Just in time for the festival, Deep Space 8K—the ultimate attraction at the Ars Electronica Center—is premiering a series of new and fascinating visualizations. Thanks to 16×9-meter projection surfaces on the space’s front wall and floor, 8K resolution and sophisticated technical features like laser tracking, festivalgoers are in for breathtaking worlds of imagery and mind-blowing experiences over the five-day festival run.
Ars Electronica and Intel present: “One rarely experiences moments in which it becomes crystal clear how important and rewarding it can be to defy all the naysayers, to steadfastly pursue a vision and to work unwaveringly for years to bring it to fruition.” That’s how Horst Hörtner, director of the Ars Electronica Futurelab, summarized what was going through his head when 100 drones took off in pursuit of a world record in November 2015. In Deep Space 8K he personally presents the DRONE 100 project.
Alchemical authors have compared the “prima materia” to everything. To male and female, to the hermaphroditic monster, to heaven and earth, to body and spirit, chaos, microcosm, and the confused mass
NHK, Japan’s public broadcasting company, will show the highlights of NHK 8K programs and share some of the things they experienced and learned as they went through the production process.
Alchemists deal with matter and meta-physics; they integrate human understanding of the world, visions, ideas, and their desire to reach ultimate enlightenment in their search for knowledge and creation.
Rhizome is an experimental animated short film that has its foundation in the homonymous philosophical concept coined and developed by Gilles Deleuze and Félix Gattari, involving research that is close to Steve Reich’s serial music, Escher’s mathematical art work, Bruegel and Bosch’s paintings and various scientific theories about the development of life, genetics, the infinitely small and the infinitely large.
The VH AWARD’s purpose is to uncover promising but relatively unknown Korean artists creating media art. It seeks to support these young, talented media artists’ art-making process, but to also help them gain international recognition.
RadianceScape is a data-visualizing audiovisual piece. It based on the live radiation data from the Safecast.org, a global sensor network for collecting and sharing radiation measurements, to generate a cityscape
FLOW is an immersive interactive installation specially designed for the deep-space media display. Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience, poetic, playful and aesthetic principles of the rise and fall of sea levels.
Cooperative Aesthetics is an exhibition by Gerhard Funk (AT) of a collection of programs designed to enable audiences to enjoy collective audiovisual experiences. The intention is to transform Deep Space into a setting in which visitors can move about freely and thereby influence the visual output of the wall and floor projections and the sounds audible in the space
See what you made me do is a generative performance for two characters, playing and interacting according to roles and rules of power present in social intercourse. According to archetypes of behavior, our attitudes and actions are determined within a dramaturgical thread and intertwined with an immersive visual and sonic interpretation.
During the last three decades we have witnessed the growing complexity of technology and a flood that is filling our hospitals today—functional imaging, full gene sequencing, automated laboratory medicine and much more. But the role and responsibility sharing in healthcare, clearly structured into specific disciplines, has remained almost unchanged despite almost complete digitization.
The starting point of AROTIN & SERGHEI’s art Installation WHITE POINT for the Deep Space 8K is the smallest possible visible image: a single shining white light pixel of the matrix of 66 million of the 16 m x 18 m projection space is shown pulsing in the rhythm of a heartbeat.
Virtual reality applications tend to focus on the experience of an individual, creating an immersive experience that practically separates the user from the real world. VR Playspace strives to achieve a collaborative hybrid VR experience by integrating multiple VR players and live spectators into a cooperative game
Paguro Idea initiated its first project in Nepal to support the reconstruction of villages, starting with Raghuchour in the Kavre Palanchowk district. Engineers without Borders supports the project in creating a concept to construct earthquake-resistant buildings with local materials and local resources as well as improving the water supply to secure a third crop.
Media Wall Nexus is community forming public art project of Nanyang Technological University (NTU) Art & Heritage Museum, Singapore. It explores new terrains to enhance digital interactive media and fine-art expressions
The aesthetics of man-made objects in space, their appearance and especially their orbits are transformed into a minimal audiovisual performance, showing the poetic dance satellites and their trash perform while revolving around us. Seemingly chaotic paths mutate to amazing patterns of an almost organic nature—all of it due to pure physical necessity.
Considering how computer tomography (CT) makes it possible to look inside the human body without resorting to a scalpel is actually quite fascinating in its own right, but the app Cinematic Rendering at the Deep Space 8K takes the teaching of the anatomy of the human body to the next Level.
This work visualizes the pressure field around the soles of shoes. By using the fluid simulation software developed by the artist, the propagation of pressure in air is visualized in 8K video, with a marvelous sound experience.
Take an audiovisual tour of the cosmos together with students from Soundfactory EXTD (staged jointly by Linz Music School and the Ars Electronica Center) and the piano and flute class taught by Marco Palewicz and Petra Wurz
Linz Art University’s new Fashion & Technology program invites festival-goers to take a virtual journey that opens up unexpected dimensions of the anatomy of clothing. Cinematic rendering, a new form of computer tomography, reveals garments’ interior structures that are invisible to the naked eye.
The Conduit is part performance, part interactive installation that investigates social engagement and the consequences of speculative technological and political frameworks. Participants will negotiate an eight-bit simulation of the future and its effects on our everyday social interactions.