the muscles. A machine uses special filters to generate a description of the amplitudes and frequencies of all the sounds produced in the performer’s body as well as their changes. By means of a feedback network made up of 20 digital oscillators, all of these noises are formed into new sounds. The outcome is a music that is slow and recursive and consists solely of microtonal variations of a limited number of pitches.

Award of Distinction

Gamelan Wizard / Lucas Abela (AU), Wukir Suryadi (ID) and Rully Shabara (ID)
http://dualplover.com/gamelanwizard/
“(…) a skillful piece of interactive design in the public space.” – Statement of the Jury

“Gamelan Wizard” is a musical instrument that resembles a pinball machine. Up to eight players at once can use their flippers to send pinballs darting across this playing surface. The balls’ collisions with the game’s many obstacles produce sounds. Without realizing it at first, “Gamelan Wizard” users aren’t playing a pinball machine at all; it’s a musical instrument.

Computer Animation / Film / VFX

Golden Nica

Everything / David OReilly (IE)
http://everything-game.com
https://www.youtube.com/watch?v=HdJk8ROpuEo
“(…) a unique and innovative approach to animation that pushes the boundaries between linear, nonlinear, and interactive experience. (…) also serves a highly educational purpose and includes an important political statement (…)” – Statement of the Jury

This year’s Golden Nica in the Computer Animation / Film / VFX category goes to “Everything” by David OReilly. This nature simulation dispenses with tasks, objectives and point requirements. In this half-game/half-work-of-art, everything that users see they can play too. At the push of a button, players transform themselves from a protozoan into a ladybug, a hot-air balloon or an entire galaxy. “Everything” entails a very special trip, includes commuting back and forth between the microcosm and the macrocosm, and permits observation of the entire universe from the point of view of thousands of subjects as well as objects. What emerge almost instinctively during the course of the game are thoughts about the players own existence, and not only that … players can also read the thoughts of many of the objects in the game, thoughts ranging from the philosophical to the absurd. The voice of the narrator in “Everything” is that of Alan Watts, the philosopher who died in 1973. “Everything” is available for PC, Mac, Linux and the PS4.

Award of Distinction

Out of Exile / Nonny de la Peña (US), Emblematic Group (US)
https://www.youtube.com/watch?v=TiSKz2Wa9w8
“(…) a visceral experience, and very powerful.” – Statement of the Jury

“Out of Exile” is an impressive parable dealing with the hostility that many lesbians, gay men, bisexuals and transgender people are subjected to. The clip consists of a computer animation sequence and the original audio track that teenager Daniel Ashley Pierce recorded while revealing to his family that he is a homosexual. “Out of Exile” confronts viewers with the emotionally charged and violent scene that ensued after this coming-out, as well as with the fact that Daniel Ashley Pierce ended up getting thrown out of the house and having to live on the streets. Finally, he and other young people talk about their experiences with homelessness. The fact that, despite it all, they were able to become masters of their own fate and triumph over despair is ultimately a source of hope and the courage to remain true to oneself.

Award of Distinction

Light Barrier 3rd Edition / Mimi Son (KR), Elliot Woods (UK) / Kimchi and Chips

https://vimeo.com/177651793
“With this prize, the jury would like to encourage others to further technologies and ways we create and experience animation.” – Statement of the Jury

Mimi Son and Elliot Woods can take pleasure in an Award of Distinction in the Computer Animation / Film / VFX category. Their installation consists of eight powerful video projectors that are divided up into 630 sub-projectors and serve a device made up of various concave mirrors. They emit countless calibrated light rays that coalesce into a fog and produce forms. At the same time, 40 audio channels give rise to a field of sound that elicits additional sensory involvement on the part of the audience. “Light Barrier 3rd Edition” engenders a surreal impression that transcends the human feel for time and space.

u19 – CREATE YOUR WORLD

Golden Nica
nonvisual-art / Lisa Buttinger (AT)

“(…) has developed a new medium, a new material that artists can utilize to form images.” – Statement of the Jury

“nonvisual-art” is an image that is simultaneously visible and invisible. Cellophane foils and air bubbles trapped in a layer of adhesive refract in a highly artistic way the light shone onto them. In this way, natural science becomes a tool for graphical depiction. First, a polarizing filter refracts invisible light into visible colors and then forms them into an image. Viewed through 3-D glasses, the image becomes a space. Lisa Buttinger painstakingly constructed this “enchanted world” piece by piece. “nonvisual-art” was created as a design project at HBLA–High School for Artistic Design Linz. Lisa Buttinger gained the necessary theoretical insights in conjunction with her diploma thesis.

Award of Distinction

LARES – A Puzzle Action Adventure Game / Florian Buger, Sonja Futterknecht, Maria Raser, David Holy, Mario Kerndler (all AT)

“(…) video game that could be put on the market in this form without changing a thing. (…) playing this game is quite a sophisticated undertaking.” – Statement of the Jury

LARES is an action-adventure computer game set in a fantasy world. It’s easy to navigate through, has numerous puzzle elements, offers challenging opponents, and contains multiple levels featuring diverse designs, which together guarantee a game experience that’s both enduring and entertaining. LARES is a collaborative project by a group of students, each of whom contributed her/his respective skills.

Award of Distinction

NERVE – Lessons on Demand / Clemens Großberger, Thomas Übellacker (all AT)
http://nerve.education
“(…) a fascinating idea for a concrete problem and topic.” – Statement of the Jury

“NERVE – Lessons on Demand” is an up-to-date Web platform developed by Clemens Großberger and Thomas Übelacker. Their aim: Providing online access to previous classroom instruction that a student—for whatever reason: tardiness, absence or to study for an exam—wishes to review. Instructional units are presented in a clearly structured way, and can also be enriched with additional material by the teacher. Furthermore, NERVE makes available a clearly comprehensible, user-friendly application that academic administrators can custom-configure for their particular school.

netidee SPECIAL PRIZE 2017

Big Poop Data / Robert Miller, Nico Rameder, Daniel Wetzelhütter, Max Wolschlager (all AT)
https://bigpoopdata.com/
“(…) satirical approach to the subject of online privacy and clean technical implementation.” – Statement of the Jury

The toilet at Metalab in Vienna is the epicenter of the “Big Poop Data” project. Robert Miller, Nico Rameder, Daniel Wetzelhütter and Max Wolschlager equipped their crapper with a shitload of sensors as a means of gathering information about WC-goers’ use of toilet paper and water, as well as the average length of time they take to do their business. The purveyors of “Big Poop Data” intend this as a critical commentary on the increasingly pervasive obsession with digital data-gathering, and as an appeal to safeguard our digital privacy.

http://www.flickr.com/photos/arselectronica/34632198042/
K-9_topology – Maja Smrekar / Fotocredit: BORUT PETERLIN / Printversion / Album

http://www.flickr.com/photos/arselectronica/34754135276/
Everything / David OReilly / Fotocredit: David OReilly / Printversion / Album

http://www.flickr.com/photos/arselectronica/34795362775/
Not Your World Music: Noise in South East Asia, Book & CD – Cedrik Fermont, Dimitri della Faille / Fotocredit: Dimitri della Faille / Printversion / Album

http://www.flickr.com/photos/arselectronica/33952507544/
nonvisual-art – Lisa Buttinger / Fotocredit: Ars Electronica – Martin Hieslmair / Printversion / Album


Corpus Nil / Marco Donnarumma


Gamelan Wizard / Lucas Abela, Wukir Suryadi, Rully Shabara


Light Barrier 3rd Edition – Mimi Son, Elliot Woods / Kimchi and Chips

2017 Prix Ars Electronica

(Linz, January 16, 2017) The 2017 Prix Ars Electronica has begun accepting entries. The deadline is March 3rd for submitting works to this year’s four categories: Computer Animation / Film / VFX, Digital Musics & Sound Art, Hybrid Art, and u19 – CREATE YOUR WORLD.

2017 Prix Ars Electronica:
The Media Art Competition Is Now Accepting Submissions; Entry Deadline Is March 3rd

Press release 2017 Prix Ars Electronica / PDF
Prix Ars Electronica
Online submission Prix Ars Electronica
Photo album 2017 Prix Ars Electronica / Flickr

(Linz, January 16, 2017) The 2017 Prix Ars Electronica has begun accepting entries. The deadline is March 3rd for submitting works to this year’s four categories: Computer Animation / Film / VFX, Digital Musics & Sound Art, Hybrid Art, and u19 – CREATE YOUR WORLD. Winners receive the coveted Golden Nica statuette, prize money of up to €10,000 in each category, and a high-profile showcase at the Ars Electronica Festival in Linz. The Prix Ars Electronica’s continuity, its global reach and reputation, and the caliber of its jurors have combined to make this one of the world’s foremost arbiters of excellence in the media arts.

Competition in Four Categories

Computer Animation / Film / VFX spotlights outstanding achievement in independent artistic and scientific works as well as in commercial high-end productions from the film, advertising and entertainment industries. In this category, artistic originality counts just as much as technical mastery.

Digital Musics & Sound Art honors contemporary digital sound productions from across the broad spectrum of electronica. These are works that combine sound and media, computer compositions ranging from electro-acoustic to experimental, and sound installations. Regardless of the media employed or the particular genre to which the work can be ascribed, the focus of attention is always on the work’s musical qualities and tonal artistry.

Hybrid Art is dedicated to hybrid and transdisciplinary media art projects. The accent is on interconnecting disparate media and genres into new forms of artistic expression, and violating the boundaries separating art and science, manifestations of social and political commitment, as well as realms of pop culture. Hybrid Art is meant to transcend the limits of all the other Prix categories.

u19 – CREATE YOUR WORLD invites kids and young people in Austria to have their say about the world of tomorrow. Entries can take the form of artistic animated films, sound creations, websites, apps, scientific projects and innovative ideas.

Prix Ars Electronica: Barometer of Trends in Media Art

Since 1987, Prix Ars Electronica has been an interdisciplinary platform for all those who use the computer as a universal design medium in their artistic work at the interface of art, technology and society. The annual competition to determine the recipients is an open call in several categories; invariably, the response is several thousand entries from throughout the world. The best among them are singled out for recognition with a Golden Nica statuette, one of the foremost awards for creativity and pioneering spirit in the field of digital media. The Prix’s highly diversified dramatis personae have included internationally renowned artists (Karlheinz Stockhausen, Roy Ascott, Lynn Hershman, Toshio Iwai / Ryuichi Sakamoto, Chris Cunningham / Aphex Twin), Oscar winners (John Lasseter, Chris Landreth) and creative young trailblazers (Graffiti Research Lab). The Prix Ars Electronica is produced jointly by Ars Electronica Linz GmbH and the ORF – Austrian Broadcasting Company’s Upper Austria Regional Studio in cooperation with the OK Center for Contemporary Art and Brucknerhaus Linz.

http://www.flickr.com/photos/arselectronica/14968276997/

The Golden Nicas / Photo credit: Florian Voggeneder / print version

http://www.flickr.com/photos/arselectronica/31531143203/

Logo of the 2017 Prix Ars Electronica / Photo credit: Ars Electronica / print version

Entries for the STARTS-Prize 2017 are being accepted

(Linz/Brussels, January 11, 2017) The European Commission cordially invites artists, scientists and technicians, teams, collectives and firms to take part in this year’s STARTS Prize competition.

Science, Technology & Arts – STARTS:
On Behalf of the European Commission, Ars Electronica, BOZAR and the Waag Society are Calling for Entries to the 2017 STARTS Prize Competition

Press releases STARTS-Prize 2017 / PDF
Online-entries STARTS-Prize 2017
Foto-album STARTS-Prize 2016 / Flickr
Interview on the STARTS-Prize with Gerfried Stocker und Veronika Liebl

(Linz/Brussels, January 11, 2017) The European Commission cordially invites artists, scientists and technicians, teams, collectives and firms to take part in this year’s STARTS Prize competition. Entries are now being accepted. STARTS honors projects that demonstrate the successful interplay of science, technology and art, and that have the potential to contribute to economic and social innovation. The two prizewinners each receive €20,000 and will be prominently featured at the Ars Electronica Festival in Linz, the BOZAR Electronic Arts Festival in Brussels and at the Waag Society in Amsterdam. An international jury convenes on April 10th to choose the winning projects, which will be presented at a press conference in early May. The official awards ceremony is set for September 8th in conjunction with the Prix Ars Electronica Gala in Linz. Entries for 2017 STARTS Prize consideration may be submitted online beginning today, January 11th; the deadline is March 4th. There is no entry fee.

STARTS Prize: More Innovation for Europe

The European Commission’s STARTS Prize initiative targets projects and people that can make meaningful contributions to mastering the social, ecological and economic challenges that Europe now faces. Here, the essential driving forces are sure to emerge, above all, at the nexus of science, technology and the arts—STARTS for short. The competition to determine the recipients of this prestigious award is divided into two categories—one focuses on artistic works that influence the way we look at technology; the other seeks very promising forms of collaboration between the private sector and the world of art and culture. A prizewinning project will be selected in both categories and each will be supported with a €20,000 grant. The projects will then be showcased at the Ars Electronica Festival in Linz, at the BOZAR Electronic Arts Festival in Brussels, and at the Waag Society in Amsterdam.

Ars Electronica meets STARTS

Since 1979, Ars Electronica has been exploring the multifarious impacts that digitization and networking are making on our world. In going about this, art, technology and society are never scrutinized as discrete domains; instead, they’re considered as interrelated elements of a unified vision. Ars Electronica’s process of artistic reflection on explosive developments, its ongoing inquiry into alternative future scenarios and the framework circumstances, strategies and protagonists necessary for their emergence, as well as the ways and means inherent in all of these activities to encourage people to get actively involved in configuring our shared future are what make Ars Electronica the ideal partner of the STARTS program. In recognition of Ars Electronica’s highly successful launch of the STARTS Prize in 2016, the European Commission has chosen the Linz media art platform to manage the call for entries as well as to conduct the competition for the 2017-20 STARTS Prizes.

http://www.flickr.com/photos/arselectronica/28534905014/

STARTS-Prize Trophy / photocredit: Peter Verplancke / Printversion / Album

http://www.flickr.com/photos/arselectronica/29579912565/

Artificial Skins & Bones Group – Winners of the STARTS-Prize 2016 / photocredit: tom mesic / Printversion / Album

http://www.flickr.com/photos/arselectronica/27806314556/

Visible Strength / Lisa Stohn and Jhu-Ting Yang of the Artificial Skins and Bones Group / photocredit: Bernardo Aviles-Busch / Prinversion / Album

http://www.flickr.com/photos/arselectronica/28956354163/

Iris van Herpen – Winner of the STARTS-Prize 2016 / photocredit: tom mesic / Printversion / Album

http://www.flickr.com/photos/arselectronica/27760659771/

Close-Up of Magnetic Motion Collection by Iris van Herpen / photocredit: Morgan O’Donovan / Printversion / Album

The 2016 Prix Ars Electronica

(Linz, May 10, 2016) E-mails to the NSA, a game entailing a life-or-death decision and a pioneering woman of media art are among the 2016 Golden Nica winners

Prix Ars Electronica 2016:

E-mails to the NSA, a game entailing a life-or-death decision and a pioneering woman of media art are among the 2016 Golden Nica winners

press release: The 2016 Prix Ars Electronica / PDF

(Linz, May 10, 2016) Artists from France, Switzerland, The Netherlands, Austria and Great Britain are this year’s recipients of the Prix Ars Electronica’s Golden Nica grand prizes: Boris Labbé in the Computer Animation/Film/VFX category, Christoph Wachter and Mathias Jud in Interactive Art +, the P2P Foundation founded by Michel Bauwen in Digital Communities, Jonas Bodingbauer, a 17-year-old native of Linz in u19 – CREATE YOUR WORLD, and Jasia Reichardt, the prominent art critic and curator, has been singled out for recognition as a Visionary Pioneer of Media Art. The Prix Ars Electronica received a total of 3,159 entries from 84 countries this year. Submissions by category: Computer Animation/Film/VFX: 1,327; Interactive Art +: 896; u19 – CREATE YOUR WORLD: 637; and Digital Communities: 299. The Golden Nica statuettes will be officially presented to the prizewinners at the annual Ars Electronica Gala on September 9, 2016.

Computer Animation, Film, VFX

Golden Nica

RHIZOME / Boris Labbé (FR)

http://www.borislabbe.com/

„Rhizome is a very complex and complete piece of artwork, blending complementary techniques in a post-digital painting-like visual poem.“ (Statement der Jury)

The Golden Nica in the Computer Animation / Film / VFX category this year goes to France. In his black-and-white animated film, Boris Labbé has created a constantly changing universe of dynamic figures. They appear to be graceful little geometric sculptures whose shapes and component structures undergo incessant metamorphosis, queuing up one after the other to form a never-ending chain. The more of these creatures emerge, the more distant they become from the observer, who ultimately has feeling of peering into a presumably infinite space full of microscopic beings. At the epicenter of this cosmos is a whirlwind sucking everything that moves into its core and thrusting it aloft.

Award of Distinction

Peripheria / David Coquard Dassault (FR)

http://coquarddassault.tumblr.com

„This work has been awarded for its own subtle but strong way of storytelling, cinematography, artistic direction and technical achievement which are extremely successful in every level and angle.“ (Statement der Jury)

David Coquard Dassault’s dystopian animated film is set in a huge, abandoned high-rise housing project. Off camera, one hears children’s voices and a few conversational fragments; on screen, there’s a roaming pack of dogs that have taken this neighborhood previously inhabited by humans as their turf. Nevertheless, a rosy future doesn’t await them here either—doors slam shut and seal off their only way out; others get trapped in an empty swimming pool and are left to a fate of certain starvation. But suddenly the plot takes an unexpected turn and casts an entirely new light on this entire sequence of events.

Award of Distinction

Nosaj Thing / Cold Stares ft. Chance The Rapper + The O’My’s / Daito Manabe (JP), MIKIKO (JP), TAKCOM (JP), ELEVENPLAY (JP), Rhizomatiks Research (JP)

http://www.rzm-research.com/works/nosajthing_coldstares

„An outstanding music video that introduces innovative technologies from 3D scanning, motion capture and drone controlling, adding a layer of sensitive notion with live recorded choreography and augmented reality. Japanese artist Daito Manabe and his creative collective has come up with a complex artistic concept that introduces the switch between the real and the virtual, blurring the line between human and machine interaction and data analyzation.“ (Statement der Jury)

Artist Nosaj Thing and musician Chance the Rapper collaborated on this music video. “Cold Stares” repeatedly switches between reality and illusion as it goes about dealing with the meaning of life and personal remembrance. The two figures on screen are dancers—alternately real-world protagonists and computer-generated figures in an abstract environment.

Interactive Art +

Golden Nica

„Can you hear me?“ / Christoph Wachter & Mathias Jud (both CH)

Edward Snowden’s disclosures shined the spotlight of public attention on Berlin’s federal government district, revealing it to be the site of extremely intense surveillance and espionage by numerous intelligence agencies. So this is precisely where Christoph Wachter and Mathias Jud wanted to set up a temporary installation on the subject of power and powerlessness in the Digital Age. On the roof of the Akademie der Künste—right between the listening posts in the American and British Embassies—they set up improvised antennas and installed an independent Wifi communications network, the range of which included the Reichstag, the Office of the Federal Chancellor and the Swiss Embassy. Anyone with a Wifi-capable device could join the network and chat, send text messages and share files. Personnel of the embassies and German government agencies were cordially invited to join in too. Plus, anyone who wished could send messages to the intelligence organizations on precisely those frequencies on which the American NSA and the British GCHQ were listening in. Thus, instead of covert surveillance, there emerged a collective conversational sphere in which all participants had the same rights. This anonymous, independent network was used by thousands of people for 33 days, during which more than 15,000 messages were delivered to the NSA and GCHQ. The content even included secret information from a parliamentary commission investigating the internet, material that ended up on Wikileaks.

Award of Distinction

OpenSurgery – a do-it-yourself surgery robot for domestic laparoscopy / Frank Kolkman (NL)

„[…] Frank Kolkman’s surgical robot presents a potentially accessible and cost-effective alternative to the expensive professional healthcare services, particularly relevant to the public in the US where the gap between those who can afford health insurance and those who cannot is rapidly widening. But more significantly, this critical and conceptual work, which creates new conditions for interaction within the highly regulated and controlled sector of health care, raises important questions about inequality, ethics and the lack of access to essential health services for a growing number of people around the world.“ (Statement der Jury)

Frank Kolkmann’s “OpenSurgery Initiative” examines the question of whether do-it-yourself surgical tools are a suitable alternative to professional health services that are far too costly for many people. His idea is based on the great number of YouTube videos showing how US citizens with no health insurance are doctoring themselves. Frank Kolkmann has designed a surgical system for home use, all the components of which can be ordered online and assembled at home. The aim of Frank Kolkmann’s “OpenSurgery Initiative” is not so much to create a fully functional robot that can perform actual operations but rather to initiate a discussion about the tense interrelationship between socio-economic factors and ethical values in the field of medical care.

Award of Distinction

Parasitic Symbiotic / Ann-Katrin Krenz (DE)

„The milling machine, as a technological intervention, appears to invade the tree, much like the often aggressive intervention that humans perpetrate on nature. At the same time, this parasitic machine encodes marks derived from a poem about unity and oneness – a non disturbing act of love – that becomes integrated in nature.“ (Statement der Jury)

Technology’s advance to the point of utterly pervading our world seems to be occurring increasingly at the cost of nature. “Parasitic / Symbiotic” by Ann-Katrin Krenz focuses on precisely this tense interrelationship. In it, she applies milling tools to the trunks of trees, using them to engrave an encoded text—a romantic poem about being at one with nature—into their bark. Like parasites, the equipment clings to the trees and inflicts damage on them, albeit in such a moderate form that it poses no serious threat to them. At the same time, this (parasitic) intervention gives rise to something new, which unfolds as the outcome of a (symbiotic) connection between technology and nature.

Digital Communities

Golden Nica

P2P Foundation

http://wiki.p2pfoundation.net/Main_Page

„P2P Foundation“ is a new generation of communities that help to build communities. It is dedicated to advocacy and research of peer to peer dynamics in society. Established ten years ago, it evolved into one of the main drivers of the ‚commons transition‘.” (Statement der Jury)

This digital community launched in 2005 by Michel Bauwens is dedicated to advancing the social potential of peer-to-peer technologies. As a decentralized and self-organized non-profit organization, it analyzes, documents and promotes peer-to-peer strategies that seem to be well-suited to facing the challenges and problems of our times in ways that display great future promise. The focus is on three key traits: sustainability, openness and solidarity. Since its inception, the community of the P2P Foundation has input over 30,000 entries that document the history and development of the peer-to-peer movement. One of the very first articles about the crypto-currency Bitcoin was published on the P2P Foundation’s website. The P2P Foundation Wiki has been accessed more than 27 million times, and is thus the platform that has assembled the world’s most massive collection of knowledge about P2P.

Award of Distinction

Refugee Phrasebook

http://www.refugeephrasebook.de/

„Refugee Phrasebook is an open collaborative project to provide important vocabulary to refugees, helpers, and citizens. Together with a global network of volunteer translators, editors, designers, printers, publishers, lawyers, doctors, etc. and with partner institutions in Germany, Greece and the Netherlands, Refugee Phrasebook develops sustainable communication tools to share useful phrases, icons, links and important information.“ (Statement der Jury)

“Refugee Phrasebook” is an open community project for man and women throughout the world who are refugees, helpers or people interested in them. The book is a collection of relevant information about various everyday activities—that is to say, tasks, errands, stuff to do, etc. Adapted to local needs and facts & circumstances on the ground and distributed with free licenses, the aim of “Refugee Phrasebook” is to foster communication between refugees and helpers. Volunteer translators, graphic artists, physicians, publishers, attorneys, editors and various institutions in Germany, Greece and The Netherlands are involved in this project.

Award of Distinction

SAZAE bot

https://twitter.com/sazae_f

„Is it a crowd that acts as their collective self that is intelligent, or is it the machine that acts like a human? The SAZAE bot asks us questions of the boundary of self and others, and the collective consciousness of a community. SAZAE bot even did a TED talk!“ (Statement der Jury)

A bot (short for robot) is a computer program that can automatically perform certain repetitive tasks without having to rely on instructions from a human user. The SAZAE bot is just such a program. The bot went online in summer 2010 and has been active on Twitter ever since. It presents itself as a parody of a manga figure that’s extremely popular in Japan, Sazae-San, the chief protagonist of the manga series of the same name that’s been running on Japanese TV without interruption since October 5, 1969. (According to the Guinness Book of Records, it’s the world’s longest-running television series.) The SAZAE bot reacts to tweets and retweets. Its followers appreciate, above all, its witty remarks. Then, in 2014, Hitoyo Nakano was “born” and the anonymous human user behind the SAZAE bot assumed a purported identity. Since then, the SAZAE bot has been controlled via Google Forum, where anyone can post tweets as SAZAE bot completely anonymously. This isn’t just a site for exchanging opinions and jokes; here, people also arrange face-to-face meetings and other activities in the real world—for instance, handing out candy around Christmas, balloon takeoffs, guerilla actions, attending the Ted Talk or making a live appearance at the UN|COMMONS conference in Berlin.

u19 – CREATE YOUR WORLD

Golden Nica

Die Entscheidung / Jonas Bodingbauer (AT)

http://jonasbodingbauer.jimdo.com

The Golden Nica in the u19 – CREATE YOUR WORLD category goes to Jonas Bodingbauer, a 17-year-old Linzer. He developed “Die Entscheidung” [The Decision], a game for two competitors: one plays a person who’s just found out he has cancer; the other plays the malignant tumor, and has to assemble credits to nurture its growth. Not until the game is well underway does the person playing the tumor find out that the person with cancer has good recovery chances if the illness—the tumor, that is—doesn’t grow. Thus, whether the person with cancer lives or dies depends on the decision of the person playing the tumor. Inspired by the famous Milgram Experiment, Jonas Bodingbauer’s game is designed to be, not least of all, a critique of many computer games, the object of which is massacring virtual figures or even destroying whole countries.

Award of Distinction

Blackout / Jasmin Selen Heinz, Tanja Josic, Emily Poulter (alle AT)

https://vimeo.com/130924820

Three young ladies from Vienna, 18-year-old Jasmin Selen Heinz and 17-year-old Tanja Josic, are being honored for their socially critical experimental film. In impressive images, “Blackout” inquires into the meaning of life. The filmmakers have rendered a world in which there’s no longer any place for individuality, the human body has to be perfect, and the most important criterion is how a person “functions.”

Award of Distinction

Flucht / Dimitri Teufl (AT)

Dimitri Teufel, a 13-year-old boy from Salzburg, used Lego figures and the stop-motion technique to make this six-minute film consisting of 2,592 individual shots. “Flucht” (Fleeing) tells the story of a family who had to flee their homeland. Following an eventful sea journey organized by paid human traffickers, they arrive in Austria, where they receive a friendly welcome. Dimitri Teufel put more than 55 hours of work into this film; now, his reward is an Award of Distinction in the u19 – CREATE YOUR WORLD category.

Netidee Special Prize

kameleon.ws / Ulrich Formann, Kilian Hanappi und Simon Wesp (alle AT)

http://www.kameleon.ws

This is the first time that the Prix Ars Electronica is awarding a special prize. Netidee (Net Idea) is meant to single out for recognition works that take an innovative approach to elaborating on the future of the internet, or showing how it can serve as a driving force contributing to regional development. Netidee is an initiative of Internet Foundation Austria. The 2016 prize goes to “kameleon” (Chameleon), a project by three Viennese schoolboys: Ulrich Formann, Kilian Hanappi and Simon Wesp. They’ve developed a way to imprint T-shirts with an individualized design, and to sell them via a webshop that functions completely autonomously. The motifs are generated by a computer program capable of learning, whereby each design is based on current events. Once a shirt is sold, a new design is created and the previous one is no longer available. Thanks to generative design, each garment is one-of-a-kind, a unique object with its own story to tell. In addition to using sustainably produced fabrics, the on-demand production makes a loud-and-clear statement against glutting the market with mass-produced merchandise. The webshop will be launched on June 15, 2016.

Visionary Pioneer of Media Art / Golden Nica

Jasia Reichardt (PL/UK)

The art critic and exhibition organiser Jasia Reichardt is this year’s Visionary Pioneer of Media Art. Her groundbreaking work and all that she has done in the field of art and technology is being honored with a Golden Nica. The name Jasia Reichardt is, above all, indelibly linked to a trailblazing exhibition that ran in 1968 at London’s Institute of Contemporary Arts and then at the Corcoran Gallery of Art in Washington, D.C. and the Exploratorium in San Francisco. “Cybernetic Serendipity” was the title of this much-publicised exhibition in which, the participants included artists, scientists, and composers, with the spotlight on computers, machines and algorithms. Visitors could sing into a microphone and thereby induce a computer to reproduce a variation of the tune, observe a hydraulic flower that turned towards any quiet source of sound directed towards it, watch several drawing machines in action, try to avoid a cybernetic sculpture activated by blue light and deactivated by red light, and experience how the image screened by a conventional TV set could be manipulated and distorted with magnets. This was the first international exhibition featuring works produced with the aid of computers. ‘Cybernetic Serendipity’, was an early involvement with art and technology, to be followed by others: a book on robots, an exhibition called ‘Electronically Yours’, lectures and slide shows, collaboration with Artec in Japan, and the recent exhibition called ‘Nearly Human’. Jasia Reichardt was born in 1933 in Warsaw. She has lived in London since 1946. She attended the Old Vic Theatre School in West Dulwich. She worked as editor, writer, critic, and exhibition organiser. 1963-1971 she was assistant director of the Institute of Contemporary Arts in London and, from 1964 to 1976, director of the Whitechapel Art Gallery. Her work continues.

http://www.flickr.com/photos/arselectronica/26309863863/

Can you hear me? / Fotocredit: Christoph Wachter, Mathias Jud / Printversion / Fotoalbum

http://www.flickr.com/photos/arselectronica/26306620673/

Rhizome / Fotocredit: Boris Labbé / Printversion / Album

http://www.flickr.com/photos/arselectronica/26913804935/

P2P Foundation / Fotocredit: P2P Foundation / Printversion / Album

http://www.flickr.com/photos/arselectronica/26847597991/

Die Entscheidung / Fotocredit: Jonas Bodingbauer / Printversion / Album

Computer Animation / Film / VFX

Interactive Art +

Digital Communities

u19 CREATE YOUR WORLD

2016 Ars Electronica Festival

(Linz, April 12, 2016) „RADICAL ATOMS and the alchemists of our time“ is the title of the 2016 Ars Electronica Festival.

(Linz, April 12, 2016) „RADICAL ATOMS and the alchemists of our time“ is the title of the 2106 Ars Electronica Festival. The online-accreditation for media outlet representatives, press releases and the festival-logo can be found in the press area of the RADICAL ATOMS-website.

http://www.flickr.com/photos/arselectronica/26317339511/

Sujet RADICAL ATOMS / Intel Corporation / Printversion / Album

Ars Electronica Had a Great Year Financially Too

(Linz, February 22, 2016) Year-end financial statements confirms: Ars Electronica Had a Great Year Financially Too.

Year-end financial statements confirm

Ars Electronica Had a Great Year Financially Too

(Linz, February 22, 2016) Ars Electronica Linz GmbH’s 2015 gross revenues came in at €14.6 million, a €1.5 million (11.5%) increase over the prior year, and topped by far the previous record in the corporation’s 20-year history.Chiefly responsible for this all-time high were the organization’s for-profit activities, and especially the revenues generated by Ars Electronica Solutions as well as projects commissioned by the Ars Electronica Futurelab’s impressive array of clients. These operating profits, in turn, not only contributed to maintaining Ars Electronica’s other divisions; they substantially fostered performance growth on the part of the Museum, the Festival and the Prix. The 2015 bottom line for Ars Electronica Linz GmbH’s results of ordinary operations was once again positive. “The just-completed final accounting for 2015 underscores the fact that this organization’s financial condition is outstanding and it is achieving optimal results with its existing resources,” was the highly upbeat summary by Gerfried Stocker and Diethard Schwarzmair, managing directors of Ars Electronica Linz GmbH.

Significant Growth in the For-Profit Divisions

Commissioned R&D, interactive installations and trade show booths, presentations, exhibitions and even complete museums—Ars Electronica Linz GmbH’s for-profit operations are highly diverse and very much in demand by such major corporations as SAP, Daimler, Intel, BASF and Primetals Technologies. Leading the way is Ars Electronica Solutions, the shooting star headquartered in Linz’s landmark Tabakfabrik facility. In 2015, the division’s staff carried out 65 projects in eight countries to generate revenues of €3.6 million, a €921,000 (34.9%) increase over the previous year.

It was another busy year for the Ars Electronica Futurelab too: 50 projects in eight countries brought in total revenues of €2.8 million. Particularly noteworthy are the Spaxels [Space Pixels] project’s spectacular unmanned aerial vehicle flights. The unit recently made international headlines with a 100-drone world-record performance commissioned by Intel. In 2015, the Spaxels really took off—the show design reached lofty new heights and the business concept broke out to the next level of success.In the year just concluded, Ars Electronica EXPORT staged 10 international exhibitions in nine countries, more than double the previous year’s volume.

Profits from Projects Expand Latitude for Creativity

In 2015, Ars Electronica’s for-profit operations yielded net income of over €700,000, which comes out to a gross margin of 10%.

“With public subsidies in increasingly short supply, the income generated by our for-profit divisions makes an important contribution to financing our not-for-profit, public-service activities,” noted CFO Diethard Schwarzmair. “This makes it possible to maintain and even expand the programs we produce under the aegis of the Museum, the Festival and the Prix.”

High Self-financing Quotient Attained by the Museum and Festival

As documented by the above-cited financials, Ars Electronica’s public-service divisions as well are characterized by a high level of economic efficiency. This is reflected by the solid self-financing quotient achieved by the Museum and the Festival. An excellent example is provided by the new Deep Space 8K. On the subject of the largest single investment Ars Electronica has made since the reconfigured Center opened in 2009, Diethard Schwarzmair stated: “In addition to the €500,000 we received from the City of Linz, we were able to put up €700,000 of our own funds to enable the Futurelab to develop a must-see facility that’s without peer worldwide: Deep Space featuring 8K resolution.”

And speaking of the Ars Electronica Center: the Museum of the Future attracted 171,808 visitors in 2015, an 8.4% increase over the previous year. Admission ticket sales rose to €511,000. Healthy growth was also served up by the AEC’s in-house event service, where revenues increased by 9.2% to €289,000.

Benefits-in-kind valued at €2 million provided by 430 partners and sponsors in early September 2015 laid the groundwork for POST CITY at which 482 individual events made up the largest and most diverse festival ever staged in Ars Electronica’s history.

Once again, the showcase of excellence in media art presented at the Festival featured the best works selected from among 2,900 submissions for prize consideration to the 2015 Prix Ars Electronica. Artists from 75 countries vied for honors including the coveted Golden Nica statuettes, thereby underscoring the outstanding reputation the Prix Ars Electronica enjoys in the media art scene worldwide.

“And we’re not letting up in 2016.”

Diethard Schwarzmair and Gerfried Stocker concluded their presentation by sketching the agenda for the coming year: “In 2016, we want to further expand our project business, stage more high-profile Spaxels flight shows, successfully carry out the STARTS competition launched by the European Commission, set up an Education_Lab as an umbrella organization for all our current and future educational offerings, and—by no means least of all—we want to go forward with our international activities while continuing to strengthen Ars Electronica’s regional presence and involvement.”

http://www.flickr.com/photos/arselectronica/24204732526/

Drone 100 / Fotocredit: Intel Corporation / Printversion / Album

Ars Electronica Announces the STARTS Prize

(Linz/Brussels, February 1, 2016) On behalf of the European Commission, Ars Electronica hereby issues an open call for entries to a competition that will determine the first recipients of STARTS, prestigious and—with two €20,000 grants—highly endowed awards.

Under the Aegis of the European Commission

Ars Electronica Announces the STARTS Prize

Ars Electronica Announces the STARTS Prize / PDF

Entries STARTS Prize 2016

(Linz/Brussels, February 1, 2016) On behalf of the European Commission, Ars Electronica hereby issues an open call for entries to a competition that will determine the first recipients of STARTS, prestigious and—with two €20,000 grants—highly endowed awards. Expressly encouraged are innovative projects at the interface of science, technology and art. Entries can now be submitted online. The deadline is March 4th. There are no entry fees. The prizewinners selected by an international jury will be announced on April 11th and publically honored at the Prix Ars Electronica Gala on September 9th.

Innovation in and for Europe

Science, technology and arts (STARTS for short) limn a nexus at which insightful observers have identified extraordinarily high potential for innovation. And innovation is precisely what’s called for if we’re to master the social, ecological and economic challenges that Europe will be facing in the near future. In this STARTS Prize initiative, the European Commission’s focus is on projects and people that can make meaningful contributions to this effort. Here, art is assigned the role of catalyst that propagates scientific and technological knowledge and skills among the general public and triggers innovative processes. Accordingly, STARTS is emphasizing, on one hand, artistic works that influence or change the way we look at art, and, on the other hand, very promising forms of collaboration between the private sector and the world of art and culture. A prizewinning project will be singled out for recognition in both categories and each will be supported with a €20,000 grant. The projects will also be featured in an exhibition at the 2016 Ars Electronica Festival.

Ars Electronica Meets STARTS

Since 1979, Ars Electronica has been exploring the multifarious impacts that digitization and networking are making on our world. In going about this, art, technology and society are never scrutinized as discrete domains; instead, they’re considered as interrelated elements of a unified vision. Ars Electronica’s process of artistic reflection on explosive developments, its ongoing inquiry into alternative future scenarios and the framework circumstances, strategies and protagonists necessary for their emergence, as well as the ways and means inherent in all of these activities to encourage people to get actively involved in configuring our shared future are what make Ars Electronica the ideal partner of the STARTS program. The Ars Electronica Festival, a platform and showcase that has been making a name for itself worldwide since 1979, the Prix Ars Electronica competition that has honored excellence in media art annually since 1987, the Ars Electronica Center that premiered in 1996 as a Museum of the Future and educational facility, and an impressive array of successful joint ventures with partners in industry and commerce also contribute mightily to this effort.

http://www.flickr.com/photos/arselectronica/20076017582/
Myconnect / Fotocredit: Saša Spačal, Mirjan Švagelj, Anil Podgornik / Printversion /

http://www.flickr.com/photos/arselectronica/20926747028/
Nick Ervinck / Fotocredit: tom mesic / Printversion

http://www.flickr.com/photos/arselectronica/20154788700/
ESEL-Complain / Florian Born, Christoph Fraundorfer / Fotocredit: Florian Voggeneder / Printversion

Deep Space LIVE: u19 – CREATE YOUR WORLD

(Linz, January 26, 2016) u19 – CREATE YOUR WORLD—both the Future Festival of the Next Generation at the annual Ars Electronica Festival and the Prix Ars Electronica category—will be the center of attention at the next Deep Space LIVE this coming Thursday.

Deep Space LIVE: u19 – CREATE YOUR WORLD
Thursday, January 28, 2016 / 8-9 PM

(Linz, January 26, 2016) u19 – CREATE YOUR WORLD—both the Future Festival of the Next Generation at the annual Ars Electronica Festival and the Prix Ars Electronica category—will be the center of attention at the next Deep Space LIVE this coming Thursday, January 28th. This presentation will spotlight best-practice examples that illustrate the broad spectrum of u19 – CREATE YOUR WORLD’s activities. The lineup includes a documentary about the Festival, a sound collage created by youngsters, and various projects that have been submitted for prize consideration in the u19 category in recent years.

Entries to u19 – CREATE YOUR WORLD

u19 – CREATE YOUR WORLD reaches out to kids and young people who want to have a lot more say about the world in which they’re going to be spending their future. u19 seeks to encourage youngsters to develop their own ideas and visions, to present them to others and to try them out. The formats designed to make this happen include an annual nationwide idea competition, a festival for kids and young people also held annually, a lineup of tours and workshops offered throughout the year, as well as programs custom-tailored to specific types of schools and all different grades. The grand prizewinner in the Prix category is singled out for recognition with a Golden Nica statuette and €3,000; other outstanding entries are honored with Awards of Distinction, Honorary Mentions and merchandise prizes with a value of €2,000. Entries can be submitted to http://www.aec.at/prix/en/. The deadline is March 4th.

http://www.flickr.com/photos/arselectronica/20514603434/

Golden Nica Winner / Florian Voggeneder / Printversion / Album

http://www.flickr.com/photos/arselectronica/21005077678/

Impression / Florian Voggeneder / Printversion / Album

http://www.flickr.com/photos/arselectronica/21112899156/

Diskussionsrunde u19 – CREATE YOUR WORLD / tom mesic / Printversion / Album

Prix Ars Electronica 2016 Is Underway

(Linz, January 14, 2016) The 2016 Prix Ars Electronica is now accepting submissions for prize consideration.

Entry deadline: March 4
Prix Ars Electronica 2016 Is Underway

Submissions to the Prix Ars Electronica
About Prix Ars Electronica

(Linz, January 14, 2016) The 2016 Prix Ars Electronica is now accepting submissions for prize consideration. The entry deadline is March 4th at midnight. This year’s categories are Computer Animation / Film / VFX, Digital Communities, Interactive Art + and u19 – CREATE YOUR WORLD. Once again this year, winners will receive the coveted Golden Nica statuette and prize money of up to €10,000 in each category, and will be prominently featured at the Ars Electronica Festival in Linz, Austria. Its long-term continuity and international reach, the several thousand entries it attracts each year and, not least of all, the acknowledged expertise of the men and women who serve as jurors have made the Prix Ars Electronica one of the world’s most important competitions in the media arts. Entries can now be submitted to http://www.aec.at/prix/en/

A Mix of Annual and Biennial Categories

Four competitions are being held in 2016—two annual mainstays: Computer Animation / Film / VFX and u19 – CREATE YOUR WORLD; and two from among the two pairs of categories staged alternately on a biennial basis: Digital Musics & Sound Art and Digital Communities as well as Hybrid Art and Interactive Art +.:

The Computer Animation / Film / VFX category honors outstanding achievement in independent artistic and scientific works as well as in commercial high-end productions from the film, advertising and entertainment industries.

Digital Communities is dedicated to the wide-ranging social impact of the internet as well as new developments in the areas of social software, user-generated content, mobile communications and location-based services.

u19 – CREATE YOUR WORLD invites kids and young people in Austria to have their say about the world of tomorrow—entries can take the form of artistic animated films, sound creations, websites, apps, scientific projects and innovative ideas.

A “+” has been added to the Interactive Art category’s name this year. For one thing, this PLUS is intended to signal the inclusion of a multiplicity of new and unusual forms of interaction that haven’t been taken into account up to now in the generally accepted definition of Interactive Art—and thus in this Prix category as well. Furthermore, this is meant as a means of putting this definition up for discussion and reevaluation.

About Prix Ars Electronica

The Prix Ars Electronica is staged jointly by Ars Electronica Linz GmbH and the ORF – Austrian Broadcasting Company’s Upper Austria Regional Studio in cooperation with the OK Center for Contemporary Art and Brucknerhaus Linz. The Golden Nica statuettes are presented to each year’s winners at the Ars Electronica Festival in early September. The Prix Ars Electronica is one of the world’s premier awards honoring creativity and innovativeness in the use of digital media. The Prix’s highly diversified dramatis personae has included internationally renowned artists (Karlheinz Stockhausen, Roy Ascott, Lynn Hershman, Toshio Iwai / Ryuichi Sakamoto, Chris Cunningham / Aphex Twin), Oscar winners (John Lasseter, Chris Landreth) and creative young trailblazers (Graffiti Research Lab).

http://www.flickr.com/photos/arselectronica/24075161070/

Logo Prix Ars Electronica 2016 / credit: Prix Ars Electronica / Printversion / Album

http://www.flickr.com/photos/arselectronica/9685442081/

Golden Nica / credit: tom mesic / Printversion / Album

Elements of Art and Science

(Linz, October 28, 2015) Elements of Art and Science is the title of new exhibition at the Ars Electronica Center in Linz.

Neue Ausstellung im Ars Electronica Center Linz:
Elements of Art and Science

Pressetext: Elements of Art and Science / PDF
Ars Electronica Blog: Elements of Art and Science
Fotoalbum zur Ausstellung / Flickr

(Linz, 28.10.2015) Kunst und Wissenschaft – immer mehr Institutionen in aller Welt verschreiben sich zurzeit dem Zusammenwirken dieser beiden gegensätzlichen und doch verwandten Bereiche. Der Grund: Die Kombination von künstlerischer Kreativität und Inspiration sowie wissenschaftlicher Verfahren birgt häufig ein großes Potential an Innovation. Ein solches Miteinander von Kunst und Wissenschaft zu befördern ist deshalb schon seit Jahren fixer Bestandteil der Aktivitäten von Ars Electronica. Etwa in Form einer 2007 initiierten Kategorie des Prix Ars Electronica, mit der herausragende Projekte im Schnittfeld von Kunst und Wissenschaft prämiert werden. Oder in Gestalt zahlreicher Artist-in-Residence-Programme, die KünstlerInnen regelmäßig die Möglichkeit eröffnen, sich in Leuchttürmen der Wissenschaften wie dem CERN oder der Europäischen Südsternwarte in Chile inspirieren zu lassen und die dabei gewonnenen Eindrücke gemeinsam mit dem Team des Ars Electronica Futurelab in konkreten Projekten umzusetzen. Wie innovativ und spannend diese und viele andere Arbeiten im Schnittfeld von Kunst und Wissenschaft sind, zeigt ab sofort die Ausstellung „Elements of Art and Science“ im Ars Electronica Center. Finanziert und unterstützt durch das European Digital Art and Science Network.

Elements of Art and Science / die Arbeiten

Watching the Watchers / James Bridle (UK)

Watching the Watchers ist der Titel einer Serie von Drohnenbildern aus Google Maps und anderen öffentlich zugänglichen Quellen von Satellitenbildern. Zu sehen sind Militärbasen in den USA, in Afghanistan oder Pakistan, von denen aus mit Drohnen operiert wird.

A Particular Kind of Conversation / Semiconductor (UK)

Das Duo Semiconductor (UK) untersucht die materielle Beschaffenheit unserer Welt– und die Art und Weise, wie wir diese aus dem Blickwinkel von Wissenschaft und Technologie erfahren. Ihr besonderes Interesse gilt dabei der Frage, wie der Mensch dank seiner technischen Gerätschaften zum Beobachter der physischen Welt wird und welche Erfahrungen und Eindrücke uns diese Geräte vermitteln. Methodisch verbinden Semiconductor Film, Animation, Sound und Dialoge, um die Sprache der Teilchenphysik auf verschiedensten Ebenen in etwas Neues zu transformieren. Semiconductor gewann 2015 den Collide@CERN Ars Electronica Award und absolviert derzeit die damit verbundenen Aufenthalte am CERN und dem Ars Electronica Futurelab.

Body Paint / Exonemo (JP)
In einer Welt der allgegenwärtigen Digitalisierung und Vernetzung fragt Body Paint nach unserer Körperlichkeit und unserer Definition des Körpers. Auf LCD-Bildschirmen ist die Videoaufnahme eines nackten, total rasierten und vollständig einfarbig angemalten Menschen zu sehen. Ganz genau den Konturen dieses Menschen folgend ist der Rest des Bildschirms in der exakt gleichen Farbe bemalt. Dieser ebenso einfache wie wirkungsvolle Kunstgriff hebt den Unterschied zwischen Bildvorder- und -hintergrund völlig auf.

Flash Food / 350.org (US)

350.org ist ein globales Grassroots Movement, das gegen den Klimawandel mobil macht. Mittels Online-Kampagnen und öffentlichen Großaktionen ist das Netzwerk heute in über 188 Ländern aktiv. Aufmerksam macht man dabei stets auf wissenschaftliche Fakten zur menschenverursachten Klimakrise.

G-Player / Jens Brand (DE)

Nicht nur das Äußere des G-Player erinnert an einen CD-Player oder Plattenspieler – auch seine Funktionsweise folgt einem ähnlichen Prinzip. Der G-Player kann die Position von mehr als 1000 Satelliten abrufen und deren Flugbahn simulieren. Gleich einer Audiodatei wird die Topografie der dabei überflogenen Gebiete analysiert und intoniert, wobei Gebirge dynamischere Strukturen bewirken als flache Landschaften. Der G-Player konterkariert vorherrschende Medienkunst-Trends, indem er einerseits digitale Information als fühlbare, analoge Realität konzipiert und andererseits das Primat des Visuellen, das stets auf den schnellen Überblick und rasches Konsumieren fokussiert, untergräbt. Denn entsprechend der Logik des G-Players „schweigen“ die Ozeane. Und da diese mehr als 70 Prozent der Erdoberfläche bedecken, schweigt auch der G-Player die meiste Zeit über. Will man sich „die Erde anhören“ sind also Muße und Geduld gefragt.

Augmented Hand Series / Golan Levin (US)

Augmented Hand Series ist ein interaktives Echtzeit-Softwaresystem, mit dem sich Hände auf ebenso traumhafte oder unheimliche Weisen transformieren lassen. Die Installation besteht aus einer Box, in die man die Hand steckt, um sie gleich darauf auf einem Display in völlig veränderter – und nicht bloß verzerrter – Form wiederzusehen.

Minibuilders / Institute for Advanced Architecture (ES)

Minibuilders sind kleine und agile Roboter, die vorzüglich für den Einsatz auf Baustellen geeignet sind. Sie können auf eine ergebnisorientierte Zusammenarbeit programmiert werden und sind in der Lage, im Verbund einen großen Roboter zu ersetzen.

Vienna 3000 (AT)

Unter dem Motto Vienna 3000 hat sich das Architectural Design Studio des Instituts für Kunst und Architektur an der Wiener Akademie der bildenden Künste (AT) auf eine radikale Forschungsreise in die unsichere ferne Zukunft aufgemacht. Unterstützt von der Stadt Wien entwarfen die Studierenden planerische Brücken ins Unbekannte und schufen Projekte, die an den gegenwärtigen Standards und Haltungen von Architektur und Stadtplanung kratzen.

Transmart Miniascape / Yasuaki Kakehi (JP)

Transmart Miniascape besteht aus acht transparenten Glasdisplays, die so angeordnet sind, dass Objekte dreidimensional visualisiert werden können. Dargestellt werden hier Punkte, deren wechselndes Muster auf vorgegebenen Algorithmen basiert. Zusätzlich verändern sie ihre Farbe und Schattierung abhängig vom jeweiligen Umgebungslicht.

Anti-Gravity Soundscape / Yoichi Ochiai (JP)

Anti-Gravity Soundscape nutzt die akustische Levitation, um kleine Styroporkügelchen zum Schweben zu bringen. Die effektvolle Inszenierung gründet sich auf ein stehendes Ultraschallfeld, in dessen Druckknoten die Styroporkügelchen positioniert werden, sodass sie zu schweben beginnen. Durch die Manipulation der Ultraschallwellen verändern sich die Druckknotenpunkte, was wiederum die kleinen Kugeln in Bewegung versetzt.

Bell / Soichiro Mihara (JP)

Sind Windspiele hierzulande meist nur dekorative Elemente, hatten sie im alten Japan große Bedeutung. Sie wurden an Grundstücksgrenzen angebracht und sollten vor nahendem Unheil warnen. Mit Bell knüpft Soichiro Mihara an diese Tradition an. Anders als bei normalen Windspielen ist hier allerdings nicht der Wind Urheber von Klängen, sondern ein Geigerzähler. Sobald dessen Sensor auch nur den Hauch einer radioaktiven Strahlung wahrnimmt, bewegt er den Zylinder, der am Rand der Glasglocke einen Ton erzeugt.

Bizzarie di Varie Figure / Giovanni Battista Braccelli (IT)

Battista Braccellis (IT) Radierungen aus dem 17. Jahrhundert zeigen den menschlichen Körper als eine Komposition aus geometrischen Formen. Quadrate, Dreiecke, Kreise und Parallelogramme nehmen dabei den Platz von Muskeln, Knochen und Gewebe ein. Sie definieren den Körper in einem neuen visuellen Vokabular.

Architectural SonarWorks / Cédric Brandilly (FR)

Cédric Brandilly versucht kartografische Informationen und architektonische Charakteristika in eine auditive bzw. musikalische Sprache zu übersetzen. Er begreift Architektur dabei als Partitur. Das Ergebnis sind seine Architectural SonarWorks.

Furnished Fluid / Akira Wakita (JP)

Furnished Fluid ist eine Visualisierung dessen, was uns täglich umgibt, ohne dass wir es bewusst wahrnehmen: Mittels ausgewählter Designklassiker des 20. Jahrhunderts und Echtzeitbildern macht Akira Wakita (JP) die Luftströmungen rund um uns sichtbar.

The Outline of Paradise / Ursula Damm (DE)

Mit Outline of Paradise fühlt Ursula Damm (DE) den Verheißungen der Technowissenschaft auf den Zahn und greift in ihren Videos und Installationen deren Narrationen auf.

Traces / Dana Zelig (IL)

Dana Zelig (IL) ist Designerin und sucht nach Möglichkeiten des materiellen Programmierens, das dreidimensionale Objekte mit formspezifischen Anweisungen verändern kann.

Seed Bed / Four Vases / Jonathan Keep (UK)

Seed Bed bezieht sich auf die grundlegenden Konzepte evolutionärer Morphologien und schöpferischen Wachstums. Jonathan Keep (UK) wendet diese Konzepte auf von ihm geschriebenen Computercodes an, die mutieren und neue Formen hervorbringen, die anschließend ein 3-D-Drucker als Keramikobjekte fixiert.

Presence / Universal Everything (UK)

Mit der Videoarbeit Presence verwandeln Universal Everything den menschlichen Körper in abstrakte Skulpturen, die nicht durch ihr Aussehen, sehr wohl aber durch die Art und Weise, wie sie sich bewegen, immer noch eindeutig als „menschlich“ erkennbar sind.

Voxel Posse / Universal Everything (UK)

Via 3-D-Druck und Anthropomorphismus erschaffen Universal Everything (UK) Miniroboter-Flotten, die die Grundzüge menschlicher Formen annehmen oder leblosen Objekten die Essenz des Lebens einhauchen.

Supreme Believers / Universal Everything (UK)

Eine einsame Figur bahnt sich ihren Weg durch eine karge Graslandschaft und liegt dabei scheinbar im Clinch mit den Elementen, die ihr schlimm zusetzen. Ihr Körper beginnt zu zerfallen und ergibt sich diesen unsichtbaren Kräften, um schließlich in einer Kaskade von Teilchen zu entschwinden.

Planted / Young Sun Kim (KR)

Inwieweit eignen sich Medien dazu, pure Information zu vermitteln? Oder anders gefragt, ist Klang ohne die Perspektive des Urhebers denkbar? Die während Young Sun Kims Aufenthalt am Ars Electronica Futurelab entstandene Soundinstallation Planted versucht diese Frage zu beantworten. Mit zehn Mikrofonen hat Young Sun Kim das Klangumfeld einzelner Wildblumen und Gräser in Linz eingefangen.

Encounters / Marìa Ignacia Edwards (CL)

María Ignacia Edwards arbeitet mit Objekten, die durch ihr eigenes Gewicht oder durch Gegengewichte die Balance halten und scheinbar schwerelos schweben. Obwohl ihre Arbeiten auf den ersten Blick „bloß“ ästhetische Objekte zu sein scheinen, wird schnell klar, dass ihnen komplexe mathematische und physikalische Berechnungen zugrunde liegen. Basierend auf ihren Erlebnissen bei den ESO-Observatorien La Silla und ALMA schuf María Edwards mit Unterstützung des Ars Electronica Futurelab ein „mobiles Instrument“, das die Bewegung von Teilchen an weit voneinander entfernten Orten erfassen kann und dabei auf die Zeit und Bewegung des Universums verweist.

3-D-Drucke / Nick Ervinck (BE)

Traditionelle Land- und Ferienhäuser sind einer von vielen Ausgangspunkten für die absurden figuralen Gebäudemodelle von Nick Ervinck (BE). Seine Werke ähneln häufig Krabben und anderen Strand- bzw. Meeresbewohnern oder den unmöglichen Strukturen des Mathematikers Joachim Escher.

Silk Leaf / Julian Melchiorri (IT/UK)

Inspiriert von den Mechanismen der Natur sowie physikalischen Phänomenen versucht Julian Melchiorri (IT/UK) mittels Laborversuchen das Potenzial fotosynthetischer Materialien auszuloten. Ein erstes Ergebnis ist das Silk Leaf: ein Artefakt aus organischem Material wie Seidenproteinen und Chloroplast mit der Fähigkeit zur Fotosynthese.

Prix Ars Electronica Collide@CERN Residency Award / Ryoji Ikeda (JP)

Ryoji Ikeda gewann im Jahr 2014 den Prix Ars Electronica Collide@CERN Residency Award. In einem Video erzählt Tom Melia, sein damaliger Scientific Inspiration Partner am CERN, von den Synergien zwischen Kunst und Wissenschaft sowie über die Zusammenarbeit zwischen KünstlerInnen und WissenschaftlerInnen.

Versuch unter Kreisen / Julius von Bismarck (DE)

2012 gewann Julius von Bismarck (DE) den ersten Prix Ars Electronica Collide@CERN Residency Award. Im Rahmen der damit verbundenen Residency entwickelte er die Arbeit „Versuch unter Kreisen“ – eine raumgreifende Installation mit mehreren schwingenden Leuchtkörpern. Die mathematisch berechnete zyklische Bewegung der Lampen ist von Wellenmustern inspiriert, die in der Natur in so kleinem und so großem Maßstab auftreten, dass sie für das menschliche Auge im Allgemeinen nicht sichtbar sind.

Suspended Depositions / Brian Harms (US)

Brian Harms (US) lässt die Grenze zwischen dem Design- und dem Herstellungsprozess verschwimmen: Suspended Depositions ist ein Ansatz für ultraschnelles Prototyping, das auf der gleichsam „leiblichen Programmierung” alltäglicher Materialien beruht, die sich auf formspezifische Befehle hin verändern.

Acoustic Time Travel / Bill Fontana (US)

Bill Fontana (US), der Gewinner des Prix Ars Electronica Collide@CERN Residency Award des Jahres 2013, realisierte während seiner Residency am CERN die Arbeit Acoustic Time Travel. Er begab sich auf eine akustische Entdeckungsreise durch die Katakomben des CERN, nahm Geräusche auf und kombinierte sie zu einer Sound-Skulptur.

Kepler’s Dream / Ann-Katrin Krenz (DE), Michael Burk (DE)

Kepler’s Dream untersucht veraltete Projektionstechniken und verbindet diese mit Artefakten, die mittels Computer und 3-D-Druckern geschaffen wurden.

Portrait on the Fly / Christa Sommerer (AT) und Laurent Mignonneau (AT/FR)

Portrait on the Fly besteht aus einer Reihe interaktiver Porträts und Plotterzeichnungen, die von den fantastischen Porträts des Guiseppe Arcimboldo aus dem 15. Jahrhundert angeregt wurden. Christa Sommerer und Laurent Mignonneau (AT/FR) haben dafür virtuelle Insekten modelliert, die sich in Echtzeit zu einem menschlichen Konterfei gruppieren können.

http://www.flickr.com/photos/arselectronica/19861796084/

Kepler’s Dream / Ann-Katrin Krenz, Michael Burk / Printversion / Album

http://www.flickr.com/photos/arselectronica/21088766906/
3-D-Drucke / tom mesic / Printversion / Album

http://www.flickr.com/photos/arselectronica/21216766715/
Bells / Florian Voggeneder / Printversion / Album

http://www.flickr.com/photos/arselectronica/21199111961/
/ Florian Voggeneder / Printversion / Album