This year’s Golden Nica in the Computer Animation/Film/VFX category goes to David OReilly for “Everything,” his game that literally lets you play with everything—from the tiniest atom to the biggest galaxy. In this interview, the artist and game developer tells more about his work.
The CyberArts exhibition running during the Ars Electronica Festival September 7-11, 2017 once again showcases this year’s Prix Ars Electronica prizewinners. In this interview, the exhibition staff tells us about the show and the accompanying program of events including OK Night.
Réka Bucsi’s animated short film “Symphony no. 42” got her shortlisted at the 87th Academy Awards. In April, she’ll be one of the 2017 Prix Ars Electronica jurors selecting this year’s Golden Nica recipients.
We zoom into a world that’s incessantly in motion, one in which everything is connected to everything else and the figures are constantly morphing. This animated film by Boris Labbé has been singled out for recognition with a Golden Nica by the 2016 Prix Ars Electronica.
MAXON, a Germany-based software developer, has been creating 3-D graphic tools since the mid-1980s. Cinema 4D is one of them. In association with Maxon, the Ars Electronica Animation Festival will showcase prizewinning works of computer animation in September 2016.
20 international experts convened in Linz April 7-10, 2016 to single out outstanding works of media art for recognition in four categories and to bestow Golden Nicas on the four best. We accompanied the four juries over the course of this long and very productive weekend.
You need to know how to balance the flavours. Mari-Liis Rebane, a juror in the 2016 Prix Ars Electronica’s Computer Animation / Film / VFX category, recently talked to us about the ingredients that go into an animated film that makes for tasty viewing.
Ferry wheels, historic buildings and cactuses – it does not always have to be a flat and limiting screen, where animations can be projected on, as shown in the video mappings by Romain Tardy.
2015 Golden Nica winner Alex Verhaest and Pascal Floerks, this year’s winner of an Award of Distinction, talked with jury member Erick Oh about their animations and motifs behind.
Media art in moving pictures will be a mainstay of the 2015 Ars Electronica Festival. For the first time, the Symposium “Expanded Animation”, the Prix Forum and the screenings of computer-animated works will be held at a single location.
Animated films are his passion! Rob O’Neill, a 2015 Prix Ars Electronica juror and character technical director supervisor at DreamWorks Animation, talks about current trends in character design and what filmmakers have to do to build up a portfolio that really makes people sit up and take notice.
A real celebration of form and geometry—the terms that the 2014 Prix Ars Electronica jury used to describe the animated film entitled “Walking City” couldn’t have been more apt. An interview with Matt Pyke, creative director of Universal Everything, the studio that took home a Golden Nica for their efforts.
Animated films have to touch people and speak to their needs. Jurors Sabine Hirtes and Joe Gerhardt talk about what actually characterizes good animation and which trends can currently be observed in this field.
What defines a good animation? And what developments can be expected in this area? Prof. (FH) Mag. Dr. Jürgen Hagler Mag from the Upper Austrian University of Applied Sciences Campus Hagenberg presents a brief inventory of the genre and introduces the animations that can be seen at Deep Space LIVE on THU March 20, 2014, 8 PM.
Toru Hayai was the first one to submit his work for the Prix 2013, only a couple of hours into the submission-process. We have caught up with him to find out a little bit about him and his work. [vimeo 43607228 w=600&h=400] Who are you and what do you spend your time with? I’m Toru […]