The work was produced at Fondazione Mondo Digitale’s Innovation Gym. Lino Strangis for six months at Phyrtual Innovation Gym along with seven young people selected by a call. The Phyrtual Innovation Gym is place where artists can find support to develop their Projects. The work aims at developing new artistic content for immersive platforms such as Oculus Rift. The work is an interactive multimedia application consisting of a 3D virtual set. On the set there are few animated characters with choreographic movements obtained in motion capture. Overturning the classical of video game idea, the audience is free to move in a symbolic environment created and conceived by the artist. Fundamental to this is the contribution of the audio track (electronic/experimental/post-ambient), which characterizes the environment, building up a non-synchronic but “empathic” atmosphere.
Selection from BNL Media Art Festival, Rome (sponsored by Fondazione Mondo Digitale)
selection curated by Valentino Catricalà.