The following events are accessible all day with your ticket during the Ars Electronica Festival, September 8 to 12, 2016. Please note the start and end times of the respective events.
Among cultures throughout history, the representations of Hell, demons, and punishments are vast. In Inferno, the anxiety of the Singularity translates Hell and infinite punishment into a pseudo-model of infinite automation (rituals) and subordination to the machine.
The CyberArts exhibition at the OK Center for Contemporary Art features the best works singled out for recognition by the 2016 Prix Ars Electronica, a prize honoring creativity and pioneering spirit in media art.
Beginning September 8, 2016, the Ars Electronica Center will showcase the “Radical Atoms” exhibition, which centers around the digital world’s merger with the physical one. It is a reference to the visions and prototypes that have emerged from the MIT Media Lab’s Tangible Media Group.
The “Alchemists of Our Time” exhibition at this year’s Ars Electronica Festival spotlights a new generation of artists and researchers. This show will be running in the spacious halls of POSTCITY on the grounds of Linz’s main train station.
Deep Space 8K is premiering a series of new and fascinating visualizations. Festivalgoers are in for breathtaking worlds of imagery and mind-blowing experiences over the five-day festival run.
The international Association for Robots in Architecture is originally a spin off association of Vienna University of Technology. Its goal is to make industrial robots accessible for the creative industry, artists, designers and architects, by sharing ideas, research results and technological developments.
“CREATE YOUR WORLD” is the motto of the Future Festival of the Next Generation. This festival-within-a-festival is a playground for exciting, unusual, funny and just plain young ideas. All those who come up with them have one thing in common: they’re under 19 years of age.
From our home base, DroneLab in POSTCITY, we’ll embark on a fact-finding tour featuring projects, demos, races and airborne artistry, and providing insightful looks into the fascinating world of unmanned aerial vehicles.
The group exhibition Media Spaces contains media projects that research innovative conceptual solutions within the realm where real and virtual spaces come together. They include artworks created with a focus on spatial aspects of media installations, including their dimension and perception, to show art works by nine young individuals who came to Berlin a year ago to study, work, and last but not least to live in the city of Berlin.
Artist Aoife Van Linden Tol invites the residents of Linz to submit material for the second incarnation of her project Second Story, where she creates explosions in books and on paper that have emotional value. The performance can then be seen at the Ars Electronica Festival 2016.
Linz Art University’s Interface Cultures program annually invites an international partner university to present work being done there. This year’s guest is Tsinghua University. The Campus Exhibition will showcase outstanding works of media art by Tsinghua students.
University of Art and Design Linz / Interface Cultures (AT) This year the Interface Culture department intends to celebrate the emergence of new sensibilities in respect to speculative investigations of new materialities
Appointed by the European Commission, Ars Electronica has launched a prize to select the most pioneering collaborations and results in the field of creativity and innovation at the nexus of science and technology with the arts. Ars Electronica 2016 presents a selection of the prizewinning and nominated works of STARTS Prize 2016.
Makers who love experimentation present their do-it-yourself projects on Sunday. Above all, this is about dialog: people can exchange their knowledge and experiences in speeches and workshops.
A young blonde said to me, “Welcome.” Last September, transiting to the airport, at Vienna’s Westbahnhof rail terminus I was suddenly caught up in the crowd transiting to Europe from the east. Side by side, we are waiting for the next train.
Upper Austrian photographers Werner Dedl and Volker Weihbold did a lot of traveling while the flow of refugees was at its peak—to train stations, temporary quarters and meet&greet events, and to Jordan near the epicenter of the crisis. They photographed people who had just made it through the perilous ordeal of fleeing to Europe.
Deep in catacombs of POSTCITY, there’s a labyrinth of passageways, The Maze, a fallout shelter with room for 3,000 people, and a former storeroom for undeliverable parcels. These spaces—their extrovertedness, their aesthetics—evoke animated scenes in computer games. Now, the 2016 Ars Electronica Festival is using them as a setting for an intriguingly composed show of audiovisual works in which space is an essential magnitude.
The huge current interest in forms of interdisciplinary collaboration shines what or many people is a long-overdue spotlight on the multifarious possibilities that can emerge from exchange and cooperation among, on one hand, art and creativity, and, on the other hand, science and technology.
The Sonic Saturday schedule includes a diversified lineup of offerings—symposia, panel discussions, a guided tour, Listening Room and Medium Sonorum—dedicated to listening experiences in general and modern multi-channel compositions and computer music in particular.
Learn to pilot multi-rotor mini-copters and get a feel for what they’re capable of. Display your skills executing slick maneuvers through a tricky obstacle course. Along the way, you’ll find out a lot of interesting stuff about how these drones are being used in science, the military, art and entertainment.
The LabOratorium exhibition being staged during the festival scrutinizes the alchemists of our time and the forces that impel them to do what they do. One spontaneously associates the word alchemy with the—eternally frustrating—handiwork of transforming base metal into gold, the endless search for the Philosopher’s Stone, or even with the likes of Paulo Coelho—quirky geniuses in antique laboratories full of odd apparatuses and bubbling flasks full of spooky substances.
Ars Wild Card is a smartphone app developed by Ars Electronica Futurelab which enables visitors to enjoy exhibitions in public spaces. Visitors can use it to get information about works in the exhibition, as well as photographing the works, even including themselves, and creating their original postcards.
The Ars Electronica Futurelab Academy comprises a range of activities that share the goal of knowledge transfer and exchange with educational institutions and organizations acting at the nexus of art, design and technology.
Deformation Lamp is a new light-projection technique developed in 2015, and a magical lighting system that can bring completely novel visual experiences, making physically static objects appear to move, deform or flutter.
Woman in Media Arts is a comprehensive database dedicated exclusively to women working in these genres. It includes all women who have made a mark on the 36-year history of Ars Electronica, and is designed to serve as an active research platform for artists, curators, scholars, scientists and anyone else interested in finding out more about female practitioners in these fields.
Beehive art&science is an ongoing artistic research experiment and a documentation tool for the European Digital Art and Science Network to collect and contextualize video contents from artists, visitors and partners. In the broadest sense it is a cross-media system for crowdsourced video documentation.
The work was produced at Fondazione Mondo Digitale’s Innovation Gym. Lino Strangis for six months at Phyrtual Innovation Gym along with seven young people selected by a call.
Radwende is a petition tool for improving the cycling infrastructure. It works simply by cyclists tracking their routes. These routes then are consolidated in a map that is used by city planners.
Both systems are based on Brain-Computer Interfaces that measure brainwaves in real-time and process immediately to have real-time feedback. Learn more about recoveriX and mindBEAGLE and communicate only by your thoughts!
touch the sound 2.0 / sound-sculpting makes a concerted effort to focus auditory attention on the importance of the interface that is the human body and to explore the reality-constructions of two dissimilar, sensory forms of interaction.
We offer insight into our research and development process, and actively pursue it with the method of learning by teaching, by conducting a masterclass in-situ with participants selected by open call.
The title FAUX TERRAIN subsumes various interrelated but nevertheless discrete artistic works by Claudia Larcher. Through the use of abstraction, exaggeration and decontextualization, she presents habitats, architectural landscapes and natural formations as utopian expanses and dystopian scenarios
A play on artworks, works in process and working things out by doing – together. Through negotiation, juxtaposition, and re-contextualization, various works and non-works will be woven into an interface for the audience, built through interactive, textual and performative processes.
Welcome to the POSTCITY! At the entrance of the former postal and parcel distribution center you can not only purchase your ticket for the 2016 Ars Electronica Festival – this is also the starting point for our WE GUIDE YOU tours and the central meeting point in the POSTCITY.
The highlight of the final day of the festival features encounters of both a sensory as well as intellectual nature with electronic and experimental music. Accompanied by musician/musicologist Werner Jauk (AT), festivalgoers will enjoy close-up contacts with creative artists as well as first-hand insights into the music and tonal worlds conjured up at the festival.
This is the place where experts can meet and discuss in small groups about alchemistic solutions for our world. It is an open place, where festival visitors can participate in the discussions. Here, you can break the barrier of key panels and formal lectures and discuss directly with visitors and other experts in small groups. You can choose the time, date and the topic of your speech – no rules, no restrictions.